///////////////////////////////////////////////////////////////////////////// // Name: wx/hash.h // Purpose: wxHashTable class // Author: Julian Smart // Modified by: VZ at 25.02.00: type safe hashes with WX_DECLARE_HASH() // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_HASH_H__ #define _WX_HASH_H__ #include "wx/defs.h" #include "wx/string.h" #if !wxUSE_STL #include "wx/object.h" #else class WXDLLIMPEXP_BASE wxObject; #endif // the default size of the hash #define wxHASH_SIZE_DEFAULT (1000) /* * A hash table is an array of user-definable size with lists * of data items hanging off the array positions. Usually there'll * be a hit, so no search is required; otherwise we'll have to run down * the list to find the desired item. */ union wxHashKeyValue { long integer; wxString *string; }; // for some compilers (AIX xlC), defining it as friend inside the class is not // enough, so provide a real forward declaration class WXDLLIMPEXP_BASE wxHashTableBase; class WXDLLIMPEXP_BASE wxHashTableBase_Node { friend class WXDLLIMPEXP_BASE wxHashTableBase; typedef class WXDLLIMPEXP_BASE wxHashTableBase_Node _Node; public: wxHashTableBase_Node( long key, void* value, wxHashTableBase* table ); wxHashTableBase_Node( const wxString& key, void* value, wxHashTableBase* table ); ~wxHashTableBase_Node(); long GetKeyInteger() const { return m_key.integer; } const wxString& GetKeyString() const { return *m_key.string; } void* GetData() const { return m_value; } void SetData( void* data ) { m_value = data; } protected: _Node* GetNext() const { return m_next; } protected: // next node in the chain wxHashTableBase_Node* m_next; // key wxHashKeyValue m_key; // value void* m_value; // pointer to the hash containing the node, used to remove the // node from the hash when the user deletes the node iterating // through it // TODO: move it to wxHashTable_Node (only wxHashTable supports // iteration) wxHashTableBase* m_hashPtr; }; class WXDLLIMPEXP_BASE wxHashTableBase #if !wxUSE_STL : public wxObject #endif { friend class WXDLLIMPEXP_BASE wxHashTableBase_Node; public: typedef wxHashTableBase_Node Node; wxHashTableBase(); virtual ~wxHashTableBase() { } void Create( wxKeyType keyType = wxKEY_INTEGER, size_t size = wxHASH_SIZE_DEFAULT ); void Clear(); void Destroy(); size_t GetSize() const { return m_size; } size_t GetCount() const { return m_count; } void DeleteContents( bool flag ) { m_deleteContents = flag; } static long MakeKey(const wxString& string); protected: void DoPut( long key, long hash, void* data ); void DoPut( const wxString& key, long hash, void* data ); void* DoGet( long key, long hash ) const; void* DoGet( const wxString& key, long hash ) const; void* DoDelete( long key, long hash ); void* DoDelete( const wxString& key, long hash ); private: // Remove the node from the hash, *only called from // ~wxHashTable*_Node destructor void DoRemoveNode( wxHashTableBase_Node* node ); // destroys data contained in the node if appropriate: // deletes the key if it is a string and destrys // the value if m_deleteContents is true void DoDestroyNode( wxHashTableBase_Node* node ); // inserts a node in the table (at the end of the chain) void DoInsertNode( size_t bucket, wxHashTableBase_Node* node ); // removes a node from the table (fiven a pointer to the previous // but does not delete it (only deletes its contents) void DoUnlinkNode( size_t bucket, wxHashTableBase_Node* node, wxHashTableBase_Node* prev ); // unconditionally deletes node value (invoking the // correct destructor) virtual void DoDeleteContents( wxHashTableBase_Node* node ) = 0; protected: // number of buckets size_t m_size; // number of nodes (key/value pairs) size_t m_count; // table Node** m_table; // key typ (INTEGER/STRING) wxKeyType m_keyType; // delete contents when hash is cleared bool m_deleteContents; private: DECLARE_NO_COPY_CLASS(wxHashTableBase) }; // ---------------------------------------------------------------------------- // for compatibility only // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxHashTable_Node : public wxHashTableBase_Node { friend class WXDLLIMPEXP_BASE wxHashTable; public: wxHashTable_Node( long key, void* value, wxHashTableBase* table ) : wxHashTableBase_Node( key, value, table ) { } wxHashTable_Node( const wxString& key, void* value, wxHashTableBase* table ) : wxHashTableBase_Node( key, value, table ) { } wxObject* GetData() const { return (wxObject*)wxHashTableBase_Node::GetData(); } void SetData( wxObject* data ) { wxHashTableBase_Node::SetData( data ); } wxHashTable_Node* GetNext() const { return (wxHashTable_Node*)wxHashTableBase_Node::GetNext(); } }; // should inherit protectedly, but it is public for compatibility in // order to publicly inherit from wxObject class WXDLLIMPEXP_BASE wxHashTable : public wxHashTableBase { typedef wxHashTableBase hash; public: typedef wxHashTable_Node Node; typedef wxHashTable_Node* compatibility_iterator; public: wxHashTable( wxKeyType keyType = wxKEY_INTEGER, size_t size = wxHASH_SIZE_DEFAULT ) : wxHashTableBase() { Create( keyType, size ); BeginFind(); } wxHashTable( const wxHashTable& table ); virtual ~wxHashTable() { Destroy(); } const wxHashTable& operator=( const wxHashTable& ); // key and value are the same void Put(long value, wxObject *object) { DoPut( value, value, object ); } void Put(long lhash, long value, wxObject *object) { DoPut( value, lhash, object ); } void Put(const wxString& value, wxObject *object) { DoPut( value, MakeKey( value ), object ); } void Put(long lhash, const wxString& value, wxObject *object) { DoPut( value, lhash, object ); } // key and value are the same wxObject *Get(long value) const { return (wxObject*)DoGet( value, value ); } wxObject *Get(long lhash, long value) const { return (wxObject*)DoGet( value, lhash ); } wxObject *Get(const wxString& value) const { return (wxObject*)DoGet( value, MakeKey( value ) ); } wxObject *Get(long lhash, const wxString& value) const { return (wxObject*)DoGet( value, lhash ); } // Deletes entry and returns data if found wxObject *Delete(long key) { return (wxObject*)DoDelete( key, key ); } wxObject *Delete(long lhash, long key) { return (wxObject*)DoDelete( key, lhash ); } wxObject *Delete(const wxString& key) { return (wxObject*)DoDelete( key, MakeKey( key ) ); } wxObject *Delete(long lhash, const wxString& key) { return (wxObject*)DoDelete( key, lhash ); } // Way of iterating through whole hash table (e.g. to delete everything) // Not necessary, of course, if you're only storing pointers to // objects maintained separately void BeginFind() { m_curr = NULL; m_currBucket = 0; } Node* Next(); void Clear() { wxHashTableBase::Clear(); } size_t GetCount() const { return wxHashTableBase::GetCount(); } protected: // copy helper void DoCopy( const wxHashTable& copy ); // searches the next node starting from bucket bucketStart and sets // m_curr to it and m_currBucket to its bucket void GetNextNode( size_t bucketStart ); private: virtual void DoDeleteContents( wxHashTableBase_Node* node ); // current node Node* m_curr; // bucket the current node belongs to size_t m_currBucket; }; // defines a new type safe hash table which stores the elements of type eltype // in lists of class listclass #define _WX_DECLARE_HASH(eltype, dummy, hashclass, classexp) \ classexp hashclass : public wxHashTableBase \ { \ public: \ hashclass(wxKeyType keyType = wxKEY_INTEGER, \ size_t size = wxHASH_SIZE_DEFAULT) \ : wxHashTableBase() { Create(keyType, size); } \ \ virtual ~hashclass() { Destroy(); } \ \ void Put(long key, eltype *data) { DoPut(key, key, (void*)data); } \ void Put(long lhash, long key, eltype *data) \ { DoPut(key, lhash, (void*)data); } \ eltype *Get(long key) const { return (eltype*)DoGet(key, key); } \ eltype *Get(long lhash, long key) const \ { return (eltype*)DoGet(key, lhash); } \ eltype *Delete(long key) { return (eltype*)DoDelete(key, key); } \ eltype *Delete(long lhash, long key) \ { return (eltype*)DoDelete(key, lhash); } \ private: \ virtual void DoDeleteContents( wxHashTableBase_Node* node ) \ { delete (eltype*)node->GetData(); } \ \ DECLARE_NO_COPY_CLASS(hashclass) \ } // this macro is to be used in the user code #define WX_DECLARE_HASH(el, list, hash) \ _WX_DECLARE_HASH(el, list, hash, class) // and this one does exactly the same thing but should be used inside the // library #define WX_DECLARE_EXPORTED_HASH(el, list, hash) \ _WX_DECLARE_HASH(el, list, hash, class WXDLLEXPORT) #define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \ _WX_DECLARE_HASH(el, list, hash, class usergoo) // delete all hash elements // // NB: the class declaration of the hash elements must be visible from the // place where you use this macro, otherwise the proper destructor may not // be called (a decent compiler should give a warning about it, but don't // count on it)! #define WX_CLEAR_HASH_TABLE(hash) \ { \ (hash).BeginFind(); \ wxHashTable::compatibility_iterator it = (hash).Next(); \ while( it ) \ { \ delete it->GetData(); \ it = (hash).Next(); \ } \ (hash).Clear(); \ } #endif // _WX_HASH_H__