///////////////////////////////////////////////////////////////////////////// // Name: msgqueue.h // Purpose: interface of wxMessageQueue // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** wxMessageQueue allows passing messages between threads. This class should be typically used to communicate between the main and worker threads. The main thread calls wxMessageQueue::Post and the worker thread calls wxMessageQueue::Receive. For this class a message is an object of arbitrary type T. Notice that often there is a some special message indicating that the thread should terminate as there is no other way to gracefully shutdown a thread waiting on the message queue. @nolibrary @category{FIXME} @see wxThread */ class wxMessageQueue { public: /** Returns @true if the object had been initialized successfully, @false if an error occurred. */ bool IsOk() const; /** Add a message to this queue and signal the threads waiting for messages (i.e. the threads which called wxMessageQueue::Receive or wxMessageQueue::ReceiveTimeout). This method is safe to call from multiple threads in parallel. */ wxMessageQueueError Post(T const& msg); /** Block until a message becomes available in the queue. Waits indefinitely long or until an error occurs. The message is returned in @e msg. */ wxMessageQueueError Receive(T& msg); /** Block until a message becomes available in the queue, but no more than @a timeout milliseconds has elapsed. If no message is available after @a timeout milliseconds then returns @b wxMSGQUEUE_TIMEOUT. If @a timeout is 0 then checks for any messages present in the queue and returns immediately without waiting. The message is returned in @e msg. */ wxMessageQueueError ReceiveTimeout(long timeout, T& msg); /** Default and only constructor. Use wxMessageQueue::IsOk to check if the object was successfully initialized. */ wxMessageQueue(); };