///////////////////////////////////////////////////////////////////////////// // Purpose: XML resources editor // Author: Vaclav Slavik // Created: 2000/05/05 // RCS-ID: $Id$ // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/xml/xml.h" #include "wx/image.h" #include "wx/wx.h" #include "editor.h" #include "preview.h" #include "propframe.h" // -- Application class MyApp : public wxApp { public: virtual bool OnInit(); }; IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { SetVendorName(wxT("wxWindows")); SetAppName(wxT("wxrcedit")); wxString arg = (argc >= 1) ? argv[1] : _T(""); wxInitAllImageHandlers(); wxFrame *frame = new EditorFrame(NULL, arg); SetTopWindow(frame); frame->Show(TRUE); PreviewFrame::Get()->Show(TRUE); PropertiesFrame::Get()->Show(TRUE); return TRUE; }