///////////////////////////////////////////////////////////////////////////// // Name: wx/timer.h // Purpose: wxTimer, wxStopWatch and global time-related functions // Author: Julian Smart (wxTimer), Sylvain Bougnoux (wxStopWatch) // Modified by: Vadim Zeitlin (wxTimerBase) // Guillermo Rodriguez (global clean up) // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TIMER_H_BASE_ #define _WX_TIMER_H_BASE_ #ifdef __GNUG__ #pragma interface "timerbase.h" #endif #include "wx/setup.h" #include "wx/object.h" #include "wx/longlong.h" #include "wx/event.h" #if wxUSE_GUI && wxUSE_TIMER // ---------------------------------------------------------------------------- // wxTimer // ---------------------------------------------------------------------------- // more readable flags for Start(): // generate notifications periodically until the timer is stopped (default) #define wxTIMER_CONTINUOUS FALSE // only send the notification once and then stop the timer #define wxTIMER_ONE_SHOT TRUE // the interface of wxTimer class class WXDLLEXPORT wxTimerBase : public wxObject { public: // ctors and initializers // ---------------------- // default: if you don't call SetOwner(), your only chance to get timer // notifications is to override Notify() in the derived class wxTimerBase() { Init(); SetOwner(NULL); } // ctor which allows to avoid having to override Notify() in the derived // class: the owner will get timer notifications which can be handled with // EVT_TIMER wxTimerBase(wxEvtHandler *owner, int id = -1) { Init(); SetOwner(owner, id); } // same as ctor above void SetOwner(wxEvtHandler *owner, int id = -1) { m_owner = owner; m_idTimer = id; } virtual ~wxTimerBase(); // working with the timer // ---------------------- // start the timer: if milliseconds == -1, use the same value as for the // last Start() // // it is now valid to call Start() multiple times: this just restarts the // timer if it is already running virtual bool Start(int milliseconds = -1, bool oneShot = FALSE); // stop the timer virtual void Stop() = 0; // override this in your wxTimer-derived class if you want to process timer // messages in it, use non default ctor or SetOwner() otherwise virtual void Notify(); // getting info // ------------ // return TRUE if the timer is running virtual bool IsRunning() const = 0; // get the (last) timer interval in the milliseconds int GetInterval() const { return m_milli; } // return TRUE if the timer is one shot bool IsOneShot() const { return m_oneShot; } #if WXWIN_COMPATIBILITY_2 // deprecated functions int Interval() const { return GetInterval(); }; bool OneShot() const { return IsOneShot(); } #endif // WXWIN_COMPATIBILITY_2 protected: // common part of all ctors void Init() { m_oneShot = FALSE; m_milli = 0; } wxEvtHandler *m_owner; int m_idTimer; int m_milli; // the timer interval bool m_oneShot; // TRUE if one shot }; // ---------------------------------------------------------------------------- // wxTimer itself // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/timer.h" #elif defined(__WXMOTIF__) #include "wx/motif/timer.h" #elif defined(__WXGTK__) #include "wx/gtk/timer.h" #elif defined(__WXX11__) || defined(__WXMGL__) #include "wx/generic/timer.h" #elif defined(__WXMAC__) #include "wx/mac/timer.h" #elif defined(__WXPM__) #include "wx/os2/timer.h" #elif defined(__WXSTUBS__) #include "wx/stubs/timer.h" #endif // ---------------------------------------------------------------------------- // wxTimerRunner: starts the timer in its ctor, stops in the dtor // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTimerRunner { public: wxTimerRunner(wxTimer& timer) : m_timer(timer) { } wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE) : m_timer(timer) { m_timer.Start(milli, oneShot); } void Start(int milli, bool oneShot = FALSE) { m_timer.Start(milli, oneShot); } ~wxTimerRunner() { if ( m_timer.IsRunning() ) { m_timer.Stop(); } } private: wxTimer& m_timer; }; // ---------------------------------------------------------------------------- // wxTimerEvent // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTimerEvent : public wxEvent { public: wxTimerEvent(int id = 0, int interval = 0) : wxEvent(id) { m_eventType = wxEVT_TIMER; m_interval = interval; } // accessors int GetInterval() const { return m_interval; } // implement the base class pure virtual virtual wxEvent *Clone() const { return new wxTimerEvent(*this); } private: int m_interval; DECLARE_DYNAMIC_CLASS(wxTimerEvent) }; typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&); #define EVT_TIMER(id, func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_TIMER, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTimerEventFunction) & func, NULL), #endif // wxUSE_GUI && wxUSE_TIMER // ---------------------------------------------------------------------------- // wxStopWatch: measure time intervals with up to 1ms resolution // ---------------------------------------------------------------------------- #if wxUSE_STOPWATCH class WXDLLEXPORT wxStopWatch { public: // ctor starts the stop watch wxStopWatch() { m_pauseCount = 0; Start(); } // start the stop watch at the moment t0 void Start(long t0 = 0); // pause the stop watch void Pause() { if ( !m_pauseCount++) m_pause = GetElapsedTime(); } // resume it void Resume() { if ( !--m_pauseCount ) Start(m_pause); } // get elapsed time since the last Start() in milliseconds long Time() const; protected: // returns the elapsed time since t0 long GetElapsedTime() const; private: // the time of the last Start() wxLongLong m_t0; // the time of the last Pause() (only valid if m_pauseCount > 0) long m_pause; // if > 0, the stop watch is paused, otherwise it is running int m_pauseCount; }; #endif // wxUSE_STOPWATCH #if wxUSE_LONGLONG // Starts a global timer // -- DEPRECATED: use wxStopWatch instead void WXDLLEXPORT wxStartTimer(); // Gets elapsed milliseconds since last wxStartTimer or wxGetElapsedTime // -- DEPRECATED: use wxStopWatch instead long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE); #endif // wxUSE_LONGLONG // ---------------------------------------------------------------------------- // global time functions // ---------------------------------------------------------------------------- // Get number of seconds since local time 00:00:00 Jan 1st 1970. extern long WXDLLEXPORT wxGetLocalTime(); // Get number of seconds since GMT 00:00:00, Jan 1st 1970. extern long WXDLLEXPORT wxGetUTCTime(); #if wxUSE_LONGLONG // Get number of milliseconds since local time 00:00:00 Jan 1st 1970 extern wxLongLong WXDLLEXPORT wxGetLocalTimeMillis(); #endif // wxUSE_LONGLONG #define wxGetCurrentTime() wxGetLocalTime() #endif // _WX_TIMER_H_BASE_