///////////////////////////////////////////////////////////////////////////// // Name: gauge.h // Purpose: wxGauge class // Author: David Webster // Modified by: // Created: 10/06/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GAUGE_H_ #define _WX_GAUGE_H_ #include "wx/control.h" class WXDLLEXPORT wxGauge: public wxControl { public: inline wxGauge() { m_nRangeMax = 0; m_nGaugePos = 0; } inline wxGauge( wxWindow* pParent ,wxWindowID vId ,int nRange ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxGA_HORIZONTAL #if wxUSE_VALIDATORS ,const wxValidator& rValidator = wxDefaultValidator #endif ,const wxString& rsName = wxGaugeNameStr ) { Create( pParent ,vId ,nRange ,rPos ,rSize ,lStyle #if wxUSE_VALIDATORS ,rValidator #endif ,rsName ); } bool Create( wxWindow* pParent ,wxWindowID vId ,int nRange ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxGA_HORIZONTAL #if wxUSE_VALIDATORS ,const wxValidator& rValidator = wxDefaultValidator #endif ,const wxString& rsName = wxGaugeNameStr ); int GetShadowWidth(void) const; int GetBezelFace(void) const; int GetRange(void) const; int GetValue(void) const; bool SetBackgroundColour(const wxColour& rColour); void SetBezelFace(int nWidth); bool SetForegroundColour(const wxColour& rColour); void SetRange(int nRange); void SetShadowWidth(int nWidth); void SetValue(int nPos); inline virtual bool AcceptsFocus(void) const { return FALSE; } inline virtual void Command(wxCommandEvent& WXUNUSED(rEvent)) {}; protected: int m_nRangeMax; int m_nGaugePos; private: DECLARE_DYNAMIC_CLASS(wxGauge) }; // end of CLASS wxGauge #endif // _WX_GAUGE_H_