///////////////////////////////////////////////////////////////////////////// // Name: busyinfo.h // Purpose: interface of wxBusyInfo // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxBusyInfo This class makes it easy to tell your user that the program is temporarily busy. Normally the main thread should always return to the main loop to continue dispatching events as quickly as possible, hence this class shouldn't be needed. However if the main thread does need to block, this class provides a simple way to at least show this to the user: just create a wxBusyInfo object on the stack, and within the current scope, a message window will be shown. For example: @code wxBusyInfo wait("Please wait, working..."); for (int i = 0; i < 100000; i++) { DoACalculation(); } @endcode It works by creating a window in the constructor, and deleting it in the destructor. This window is rather plain by default but can be customized by passing wxBusyInfo constructor an object of wxBusyInfoFlags class instead of a simple message. Here is an example from the dialogs sample: @code wxBusyInfo info ( wxBusyInfoFlags() .Parent(this) .Icon(wxArtProvider::GetIcon(wxART_PRINT, wxART_OTHER, wxSize(128, 128))) .Title("Printing your document") .Text("Please wait...") .Foreground(*wxWHITE) .Background(*wxBLACK) .Transparency(4*wxALPHA_OPAQUE/5) ); @endcode This shows that separate title and text can be set, and that simple markup (@ref wxControl::SetLabelMarkup()) can be used in them, and that it's also possible to add an icon and customize the colours and transparency of the window. You may also want to call wxTheApp->Yield() to refresh the window periodically (in case it had been obscured by other windows, for example) like this: @code wxWindowDisabler disableAll; wxBusyInfo wait("Please wait, working..."); for (int i = 0; i < 100000; i++) { DoACalculation(); if ( !(i % 1000) ) wxTheApp->Yield(); } @endcode but take care to not cause undesirable reentrancies when doing it (see wxApp::Yield for more details). The simplest way to do it is to use wxWindowDisabler class as illustrated in the above example. Note that a wxBusyInfo is always built with the @c wxSTAY_ON_TOP window style (see wxFrame window styles for more info). @library{wxcore} @category{cmndlg} */ class wxBusyInfo { public: /** General constructor. This constructor allows specifying all supported attributes by calling the appropriate methods on wxBusyInfoFlags object passed to it as parameter. All of them are optional but usually at least the message should be specified. @since 3.1.0 */ wxBusyInfo(const wxBusyInfoFlags& flags); /** Simple constructor specifying only the message and the parent. This constructs a busy info window as child of @a parent and displays @a msg in it. It is exactly equivalent to using @code wxBusyInfo(wxBusyInfoFlags().Parent(parent).Label(message)) @endcode @note If @a parent is not @NULL you must ensure that it is not closed while the busy info is shown. */ wxBusyInfo(const wxString& msg, wxWindow* parent = NULL); /** Update the information text. The @a text string may contain markup as described in wxControl::SetLabelMarkup(). @since 3.1.3 */ void UpdateText(const wxString& str); /** Same as UpdateText() but doesn't interpret the string as containing markup. @since 3.1.3 */ void UpdateLabel(const wxString& str); /** Hides and closes the window containing the information text. */ virtual ~wxBusyInfo(); }; /** Parameters for wxBusyInfo. This class exists only in order to make passing attributes to wxBusyInfo constructor easier and the code doing it more readable. All methods of this class return the reference to the object on which they are called, making it possible to chain them together, e.g. typically you would just create a temporary wxBusyInfoFlags object and then call the methods corresponding to the attributes you want to set, before finally passing the result to wxBusyInfo constructor, e.g.: @code wxBusyInfo info ( wxBusyInfoFlags() .Parent(window) .Icon(icon) .Title("Some text") .Text("Some more text") .Foreground(wxColour(...)) .Background(wxColour(...)) ); @endcode @since 3.1.0 */ class wxBusyInfoFlags { public: /** Default constructor initializes all attributes to default values. Call the other methods to really fill in the object. */ wxBusyInfoFlags(); /// Sets the parent for wxBusyInfo. wxBusyInfoFlags& Parent(wxWindow* parent); /// Sets the icon to show in wxBusyInfo. wxBusyInfoFlags& Icon(const wxIcon& icon); /** Sets the title, shown prominently in wxBusyInfo window. The @a title string may contain markup as described in wxControl::SetLabelMarkup(). */ wxBusyInfoFlags& Title(const wxString& title); /** Sets the more detailed text, shown under the title, if any. The @a text string may contain markup as described in wxControl::SetLabelMarkup(). */ wxBusyInfoFlags& Text(const wxString& text); /** Same as Text() but doesn't interpret the string as containing markup. This method should be used if the text shown in wxBusyInfo comes from external source and so may contain characters having special meaning in simple markup, e.g. '<'. */ wxBusyInfoFlags& Label(const wxString& label); /// Sets the foreground colour of the title and text strings. wxBusyInfoFlags& Foreground(const wxColour& foreground); /// Sets the background colour of wxBusyInfo window. wxBusyInfoFlags& Background(const wxColour& background); /** Sets the transparency of wxBusyInfo window. @param alpha Value in wxALPHA_TRANSPARENT (0) to wxALPHA_OPAQUE (255) range. @see wxTopLevelWindow::SetTransparent() */ wxBusyInfoFlags& Transparency(wxByte alpha); };