# ========================================================================= # This configuration file was generated by # Bakefile 0.2.12 (http://www.bakefile.org) # Beware that all changes made to this file will be overwritten next # time you run Bakefile! # ========================================================================= # ------------------------------------------------------------------------- # These are configurable options: # ------------------------------------------------------------------------- # Compiler flags to link shared library LINK_DLL_FLAGS ?= -shared # Compiler flags to link loadable module LINK_MODULE_FLAGS ?= -shared # C compiler CC = gcc # C++ compiler CXX = g++ # Standard flags for CC CFLAGS ?= # Standard flags for C++ CXXFLAGS ?= # Standard preprocessor flags (common for CC and CXX) CPPFLAGS ?= # Standard linker flags LDFLAGS ?= # The C preprocessor CPP ?= $(CC) -E # What type of library to build? [0,1] SHARED ?= 0 # GTK+ toolkit version [,2] TOOLKIT_VERSION ?= # Build wxUniversal instead of native port? [0,1] WXUNIV ?= 0 # Compile Unicode build of wxWidgets? [0,1] UNICODE ?= 1 # Type of compiled binaries [debug,release] BUILD ?= debug # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] DEBUG_INFO ?= default # Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all # but expensive assert checks are enabled, use 0 to completely remove debugging # code. [0,1,default] DEBUG_FLAG ?= 1 # Multiple libraries or single huge monolithic one? [0,1] MONOLITHIC ?= 0 # Build GUI libraries? [0,1] USE_GUI ?= 1 # Build wxHTML library (USE_GUI must be 1)? [0,1] USE_HTML ?= 1 # Build wxWebView library (USE_GUI must be 1)? [0,1] USE_WEBVIEW ?= 1 # Build multimedia library (USE_GUI must be 1)? [0,1] USE_MEDIA ?= 1 # Build XML-related libraries? [0,1] USE_XML ?= 1 # Build wxXRC library (USE_GUI must be 1)? [0,1] USE_XRC ?= 1 # Build wxAUI library (USE_GUI must be 1)? [0,1] USE_AUI ?= 1 # Build wxRibbon library (USE_GUI must be 1)? [0,1] USE_RIBBON ?= 1 # Build wxPropertyGrid library (USE_GUI must be 1)? [0,1] USE_PROPGRID ?= 1 # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1] USE_RICHTEXT ?= 1 # Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1] USE_STC ?= 1 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] USE_OPENGL ?= 1 # Build quality assurance classes library (USE_GUI must be 1)? [0,1] USE_QA ?= 0 # Enable exceptions in compiled code. [0,1] USE_EXCEPTIONS ?= 1 # Enable run-time type information (RTTI) in compiled code. [0,1] USE_RTTI ?= 1 # Set DPI Awareness (win32) to none, system or per-monitor. [0,1,2] USE_DPI_AWARE_MANIFEST ?= 2 # Enable threading in compiled code. [0,1] USE_THREADS ?= 1 # Enable wxCairoContext for platforms other than Linux/GTK. [0,1] USE_CAIRO ?= 0 # Is this official build by wxWidgets developers? [0,1] OFFICIAL_BUILD ?= 0 # Use this to name your customized DLLs differently VENDOR ?= custom # WX_FLAVOUR ?= # WX_LIB_FLAVOUR ?= # Name of your custom configuration. This affects directory # where object files are stored as well as the location of # compiled .lib files and setup.h under the lib/ toplevel directory. CFG ?= # Version of C runtime library to use. You can change this to # static if SHARED=0, but it is highly recommended to not do # it if SHARED=1 unless you know what you are doing. [dynamic,static] RUNTIME_LIBS ?= dynamic # Windows resource compiler to use, possibly including extra options. # For example, add "-F pe-i386" here if using 64 bit windres for 32 bit build. WINDRES ?= windres