///////////////////////////////////////////////////////////////////////////// // Name: dcclient.h // Purpose: wxClientDC, wxPaintDC and wxWindowDC classes // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ #ifdef __GNUG__ #pragma interface "dcclient.h" #endif #include "wx/dc.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; // Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently. // On many platforms, however, they will be the same. //----------------------------------------------------------------------------- // wxWindowDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC: public wxDC { DECLARE_DYNAMIC_CLASS(wxWindowDC) public: wxWindowDC(void); wxWindowDC( wxWindow *win ); ~wxWindowDC(void); virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE ); inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE) { FloodFill(pt.x, pt.y, col, style); } virtual bool GetPixel( long x1, long y1, wxColour *col ) const; inline bool GetPixel(const wxPoint& pt, wxColour *col) const { return GetPixel(pt.x, pt.y, col); } virtual void DrawLine( long x1, long y1, long x2, long y2 ); inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2) { DrawLine(pt1.x, pt1.y, pt2.x, pt2.y); } virtual void CrossHair( long x, long y ); inline void CrossHair(const wxPoint& pt) { CrossHair(pt.x, pt.y); } virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc ); inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre) { DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); } virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea ); virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea) { DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); } virtual void DrawPoint( long x, long y ); inline void DrawPoint( wxPoint& point ) { DrawPoint(point.x, point.y); } virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 ); virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 ); virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ); virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ); virtual void DrawRectangle( long x, long y, long width, long height ); inline void DrawRectangle(const wxPoint& pt, const wxSize& sz) { DrawRectangle(pt.x, pt.y, sz.x, sz.y); } inline void DrawRectangle(const wxRect& rect) { DrawRectangle(rect.x, rect.y, rect.width, rect.height); } virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 ); inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0) { DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); } inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0) { DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius); } virtual void DrawEllipse( long x, long y, long width, long height ); inline void DrawEllipse(const wxPoint& pt, const wxSize& sz) { DrawEllipse(pt.x, pt.y, sz.x, sz.y); } inline void DrawEllipse(const wxRect& rect) { DrawEllipse(rect.x, rect.y, rect.width, rect.height); } virtual bool CanDrawBitmap(void) const; virtual void DrawIcon( const wxIcon &icon, long x, long y); inline void DrawIcon(const wxIcon& icon, const wxPoint& pt) { DrawIcon(icon, pt.x, pt.y); } virtual bool Blit( long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE ); inline bool Blit(const wxPoint& destPt, const wxSize& sz, wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE) { return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask); } virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE ); inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE) { DrawText(text, pt.x, pt.y, use16bit); } virtual bool CanGetTextExtent(void) const; virtual void GetTextExtent( const wxString &string, long *width, long *height, long *descent = NULL, long *externalLeading = NULL, wxFont *theFont = NULL, bool use16 = FALSE ); virtual long GetCharWidth(void); virtual long GetCharHeight(void); virtual void Clear(void); virtual void Clear(const wxRect& rect); virtual void SetFont( const wxFont &font ); virtual void SetPen( const wxPen &pen ); virtual void SetBrush( const wxBrush &brush ); virtual void SetBackground( const wxBrush &brush ); virtual void SetLogicalFunction( int function ); virtual void SetTextForeground( const wxColour &col ); virtual void SetTextBackground( const wxColour &col ); virtual void SetBackgroundMode( int mode ); virtual void SetPalette( const wxPalette& palette ); virtual void SetClippingRegion( long x, long y, long width, long height ); virtual void SetClippingRegion( const wxRegion& region ); virtual void DestroyClippingRegion(void); virtual void DrawSpline( wxList *points ); virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 ) { wxDC::DrawSpline(x1, y1, x2, y2, x3, y3); } virtual void DrawSpline( int n, wxPoint points[] ) { wxDC::DrawSpline(n, points); } // Motif-specific void SetDCClipping (); // Helper function for setting clipping inline WXGC GetGC() const { return m_gc; } inline WXGC GetBackingGC() const { return m_gcBacking; } inline WXDisplay* GetDisplay() const { return m_display; } inline bool GetAutoSetting() const { return m_autoSetting; } inline void SetAutoSetting(bool flag) { m_autoSetting = flag; } protected: WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; WXRegion m_currentRegion; // Current clipping region (incl. paint clip region) WXRegion m_userRegion; // User-defined clipping region WXPixmap m_pixmap; // Pixmap for drawing on // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; // int m_currentBkMode; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; char* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ; int m_autoSetting ; // See comment in dcclient.cpp WXFont m_oldFont; }; class WXDLLEXPORT wxPaintDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxPaintDC) public: wxPaintDC() {} wxPaintDC(wxWindow* win); ~wxPaintDC(); }; class WXDLLEXPORT wxClientDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxClientDC) public: wxClientDC() {} wxClientDC(wxWindow* win): wxWindowDC(win) {} }; #endif // _WX_DCCLIENT_H_