///////////////////////////////////////////////////////////////////////////// // Name: x11/bitmap.h // Purpose: wxBitmap class // Author: Julian Smart, Robert Roebling // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/palette.h" #include "wx/gdiobj.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_CORE wxMask; class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxImage; //----------------------------------------------------------------------------- // wxMask //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMask: public wxObject { public: wxMask(); wxMask( const wxBitmap& bitmap, const wxColour& colour ); wxMask( const wxBitmap& bitmap, int paletteIndex ); wxMask( const wxBitmap& bitmap ); virtual ~wxMask(); bool Create( const wxBitmap& bitmap, const wxColour& colour ); bool Create( const wxBitmap& bitmap, int paletteIndex ); bool Create( const wxBitmap& bitmap ); // implementation WXPixmap GetBitmap() const { return m_bitmap; } void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; } WXDisplay *GetDisplay() const { return m_display; } void SetDisplay( WXDisplay *display ) { m_display = display; } private: WXPixmap m_bitmap; WXDisplay *m_display; private: DECLARE_DYNAMIC_CLASS(wxMask) }; //----------------------------------------------------------------------------- // wxBitmap //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase { public: wxBitmap(); wxBitmap( int width, int height, int depth = -1 ); wxBitmap( const char bits[], int width, int height, int depth = 1 ); wxBitmap( const char* const* bits ); #ifdef wxNEEDS_CHARPP // needed for old GCC wxBitmap(char** data) { *this = wxBitmap(wx_const_cast(const char* const*, data)); } #endif wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE ); virtual ~wxBitmap(); static void InitStandardHandlers(); bool Create(int width, int height, int depth = -1); bool Create(const void* data, wxBitmapType type, int width, int height, int depth = -1); // create the wxBitmap using a _copy_ of the pixmap bool Create(WXPixmap pixmap); int GetHeight() const; int GetWidth() const; int GetDepth() const; #if wxUSE_IMAGE wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); } wxImage ConvertToImage() const; bool CreateFromImage(const wxImage& image, int depth = -1); #endif // wxUSE_IMAGE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); wxMask *GetMask() const; void SetMask( wxMask *mask ); wxBitmap GetSubBitmap( const wxRect& rect ) const; bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const; bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE ); wxPalette *GetPalette() const; wxPalette *GetColourMap() const { return GetPalette(); }; virtual void SetPalette(const wxPalette& palette); // implementation // -------------- void SetHeight( int height ); void SetWidth( int width ); void SetDepth( int depth ); void SetPixmap( WXPixmap pixmap ); void SetBitmap( WXPixmap bitmap ); WXPixmap GetPixmap() const; WXPixmap GetBitmap() const; WXPixmap GetDrawable() const; WXDisplay *GetDisplay() const; protected: virtual wxGDIRefData *CreateGDIRefData() const; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; private: DECLARE_DYNAMIC_CLASS(wxBitmap) }; #endif // _WX_BITMAP_H_