///////////////////////////////////////////////////////////////////////////// // Name: sashwin.h // Purpose: interface of wxSashWindow // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxSashWindow @wxheader{sashwin.h} wxSashWindow allows any of its edges to have a sash which can be dragged to resize the window. The actual content window will be created by the application as a child of wxSashWindow. The window (or an ancestor) will be notified of a drag via a wxSashEvent notification. @beginStyleTable @style{wxSW_3D}: Draws a 3D effect sash and border. @style{wxSW_3DSASH}: Draws a 3D effect sash. @style{wxSW_3DBORDER}: Draws a 3D effect border. @style{wxSW_BORDER}: Draws a thin black border. @endStyleTable @beginEventTable{wxSashEvent} @event{EVT_SASH_DRAGGED(id, func)}: Process a wxEVT_SASH_DRAGGED event, when the user has finished dragging a sash. @event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}: Process a wxEVT_SASH_DRAGGED_RANGE event, when the user has finished dragging a sash. The event handler is called when windows with ids in the given range have their sashes dragged. @endEventTable @library{wxadv} @category{miscwnd} @see wxSashEvent, wxSashLayoutWindow, @ref overview_eventhandling */ class wxSashWindow : public wxWindow { public: //@{ /** Constructs a sash window, which can be a child of a frame, dialog or any other non-control window. @param parent Pointer to a parent window. @param id Window identifier. If -1, will automatically create an identifier. @param pos Window position. wxDefaultPosition is (-1, -1) which indicates that wxSashWindows should generate a default position for the window. If using the wxSashWindow class directly, supply an actual position. @param size Window size. wxDefaultSize is (-1, -1) which indicates that wxSashWindows should generate a default size for the window. @param style Window style. For window styles, please see wxSashWindow. @param name Window name. */ wxSashWindow(); wxSashWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCLIP_CHILDREN | wxSW_3D, const wxString& name = "sashWindow"); //@} /** Destructor. */ ~wxSashWindow(); /** Gets the maximum window size in the x direction. */ int GetMaximumSizeX() const; /** Gets the maximum window size in the y direction. */ int GetMaximumSizeY() const; /** Gets the minimum window size in the x direction. */ int GetMinimumSizeX(); /** Gets the minimum window size in the y direction. */ int GetMinimumSizeY() const; /** Returns @true if a sash is visible on the given edge, @false otherwise. @param edge Edge. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT. @see SetSashVisible() */ bool GetSashVisible(wxSashEdgePosition edge) const; /** Returns @true if the sash has a border, @false otherwise. This function is obsolete since the sash border property is unused. @param edge Edge. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT. @see SetSashBorder() */ bool HasBorder(wxSashEdgePosition edge) const; /** Sets the maximum window size in the x direction. */ void SetMaximumSizeX(int min); /** Sets the maximum window size in the y direction. */ void SetMaximumSizeY(int min); /** Sets the minimum window size in the x direction. */ void SetMinimumSizeX(int min); /** Sets the minimum window size in the y direction. */ void SetMinimumSizeY(int min); /** Call this function to give the sash a border, or remove the border. This function is obsolete since the sash border property is unused. @param edge Edge to change. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT. @param hasBorder @true to give the sash a border visible, @false to remove it. */ void SetSashBorder(wxSashEdgePosition edge, bool hasBorder); /** Call this function to make a sash visible or invisible on a particular edge. @param edge Edge to change. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT. @param visible @true to make the sash visible, @false to make it invisible. @see GetSashVisible() */ void SetSashVisible(wxSashEdgePosition edge, bool visible); }; /** @class wxSashEvent @wxheader{sashwin.h} A sash event is sent when the sash of a wxSashWindow has been dragged by the user. @library{wxadv} @category{FIXME} @see wxSashWindow, @ref overview_eventhandlingoverview */ class wxSashEvent : public wxCommandEvent { public: /** Constructor. */ wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE); /** Returns the rectangle representing the new size the window would be if the resize was applied. It is up to the application to set the window size if required. */ wxRect GetDragRect() const; /** Returns the status of the sash: one of wxSASH_STATUS_OK, wxSASH_STATUS_OUT_OF_RANGE. If the drag caused the notional bounding box of the window to flip over, for example, the drag will be out of rage. */ wxSashDragStatus GetDragStatus() const; /** Returns the dragged edge. The return value is one of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT. */ wxSashEdgePosition GetEdge() const; };