///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: interface of wxMenuBar // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxMenuBar @wxheader{menu.h} A menu bar is a series of menus accessible from the top of a frame. @library{wxcore} @category{menus} @see wxMenu, @ref overview_eventhandlingoverview */ class wxMenuBar : public wxWindow { public: //@{ /** Construct a menu bar from arrays of menus and titles. @param n The number of menus. @param menus An array of menus. Do not use this array again - it now belongs to the menu bar. @param titles An array of title strings. Deallocate this array after creating the menu bar. @param style If wxMB_DOCKABLE the menu bar can be detached (wxGTK only). */ wxMenuBar(long style = 0); wxMenuBar(size_t n, wxMenu* menus[], const wxString titles[], long style = 0); //@} /** Destructor, destroying the menu bar and removing it from the parent frame (if any). */ ~wxMenuBar(); /** Adds the item to the end of the menu bar. @param menu The menu to add. Do not deallocate this menu after calling Append. @param title The title of the menu. @returns @true on success, @false if an error occurred. @see Insert() */ bool Append(wxMenu* menu, const wxString& title); /** Checks or unchecks a menu item. @param id The menu item identifier. @param check If @true, checks the menu item, otherwise the item is unchecked. @remarks Only use this when the menu bar has been associated with a frame; otherwise, use the wxMenu equivalent call. */ void Check(int id, const bool check); /** Enables or disables (greys out) a menu item. @param id The menu item identifier. @param enable @true to enable the item, @false to disable it. @remarks Only use this when the menu bar has been associated with a frame; otherwise, use the wxMenu equivalent call. */ void Enable(int id, const bool enable); /** Enables or disables a whole menu. @param pos The position of the menu, starting from zero. @param enable @true to enable the menu, @false to disable it. @remarks Only use this when the menu bar has been associated with a frame. */ void EnableTop(int pos, const bool enable); /** Finds the menu item object associated with the given menu item identifier. @param id Menu item identifier. @param menu If not @NULL, menu will get set to the associated menu. @returns The found menu item object, or @NULL if one was not found. */ wxMenuItem* FindItem(int id, wxMenu menu = NULL) const; /** Returns the index of the menu with the given @a title or @c wxNOT_FOUND if no such menu exists in this menubar. The @a title parameter may specify either the menu title (with accelerator characters, i.e. @c "File") or just the menu label (@c "File") indifferently. */ int FindMenu(const wxString& title) const; /** Finds the menu item id for a menu name/menu item string pair. @param menuString Menu title to find. @param itemString Item to find. @returns The menu item identifier, or wxNOT_FOUND if none was found. @remarks Any special menu codes are stripped out of source and target strings before matching. */ int FindMenuItem(const wxString& menuString, const wxString& itemString) const; /** Gets the help string associated with the menu item identifier. @param id The menu item identifier. @returns The help string, or the empty string if there was no help string or the menu item was not found. @see SetHelpString() */ wxString GetHelpString(int id) const; /** Gets the label associated with a menu item. @param id The menu item identifier. @returns The menu item label, or the empty string if the item was not found. @remarks Use only after the menubar has been associated with a frame. */ wxString GetLabel(int id) const; /** Returns the label of a top-level menu. Note that the returned string does not include the accelerator characters which could have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @returns The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @see SetLabelTop() */ wxString GetLabelTop(int pos) const; /** Returns the menu at @a menuIndex (zero-based). */ wxMenu* GetMenu(int menuIndex) const; /** Returns the number of menus in this menubar. */ size_t GetMenuCount() const; /** Returns the label of a top-level menu. Note that the returned string includes the accelerator characters that have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @returns The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @see GetMenuLabelText(), SetMenuLabel() */ wxString GetMenuLabel(int pos) const; /** Returns the label of a top-level menu. Note that the returned string does not include any accelerator characters that may have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @returns The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @see GetMenuLabel(), SetMenuLabel() */ wxString GetMenuLabelText(int pos) const; /** Inserts the menu at the given position into the menu bar. Inserting menu at position 0 will insert it in the very beginning of it, inserting at position GetMenuCount() is the same as calling Append(). @param pos The position of the new menu in the menu bar @param menu The menu to add. wxMenuBar owns the menu and will free it. @param title The title of the menu. @returns @true on success, @false if an error occurred. @see Append() */ bool Insert(size_t pos, wxMenu* menu, const wxString& title); /** Determines whether an item is checked. @param id The menu item identifier. @returns @true if the item was found and is checked, @false otherwise. */ bool IsChecked(int id) const; /** Determines whether an item is enabled. @param id The menu item identifier. @returns @true if the item was found and is enabled, @false otherwise. */ bool IsEnabled(int id) const; /** Redraw the menu bar */ void Refresh(); /** Removes the menu from the menu bar and returns the menu object - the caller is responsible for deleting it. This function may be used together with Insert() to change the menubar dynamically. @see Replace() */ wxMenu* Remove(size_t pos); /** Replaces the menu at the given position with another one. @param pos The position of the new menu in the menu bar @param menu The menu to add. @param title The title of the menu. @returns The menu which was previously at position pos. The caller is responsible for deleting it. @see Insert(), Remove() */ wxMenu* Replace(size_t pos, wxMenu* menu, const wxString& title); /** Sets the help string associated with a menu item. @param id Menu item identifier. @param helpString Help string to associate with the menu item. @see GetHelpString() */ void SetHelpString(int id, const wxString& helpString); /** Sets the label of a menu item. @param id Menu item identifier. @param label Menu item label. @remarks Use only after the menubar has been associated with a frame. @see GetLabel() */ void SetLabel(int id, const wxString& label); /** Sets the label of a top-level menu. @param pos The position of a menu on the menu bar, starting from zero. @param label The menu label. @remarks Use only after the menubar has been associated with a frame. @see GetLabelTop() */ void SetLabelTop(int pos, const wxString& label); /** Sets the label of a top-level menu. @param pos The position of a menu on the menu bar, starting from zero. @param label The menu label. @remarks Use only after the menubar has been associated with a frame. */ void SetMenuLabel(int pos, const wxString& label); }; /** @class wxMenu @wxheader{menu.h} A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu). Menus may be used to construct either menu bars or popup menus. A menu item has an integer ID associated with it which can be used to identify the selection, or to change the menu item in some way. A menu item with a special identifier -1 is a separator item and doesn't have an associated command but just makes a separator line appear in the menu. @note Please note that @e wxID_ABOUT and @e wxID_EXIT are predefined by wxWidgets and have a special meaning since entries using these IDs will be taken out of the normal menus under MacOS X and will be inserted into the system menu (following the appropriate MacOS X interface guideline). On PalmOS @e wxID_EXIT is disabled according to Palm OS Companion guidelines. Menu items may be either normal items, check items or radio items. Normal items don't have any special properties while the check items have a boolean flag associated to them and they show a checkmark in the menu when the flag is set. wxWidgets automatically toggles the flag value when the item is clicked and its value may be retrieved using either wxMenu::IsChecked method of wxMenu or wxMenuBar itself or by using wxEvent::IsChecked when you get the menu notification for the item in question. The radio items are similar to the check items except that all the other items in the same radio group are unchecked when a radio item is checked. The radio group is formed by a contiguous range of radio items, i.e. it starts at the first item of this kind and ends with the first item of a different kind (or the end of the menu). Notice that because the radio groups are defined in terms of the item positions inserting or removing the items in the menu containing the radio items risks to not work correctly. Finally note that radio items are not supported under Motif. @library{wxcore} @category{menus} @see wxMenuBar, wxWindow::PopupMenu, @ref overview_eventhandlingoverview, @ref overview_wxfilehistory "wxFileHistory (most recently used files menu)" */ class wxMenu : public wxEvtHandler { public: //@{ /** Constructs a wxMenu object. @param style If set to wxMENU_TEAROFF, the menu will be detachable (wxGTK only). */ wxMenu(const wxString& title = "", long style = 0); wxMenu(long style); //@} /** Destructor, destroying the menu. Note: under Motif, a popup menu must have a valid parent (the window it was last popped up on) when being destroyed. Therefore, make sure you delete or re-use the popup menu @e before destroying the parent window. Re-use in this context means popping up the menu on a different window from last time, which causes an implicit destruction and recreation of internal data structures. */ ~wxMenu(); //@{ /** Adds a menu item object. This is the most generic variant of Append() method because it may be used for both items (including separators) and submenus and because you can also specify various extra properties of a menu item this way, such as bitmaps and fonts. @param id The menu command identifier. @param item The string to appear on the menu item. @param menu Pull-right submenu. @param kind May be wxITEM_SEPARATOR, wxITEM_NORMAL, wxITEM_CHECK or wxITEM_RADIO @param helpString An optional help string associated with the item. By default, the handler for the wxEVT_MENU_HIGHLIGHT event displays this string in the status line. @param menuItem A menuitem object. It will be owned by the wxMenu object after this function is called, so do not delete it yourself. @remarks This command can be used after the menu has been shown, as well as on initial creation of a menu or menubar. @see AppendSeparator(), AppendCheckItem(), AppendRadioItem(), AppendSubMenu(), Insert(), SetLabel(), GetHelpString(), SetHelpString(), wxMenuItem */ wxMenuItem* Append(int id, const wxString& item = "", const wxString& helpString = "", wxItemKind kind = wxITEM_NORMAL); wxMenuItem* Append(int id, const wxString& item, wxMenu* subMenu, const wxString& helpString = ""); wxMenuItem* Append(wxMenuItem* menuItem); //@} /** Adds a checkable item to the end of the menu. @see Append(), InsertCheckItem() */ wxMenuItem* AppendCheckItem(int id, const wxString& item, const wxString& helpString = ""); /** Adds a radio item to the end of the menu. All consequent radio items form a group and when an item in the group is checked, all the others are automatically unchecked. @see Append(), InsertRadioItem() */ wxMenuItem* AppendRadioItem(int id, const wxString& item, const wxString& helpString = ""); /** Adds a separator to the end of the menu. @see Append(), InsertSeparator() */ wxMenuItem* AppendSeparator(); /** Adds the given @a submenu to this menu. @a text is the text shown in the menu for it and @a help is the help string shown in the status bar when the submenu item is selected. */ wxMenuItem* AppendSubMenu(wxMenu* submenu, const wxString& text, const wxString& help = wxEmptyString); /** Inserts a break in a menu, causing the next appended item to appear in a new column. */ void Break(); /** Checks or unchecks the menu item. @param id The menu item identifier. @param check If @true, the item will be checked, otherwise it will be unchecked. @see IsChecked() */ void Check(int id, const bool check); //@{ /** Deletes the menu item from the menu. If the item is a submenu, it will @b not be deleted. Use Destroy() if you want to delete a submenu. @param id Id of the menu item to be deleted. @param item Menu item to be deleted. @see FindItem(), Destroy(), Remove() */ void Delete(int id); void Delete(wxMenuItem* item); //@} //@{ /** Deletes the menu item from the menu. If the item is a submenu, it will be deleted. Use Remove() if you want to keep the submenu (for example, to reuse it later). @param id Id of the menu item to be deleted. @param item Menu item to be deleted. @see FindItem(), Deletes(), Remove() */ void Destroy(int id); void Destroy(wxMenuItem* item); //@} /** Enables or disables (greys out) a menu item. @param id The menu item identifier. @param enable @true to enable the menu item, @false to disable it. @see IsEnabled() */ void Enable(int id, const bool enable); //@{ /** Finds the menu item object associated with the given menu item identifier and, optionally, the (sub)menu it belongs to. @param itemString Menu item string to find. @param id Menu item identifier. @param menu If the pointer is not @NULL, it will be filled with the item's parent menu (if the item was found) @returns First form: menu item identifier, or wxNOT_FOUND if none is found. @remarks Any special menu codes are stripped out of source and target strings before matching. */ int FindItem(const wxString& itemString) const; const wxMenuItem * FindItem(int id, wxMenu** menu = NULL) const; //@} /** Returns the wxMenuItem given a position in the menu. */ wxMenuItem* FindItemByPosition(size_t position) const; /** Returns the help string associated with a menu item. @param id The menu item identifier. @returns The help string, or the empty string if there is no help string or the item was not found. @see SetHelpString(), Append() */ wxString GetHelpString(int id) const; /** Returns a menu item label. @param id The menu item identifier. @returns The item label, or the empty string if the item was not found. @see GetLabelText(), SetLabel() */ wxString GetLabel(int id) const; /** Returns a menu item label, without any of the original mnemonics and accelerators. @param id The menu item identifier. @returns The item label, or the empty string if the item was not found. @see GetLabel(), SetLabel() */ wxString GetLabelText(int id) const; /** Returns the number of items in the menu. */ size_t GetMenuItemCount() const; /** Returns the list of items in the menu. wxMenuItemList is a pseudo-template list class containing wxMenuItem pointers, see wxList. */ wxMenuItemList GetMenuItems() const; /** Returns the title of the menu. @remarks This is relevant only to popup menus, use wxMenuBar::GetMenuLabel for the menus in the menubar. @see SetTitle() */ wxString GetTitle() const; //@{ /** Inserts the given @a item before the position @e pos. Inserting the item at position GetMenuItemCount() is the same as appending it. @see Append(), Prepend() */ wxMenuItem* Insert(size_t pos, wxMenuItem* item); wxMenuItem* Insert(size_t pos, int id, const wxString& item = "", const wxString& helpString = "", wxItemKind kind = wxITEM_NORMAL); //@} /** Inserts a checkable item at the given position. @see Insert(), AppendCheckItem() */ wxMenuItem* InsertCheckItem(size_t pos, int id, const wxString& item, const wxString& helpString = ""); /** Inserts a radio item at the given position. @see Insert(), AppendRadioItem() */ wxMenuItem* InsertRadioItem(size_t pos, int id, const wxString& item, const wxString& helpString = ""); /** Inserts a separator at the given position. @see Insert(), AppendSeparator() */ wxMenuItem* InsertSeparator(size_t pos); /** Determines whether a menu item is checked. @param id The menu item identifier. @returns @true if the menu item is checked, @false otherwise. @see Check() */ bool IsChecked(int id) const; /** Determines whether a menu item is enabled. @param id The menu item identifier. @returns @true if the menu item is enabled, @false otherwise. @see Enable() */ bool IsEnabled(int id) const; //@{ /** Inserts the given @a item at position 0, i.e. before all the other existing items. @see Append(), Insert() */ wxMenuItem* Prepend(wxMenuItem* item); wxMenuItem* Prepend(int id, const wxString& item = "", const wxString& helpString = "", wxItemKind kind = wxITEM_NORMAL); //@} /** Inserts a checkable item at position 0. @see Prepend(), AppendCheckItem() */ wxMenuItem* PrependCheckItem(int id, const wxString& item, const wxString& helpString = ""); /** Inserts a radio item at position 0. @see Prepend(), AppendRadioItem() */ wxMenuItem* PrependRadioItem(int id, const wxString& item, const wxString& helpString = ""); /** Inserts a separator at position 0. @see Prepend(), AppendSeparator() */ wxMenuItem* PrependSeparator(); //@{ /** Removes the menu item from the menu but doesn't delete the associated C++ object. This allows to reuse the same item later by adding it back to the menu (especially useful with submenus). @param id The identifier of the menu item to remove. @param item The menu item to remove. @returns The item which was detached from the menu. */ wxMenuItem* Remove(int id); wxMenuItem* Remove(wxMenuItem* item); //@} /** Sets an item's help string. @param id The menu item identifier. @param helpString The help string to set. @see GetHelpString() */ void SetHelpString(int id, const wxString& helpString); /** Sets the label of a menu item. @param id The menu item identifier. @param label The menu item label to set. @see Append(), GetLabel() */ void SetLabel(int id, const wxString& label); /** Sets the title of the menu. @param title The title to set. @remarks This is relevant only to popup menus, use wxMenuBar::SetLabelTop for the menus in the menubar. @see GetTitle() */ void SetTitle(const wxString& title); /** Sends events to @a source (or owning window if @NULL) to update the menu UI. This is called just before the menu is popped up with wxWindow::PopupMenu, but the application may call it at other times if required. */ void UpdateUI(wxEvtHandler* source = NULL) const; };