///////////////////////////////////////////////////////////////////////////// // Name: dnd.h // Purpose: interface of wxTextDropTarget // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxTextDropTarget @wxheader{dnd.h} A predefined drop target for dealing with text data. @library{wxcore} @category{dnd} @see @ref overview_wxdndoverview, wxDropSource, wxDropTarget, wxFileDropTarget */ class wxTextDropTarget : public wxDropTarget { public: /** Constructor. */ wxTextDropTarget(); /** See wxDropTarget::OnDrop. This function is implemented appropriately for text, and calls OnDropText(). */ virtual bool OnDrop(long x, long y, const void data, size_t size); /** Override this function to receive dropped text. @param x The x coordinate of the mouse. @param y The y coordinate of the mouse. @param data The data being dropped: a wxString. */ virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& data); }; /** @class wxDropTarget @wxheader{dnd.h} This class represents a target for a drag and drop operation. A wxDataObject can be associated with it and by default, this object will be filled with the data from the drag source, if the data formats supported by the data object match the drag source data format. There are various virtual handler functions defined in this class which may be overridden to give visual feedback or react in a more fine-tuned way, e.g. by not accepting data on the whole window area, but only a small portion of it. The normal sequence of calls is wxDropTarget::OnEnter, possibly many times wxDropTarget::OnDragOver, wxDropTarget::OnDrop and finally wxDropTarget::OnData. See @ref overview_wxdndoverview and @ref overview_wxdataobjectoverview for more information. @library{wxcore} @category{dnd} @see wxDropSource, wxTextDropTarget, wxFileDropTarget, wxDataFormat, wxDataObject */ class wxDropTarget { public: /** Constructor. @a data is the data to be associated with the drop target. */ wxDropTarget(wxDataObject* data = NULL); /** Destructor. Deletes the associated data object, if any. */ ~wxDropTarget(); /** This method may only be called from within OnData(). By default, this method copies the data from the drop source to the wxDataObject associated with this drop target, calling its wxDataObject::SetData method. */ virtual void GetData(); /** Called after OnDrop() returns @true. By default this will usually GetData() and will return the suggested default value @e def. */ virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); /** Called when the mouse is being dragged over the drop target. By default, this calls functions return the suggested return value @e def. @param x The x coordinate of the mouse. @param y The y coordinate of the mouse. @param def Suggested value for return value. Determined by SHIFT or CONTROL key states. @returns Returns the desired operation or wxDragNone. This is used for optical feedback from the side of the drop source, typically in form of changing the icon. */ virtual wxDragResult OnDragOver(wxCoord x, wxCoord y, wxDragResult def); /** Called when the user drops a data object on the target. Return @false to veto the operation. @param x The x coordinate of the mouse. @param y The y coordinate of the mouse. @returns Return @true to accept the data, @false to veto the operation. */ virtual bool OnDrop(wxCoord x, wxCoord y); /** Called when the mouse enters the drop target. By default, this calls OnDragOver(). @param x The x coordinate of the mouse. @param y The y coordinate of the mouse. @param def Suggested default for return value. Determined by SHIFT or CONTROL key states. @returns Returns the desired operation or wxDragNone. This is used for optical feedback from the side of the drop source, typically in form of changing the icon. */ virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def); /** Called when the mouse leaves the drop target. */ virtual void OnLeave(); /** Sets the data wxDataObject associated with the drop target and deletes any previously associated data object. */ void SetDataObject(wxDataObject* data); }; /** @class wxDropSource @wxheader{dnd.h} This class represents a source for a drag and drop operation. See @ref overview_wxdndoverview and @ref overview_wxdataobjectoverview for more information. @library{wxcore} @category{dnd} @see wxDropTarget, wxTextDropTarget, wxFileDropTarget */ class wxDropSource { public: //@{ /** The constructors for wxDataObject. If you use the constructor without @a data parameter you must call SetData() later. Note that the exact type of @a iconCopy and subsequent parameters differs between wxMSW and wxGTK: these are cursors under Windows but icons for GTK. You should use the macro wxDROP_ICON() in portable programs instead of directly using either of these types. @param win The window which initiates the drag and drop operation. @param iconCopy The icon or cursor used for feedback for copy operation. @param iconMove The icon or cursor used for feedback for move operation. @param iconNone The icon or cursor used for feedback when operation can't be done. */ wxDropSource(wxWindow* win = NULL, const wxIconOrCursor& iconCopy = wxNullIconOrCursor, const wxIconOrCursor& iconMove = wxNullIconOrCursor, const wxIconOrCursor& iconNone = wxNullIconOrCursor); wxDropSource(wxDataObject& data, wxWindow* win = NULL, const wxIconOrCursor& iconCopy = wxNullIconOrCursor, const wxIconOrCursor& iconMove = wxNullIconOrCursor, const wxIconOrCursor& iconNone = wxNullIconOrCursor); //@} /** */ ~wxDropSource(); /** Do it (call this in response to a mouse button press, for example). This starts the drag-and-drop operation which will terminate when the user releases the mouse. @param flags If wxDrag_AllowMove is included in the flags, data may be moved and not only copied (default). If wxDrag_DefaultMove is specified (which includes the previous flag), this is even the default operation @returns Returns the operation requested by the user, may be wxDragCopy, wxDragMove, wxDragLink, wxDragCancel or wxDragNone if an error occurred. */ virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly); /** Returns the wxDataObject object that has been assigned previously. */ wxDataObject* GetDataObject(); /** Overridable: you may give some custom UI feedback during the drag and drop operation in this function. It is called on each mouse move, so your implementation must not be too slow. @param effect The effect to implement. One of wxDragCopy, wxDragMove, wxDragLink and wxDragNone. @param scrolling @true if the window is scrolling. MSW only. @returns Return @false if you want default feedback, or @true if you implement your own feedback. The return values is ignored under GTK. */ virtual bool GiveFeedback(wxDragResult effect); /** Set the icon to use for a certain drag result. @param res The drag result to set the icon for. @param cursor The ion to show when this drag result occurs. */ void SetCursor(wxDragResult res, const wxCursor& cursor); /** Sets the data wxDataObject associated with the drop source. This will not delete any previously associated data. */ void SetData(wxDataObject& data); }; /** @class wxFileDropTarget @wxheader{dnd.h} This is a @ref overview_wxdroptarget "drop target" which accepts files (dragged from File Manager or Explorer). @library{wxcore} @category{dnd} @see @ref overview_wxdndoverview, wxDropSource, wxDropTarget, wxTextDropTarget */ class wxFileDropTarget : public wxDropTarget { public: /** Constructor. */ wxFileDropTarget(); /** See wxDropTarget::OnDrop. This function is implemented appropriately for files, and calls OnDropFiles(). */ virtual bool OnDrop(long x, long y, const void data, size_t size); /** Override this function to receive dropped files. @param x The x coordinate of the mouse. @param y The y coordinate of the mouse. @param filenames An array of filenames. */ virtual bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& filenames); }; // ============================================================================ // Global functions/macros // ============================================================================ /** @ingroup group_funcmacro_gdi */ //@{ /** This macro creates either a cursor (MSW) or an icon (elsewhere) with the given @a name (of type const char*). Under MSW, the cursor is loaded from the resource file and the icon is loaded from XPM file under other platforms. This macro should be used with wxDropSource::wxDropSource(). @returns wxCursor on MSW, otherwise returns a wxIcon @header{wx/dnd.h} */ #define wxDROP_ICON(name) //@}