///////////////////////////////////////////////////////////////////////////// // Name: brush.h // Purpose: interface of wxBrush // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** The possible brush styles. */ enum wxBrushStyle { wxBRUSHSTYLE_INVALID = -1, wxBRUSHSTYLE_SOLID = wxSOLID, /**< Solid. */ wxBRUSHSTYLE_TRANSPARENT = wxTRANSPARENT, /**< Transparent (no fill). */ wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE = wxSTIPPLE_MASK_OPAQUE, /**< @todo WHAT's THIS?? */ wxBRUSHSTYLE_STIPPLE_MASK = wxSTIPPLE_MASK, /**< @todo WHAT's THIS?? */ wxBRUSHSTYLE_STIPPLE = wxSTIPPLE, /**< Uses a bitmap as a stipple. */ wxBRUSHSTYLE_BDIAGONAL_HATCH = wxBDIAGONAL_HATCH, /**< Backward diagonal hatch. */ wxBRUSHSTYLE_CROSSDIAG_HATCH = wxCROSSDIAG_HATCH, /**< Cross-diagonal hatch. */ wxBRUSHSTYLE_FDIAGONAL_HATCH = wxFDIAGONAL_HATCH, /**< Forward diagonal hatch. */ wxBRUSHSTYLE_CROSS_HATCH = wxCROSS_HATCH, /**< Cross hatch. */ wxBRUSHSTYLE_HORIZONTAL_HATCH = wxHORIZONTAL_HATCH, /**< Horizontal hatch. */ wxBRUSHSTYLE_VERTICAL_HATCH = wxVERTICAL_HATCH, /**< Vertical hatch. */ wxBRUSHSTYLE_FIRST_HATCH = wxFIRST_HATCH, wxBRUSHSTYLE_LAST_HATCH = wxLAST_HATCH, }; /** @class wxBrush @wxheader{brush.h} A brush is a drawing tool for filling in areas. It is used for painting the background of rectangles, ellipses, etc. It has a colour and a style. On a monochrome display, wxWidgets shows all brushes as white unless the colour is really black. Do not initialize objects on the stack before the program commences, since other required structures may not have been set up yet. Instead, define global pointers to objects and create them in wxApp::OnInit or when required. An application may wish to create brushes with different characteristics dynamically, and there is the consequent danger that a large number of duplicate brushes will be created. Therefore an application may wish to get a pointer to a brush by using the global list of brushes ::wxTheBrushList, and calling the member function wxBrushList::FindOrCreateBrush(). This class uses reference counting and copy-on-write internally so that assignments between two instances of this class are very cheap. You can therefore use actual objects instead of pointers without efficiency problems. If an instance of this class is changed it will create its own data internally so that other instances, which previously shared the data using the reference counting, are not affected. @library{wxcore} @category{gdi} @stdobjects ::wxNullBrush, ::wxBLUE_BRUSH, ::wxGREEN_BRUSH, ::wxWHITE_BRUSH, ::wxBLACK_BRUSH, ::wxGREY_BRUSH, ::wxMEDIUM_GREY_BRUSH, ::wxLIGHT_GREY_BRUSH, ::wxTRANSPARENT_BRUSH, ::wxCYAN_BRUSH, ::wxRED_BRUSH @see wxBrushList, wxDC, wxDC::SetBrush */ class wxBrush : public wxGDIObject { public: /** Default constructor. The brush will be uninitialised, and wxBrush:IsOk() will return @false. */ wxBrush(); /** Constructs a brush from a colour object and @a style. @param colour Colour object. @param style One of the ::wxBrushStyle enumeration values. */ wxBrush(const wxColour& colour, wxBrushStyle style = wxBRUSHSTYLE_SOLID); /** Constructs a stippled brush using a bitmap. The brush style will be set to wxBRUSHSTYLE_STIPPLE. */ wxBrush(const wxBitmap& stippleBitmap); /** Copy constructor, uses @ref overview_refcount "reference counting". */ wxBrush(const wxBrush& brush); /** Destructor. See @ref overview_refcount_destruct for more info. @remarks Although all remaining brushes are deleted when the application exits, the application should try to clean up all brushes itself. This is because wxWidgets cannot know if a pointer to the brush object is stored in an application data structure, and there is a risk of double deletion. */ virtual ~wxBrush(); /** Returns a reference to the brush colour. @see SetColour() */ virtual wxColour GetColour() const; /** Gets a pointer to the stipple bitmap. If the brush does not have a wxBRUSHSTYLE_STIPPLE style, this bitmap may be non-@NULL but uninitialised (i.e. wxBitmap:IsOk() returns @false). @see SetStipple() */ virtual wxBitmap* GetStipple() const; /** Returns the brush style, one of the ::wxBrushStyle values. @see SetStyle(), SetColour(), SetStipple() */ virtual wxBrushStyle GetStyle() const; /** Returns @true if the style of the brush is any of hatched fills. @see GetStyle() */ virtual bool IsHatch() const; /** Returns @true if the brush is initialised. It will return @false if the default constructor has been used (for example, the brush is a member of a class, or @NULL has been assigned to it). */ bool IsOk() const; //@{ /** Sets the brush colour using red, green and blue values. @see GetColour() */ virtual void SetColour(wxColour& colour); virtual void SetColour(unsigned char red, unsigned char green, unsigned char blue); //@} /** Sets the stipple bitmap. @param bitmap The bitmap to use for stippling. @remarks The style will be set to wxBRUSHSTYLE_STIPPLE, unless the bitmap has a mask associated to it, in which case the style will be set to wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE. @see wxBitmap */ virtual void SetStipple(const wxBitmap& bitmap); /** Sets the brush style. @param style One of the ::wxBrushStyle values. @see GetStyle() */ virtual void SetStyle(wxBrushStyle style); /** Inequality operator. See @ref overview_refcount_equality for more info. */ bool operator !=(const wxBrush& brush) const; /** Equality operator. See @ref overview_refcount_equality for more info. */ bool operator ==(const wxBrush& brush) const; }; /** An empty brush. */ wxBrush wxNullBrush; /** Blue brush. */ wxBrush* wxBLUE_BRUSH; /** Green brush. */ wxBrush* wxGREEN_BRUSH; /** White brush. */ wxBrush* wxWHITE_BRUSH; /** Black brush. */ wxBrush* wxBLACK_BRUSH; /** Grey brush. */ wxBrush* wxGREY_BRUSH; /** Medium grey brush. */ wxBrush* wxMEDIUM_GREY_BRUSH; /** Light grey brush. */ wxBrush* wxLIGHT_GREY_BRUSH; /** Transparent brush. */ wxBrush* wxTRANSPARENT_BRUSH; /** Cyan brush. */ wxBrush* wxCYAN_BRUSH; /** Red brush. */ wxBrush* wxRED_BRUSH; /** @class wxBrushList @wxheader{gdicmn.h} A brush list is a list containing all brushes which have been created. The application should not construct its own brush list: it should use the object pointer ::wxTheBrushList. @library{wxcore} @category{gdi} @see wxBrush */ class wxBrushList : public wxList { public: /** Finds a brush with the specified attributes and returns it, else creates a new brush, adds it to the brush list, and returns it. @param colour Colour object. @param style Brush style. See ::wxBrushStyle for a list of styles. */ wxBrush* FindOrCreateBrush(const wxColour& colour, wxBrushStyle style = wxBRUSHSTYLE_SOLID); }; /** The global wxBrushList instance. */ wxBrushList* wxTheBrushList;