/////////////////////////////////////////////////////////////////////////////// // Name: wx/toplevel.h // Purpose: declares wxTopLevelWindow class, the base class for all // top level windows (such as frames and dialogs) // Author: Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Vaclav Slavik // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TOPLEVEL_BASE_H_ #define _WX_TOPLEVEL_BASE_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/window.h" #include "wx/iconbndl.h" // the default names for various classes extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[]; class WXDLLEXPORT wxTopLevelWindowBase; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // style common to both wxFrame and wxDialog #define wxSTAY_ON_TOP 0x8000 #define wxICONIZE 0x4000 #define wxMINIMIZE wxICONIZE #define wxMAXIMIZE 0x2000 #define wxCLOSE_BOX 0x1000 #define wxSYSTEM_MENU 0x0800 #define wxMINIMIZE_BOX 0x0400 #define wxMAXIMIZE_BOX 0x0200 #define wxTINY_CAPTION_HORIZ 0x0100 #define wxTINY_CAPTION_VERT 0x0080 #define wxRESIZE_BORDER 0x0040 // deprecated versions defined for compatibility reasons #define wxRESIZE_BOX wxMAXIMIZE_BOX #define wxTHICK_FRAME wxRESIZE_BORDER // obsolete styles, unused any more #define wxDIALOG_MODAL 0 #define wxDIALOG_MODELESS 0 #define wxNO_3D 0 #define wxUSER_COLOURS 0 // default style // // under Windows CE (at least when compiling with eVC 4) we should create // top level windows without any styles at all for them to appear // "correctly", i.e. as full screen windows with a "hide" button (same as // "close" but round instead of squared and just hides the applications // instead of closing it) in the title bar #if defined(__WXWINCE__) #if defined(__SMARTPHONE__) #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE) #elif defined(__WINCE_STANDARDSDK__) #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX) #else #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER) #endif #else // !__WXWINCE__ #define wxDEFAULT_FRAME_STYLE \ (wxSYSTEM_MENU | \ wxRESIZE_BORDER | \ wxMINIMIZE_BOX | \ wxMAXIMIZE_BOX | \ wxCLOSE_BOX | \ wxCAPTION | \ wxCLIP_CHILDREN) #endif // Dialogs are created in a special way #define wxTOPLEVEL_EX_DIALOG 0x00000008 // Styles for ShowFullScreen // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow) enum { wxFULLSCREEN_NOMENUBAR = 0x0001, wxFULLSCREEN_NOTOOLBAR = 0x0002, wxFULLSCREEN_NOSTATUSBAR = 0x0004, wxFULLSCREEN_NOBORDER = 0x0008, wxFULLSCREEN_NOCAPTION = 0x0010, wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION }; // Styles for RequestUserAttention enum { wxUSER_ATTENTION_INFO = 1, wxUSER_ATTENTION_ERROR = 2 }; // ---------------------------------------------------------------------------- // wxTopLevelWindow: a top level (as opposed to child) window // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow { public: // construction wxTopLevelWindowBase(); virtual ~wxTopLevelWindowBase(); // top level wnd state // -------------------- // maximize = true => maximize, otherwise - restore virtual void Maximize(bool maximize = true) = 0; // undo Maximize() or Iconize() virtual void Restore() = 0; // iconize = true => iconize, otherwise - restore virtual void Iconize(bool iconize = true) = 0; // return true if the frame is maximized virtual bool IsMaximized() const = 0; // return true if the frame is iconized virtual bool IsIconized() const = 0; // get the frame icon const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); } // get the frame icons const wxIconBundle& GetIcons() const { return m_icons; } // set the frame icon virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); } // set the frame icons virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; } // maximize the window to cover entire screen virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0; // return true if the frame is in fullscreen mode virtual bool IsFullScreen() const = 0; // the title of the top level window: the text which the // window shows usually at the top of the frame/dialog in dedicated bar virtual void SetTitle(const wxString& title) = 0; virtual wxString GetTitle() const = 0; // Set the shape of the window to the given region. // Returns true if the platform supports this feature (and the // operation is successful.) virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; } // Attracts the users attention to this window if the application is // inactive (should be called when a background event occurs) virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); // Is this the active frame (highlighted in the taskbar)? virtual bool IsActive() { return (wxGetTopLevelParent(FindFocus()) == this); } #if defined(__SMARTPHONE__) virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0; #endif // __SMARTPHONE__ // centre the window on screen: this is just a shortcut void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); } void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); } // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Destroy(); virtual bool IsTopLevel() const { return true; } virtual wxSize GetMaxSize() const; // event handlers void OnCloseWindow(wxCloseEvent& event); void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); } // Get rect to be used to center top-level children virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h); // this should go away, but for now it's called from docview.cpp, // so should be there for all platforms void OnActivate(wxActivateEvent &WXUNUSED(event)) { } // do the window-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; // Reserved for future use virtual void ReservedTopLevelWindowFunc1() {} virtual void ReservedTopLevelWindowFunc2() {} virtual void ReservedTopLevelWindowFunc3() {} virtual void ReservedTopLevelWindowFunc4() {} virtual void ReservedTopLevelWindowFunc5() {} virtual void ReservedTopLevelWindowFunc6() {} virtual void ReservedTopLevelWindowFunc7() {} virtual void ReservedTopLevelWindowFunc8() {} virtual void ReservedTopLevelWindowFunc9() {} protected: // the frame client to screen translation should take account of the // toolbar which may shift the origin of the client area virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; // add support for wxCENTRE_ON_SCREEN virtual void DoCentre(int dir); // test whether this window makes part of the frame // (menubar, toolbar and statusbar are excluded from automatic layout) virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return false; } // check if we should exit the program after deleting this top level // window (this is used in common dtor and wxMSW code) bool IsLastBeforeExit() const; // send the iconize event, return true if processed bool SendIconizeEvent(bool iconized = true); // do TLW-specific layout: we resize our unique child to fill the entire // client area void DoLayout(); // Get the default size for the new window if no explicit size given. If // there are better default sizes then these can be changed, just as long // as they are not too small for TLWs (and not larger than screen). static wxSize GetDefaultSize(); static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; } static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; } // the frame icon wxIconBundle m_icons; DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase) DECLARE_EVENT_TABLE() }; // include the real class declaration #if defined(__WXPALMOS__) #include "wx/palmos/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowPalm #elif defined(__WXMSW__) #include "wx/msw/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMSW #elif defined(__WXGTK20__) #include "wx/gtk/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK #elif defined(__WXGTK__) #include "wx/gtk1/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowGTK #elif defined(__WXX11__) #include "wx/x11/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowX11 #elif defined(__WXMGL__) #include "wx/mgl/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMGL #elif defined(__WXMAC__) #include "wx/mac/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMac #elif defined(__WXCOCOA__) #include "wx/cocoa/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowCocoa #elif defined(__WXPM__) #include "wx/os2/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowOS2 #elif defined(__WXMOTIF__) #include "wx/motif/toplevel.h" #define wxTopLevelWindowNative wxTopLevelWindowMotif #endif #ifdef __WXUNIVERSAL__ #include "wx/univ/toplevel.h" #else // !__WXUNIVERSAL__ #ifdef wxTopLevelWindowNative class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative { public: // construction wxTopLevelWindow() { Init(); } wxTopLevelWindow(wxWindow *parent, wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Init(); Create(parent, winid, title, pos, size, style, name); } DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow) }; #endif // wxTopLevelWindowNative #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__ #endif // _WX_TOPLEVEL_BASE_H_