/////////////////////////////////////////////////////////////////////////////// // Name: textctrl.h // Purpose: wxTextCtrlBase class - the interface of wxTextCtrl // Author: Vadim Zeitlin // Modified by: // Created: 13.07.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TEXTCTRL_H_BASE_ #define _WX_TEXTCTRL_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_TEXTCTRL #include "wx/control.h" // the base class #include "wx/dynarray.h" // wxArrayInt #include "wx/gdicmn.h" // wxPoint // Open Watcom 1.3 does allow only ios::rdbuf() while // we want something with streambuf parameter // Also, can't use streambuf if making or using a DLL :-( #if defined(__WATCOMC__) || \ defined(__MWERKS__) || \ (defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL))) #define wxHAS_TEXT_WINDOW_STREAM 0 #elif wxUSE_STD_IOSTREAM #include "wx/ioswrap.h" #define wxHAS_TEXT_WINDOW_STREAM 1 #else #define wxHAS_TEXT_WINDOW_STREAM 0 #endif #if WXWIN_COMPATIBILITY_2_4 && !wxHAS_TEXT_WINDOW_STREAM // define old flag if one could use it somewhere #define NO_TEXT_WINDOW_STREAM #endif class WXDLLEXPORT wxTextCtrl; class WXDLLEXPORT wxTextCtrlBase; // ---------------------------------------------------------------------------- // wxTextCtrl types // ---------------------------------------------------------------------------- // wxTextPos is the position in the text typedef long wxTextPos; // wxTextCoord is the line or row number (which should have been unsigned but // is long for backwards compatibility) typedef long wxTextCoord; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- extern WXDLLEXPORT_DATA(const wxChar) wxTextCtrlNameStr[]; // this is intentionally not enum to avoid warning fixes with // typecasting from enum type to wxTextCoord const wxTextCoord wxOutOfRangeTextCoord = -1; const wxTextCoord wxInvalidTextCoord = -2; // ---------------------------------------------------------------------------- // wxTextCtrl style flags // ---------------------------------------------------------------------------- // the flag bit 0x0001 s free but should be used only for the things which // don't make sense for a text control used by wxTextEntryDialog because they // would otherwise conflict with wxOK, wxCANCEL, wxCENTRE #define wxTE_NO_VSCROLL 0x0002 #define wxTE_AUTO_SCROLL 0x0008 #define wxTE_READONLY 0x0010 #define wxTE_MULTILINE 0x0020 #define wxTE_PROCESS_TAB 0x0040 // alignment flags #define wxTE_LEFT 0x0000 // 0x0000 #define wxTE_CENTER wxALIGN_CENTER_HORIZONTAL // 0x0100 #define wxTE_RIGHT wxALIGN_RIGHT // 0x0200 #define wxTE_CENTRE wxTE_CENTER // this style means to use RICHEDIT control and does something only under wxMSW // and Win32 and is silently ignored under all other platforms #define wxTE_RICH 0x0080 #define wxTE_PROCESS_ENTER 0x0400 #define wxTE_PASSWORD 0x0800 // automatically detect the URLs and generate the events when mouse is // moved/clicked over an URL // // this is for Win32 richedit and wxGTK2 multiline controls only so far #define wxTE_AUTO_URL 0x1000 // by default, the Windows text control doesn't show the selection when it // doesn't have focus - use this style to force it to always show it #define wxTE_NOHIDESEL 0x2000 // use wxHSCROLL to not wrap text at all, wxTE_CHARWRAP to wrap it at any // position and wxTE_WORDWRAP to wrap at words boundary // // if no wrapping style is given at all, the control wraps at word boundary #define wxTE_DONTWRAP wxHSCROLL #define wxTE_CHARWRAP 0x4000 // wrap at any position #define wxTE_WORDWRAP 0x0001 // wrap only at words boundaries #define wxTE_BESTWRAP 0x0000 // this is the default // obsolete synonym #define wxTE_LINEWRAP wxTE_CHARWRAP // force using RichEdit version 2.0 or 3.0 instead of 1.0 (default) for // wxTE_RICH controls - can be used together with or instead of wxTE_RICH #define wxTE_RICH2 0x8000 // reuse wxTE_RICH2's value for CAPEDIT control on Windows CE #if defined(__SMARTPHONE__) || defined(__POCKETPC__) #define wxTE_CAPITALIZE wxTE_RICH2 #else #define wxTE_CAPITALIZE 0 #endif // ---------------------------------------------------------------------------- // wxTextCtrl::HitTest return values // ---------------------------------------------------------------------------- // the point asked is ... enum wxTextCtrlHitTestResult { wxTE_HT_UNKNOWN = -2, // this means HitTest() is simply not implemented wxTE_HT_BEFORE, // either to the left or upper wxTE_HT_ON_TEXT, // directly on wxTE_HT_BELOW, // below [the last line] wxTE_HT_BEYOND // after [the end of line] }; // ... the character returned // ---------------------------------------------------------------------------- // Types for wxTextAttr // ---------------------------------------------------------------------------- // Alignment enum wxTextAttrAlignment { wxTEXT_ALIGNMENT_DEFAULT, wxTEXT_ALIGNMENT_LEFT, wxTEXT_ALIGNMENT_CENTRE, wxTEXT_ALIGNMENT_CENTER = wxTEXT_ALIGNMENT_CENTRE, wxTEXT_ALIGNMENT_RIGHT, wxTEXT_ALIGNMENT_JUSTIFIED }; // Flags to indicate which attributes are being applied #define wxTEXT_ATTR_TEXT_COLOUR 0x0001 #define wxTEXT_ATTR_BACKGROUND_COLOUR 0x0002 #define wxTEXT_ATTR_FONT_FACE 0x0004 #define wxTEXT_ATTR_FONT_SIZE 0x0008 #define wxTEXT_ATTR_FONT_WEIGHT 0x0010 #define wxTEXT_ATTR_FONT_ITALIC 0x0020 #define wxTEXT_ATTR_FONT_UNDERLINE 0x0040 #define wxTEXT_ATTR_FONT \ ( wxTEXT_ATTR_FONT_FACE | wxTEXT_ATTR_FONT_SIZE | wxTEXT_ATTR_FONT_WEIGHT | \ wxTEXT_ATTR_FONT_ITALIC | wxTEXT_ATTR_FONT_UNDERLINE ) #define wxTEXT_ATTR_ALIGNMENT 0x0080 #define wxTEXT_ATTR_LEFT_INDENT 0x0100 #define wxTEXT_ATTR_RIGHT_INDENT 0x0200 #define wxTEXT_ATTR_TABS 0x0400 // ---------------------------------------------------------------------------- // wxTextAttr: a structure containing the visual attributes of a text // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTextAttr { public: // ctors wxTextAttr() { Init(); } wxTextAttr(const wxColour& colText, const wxColour& colBack = wxNullColour, const wxFont& font = wxNullFont, wxTextAttrAlignment alignment = wxTEXT_ALIGNMENT_DEFAULT); // operations void Init(); // operators void operator= (const wxTextAttr& attr); // setters void SetTextColour(const wxColour& colText) { m_colText = colText; m_flags |= wxTEXT_ATTR_TEXT_COLOUR; } void SetBackgroundColour(const wxColour& colBack) { m_colBack = colBack; m_flags |= wxTEXT_ATTR_BACKGROUND_COLOUR; } void SetFont(const wxFont& font, long flags = wxTEXT_ATTR_FONT) { m_font = font; m_flags |= flags; } void SetAlignment(wxTextAttrAlignment alignment) { m_textAlignment = alignment; m_flags |= wxTEXT_ATTR_ALIGNMENT; } void SetTabs(const wxArrayInt& tabs) { m_tabs = tabs; m_flags |= wxTEXT_ATTR_TABS; } void SetLeftIndent(int indent, int subIndent = 0) { m_leftIndent = indent; m_leftSubIndent = subIndent; m_flags |= wxTEXT_ATTR_LEFT_INDENT; } void SetRightIndent(int indent) { m_rightIndent = indent; m_flags |= wxTEXT_ATTR_RIGHT_INDENT; } void SetFlags(long flags) { m_flags = flags; } // accessors bool HasTextColour() const { return m_colText.Ok() && HasFlag(wxTEXT_ATTR_TEXT_COLOUR) ; } bool HasBackgroundColour() const { return m_colBack.Ok() && HasFlag(wxTEXT_ATTR_BACKGROUND_COLOUR) ; } bool HasFont() const { return m_font.Ok() && HasFlag(wxTEXT_ATTR_FONT) ; } bool HasAlignment() const { return (m_textAlignment != wxTEXT_ALIGNMENT_DEFAULT) || ((m_flags & wxTEXT_ATTR_ALIGNMENT) != 0) ; } bool HasTabs() const { return (m_flags & wxTEXT_ATTR_TABS) != 0 ; } bool HasLeftIndent() const { return (m_flags & wxTEXT_ATTR_LEFT_INDENT) != 0 ; } bool HasRightIndent() const { return (m_flags & wxTEXT_ATTR_RIGHT_INDENT) != 0 ; } bool HasFlag(long flag) const { return (m_flags & flag) != 0; } const wxColour& GetTextColour() const { return m_colText; } const wxColour& GetBackgroundColour() const { return m_colBack; } const wxFont& GetFont() const { return m_font; } wxTextAttrAlignment GetAlignment() const { return m_textAlignment; } const wxArrayInt& GetTabs() const { return m_tabs; } long GetLeftIndent() const { return m_leftIndent; } long GetLeftSubIndent() const { return m_leftSubIndent; } long GetRightIndent() const { return m_rightIndent; } long GetFlags() const { return m_flags; } // returns false if we have any attributes set, true otherwise bool IsDefault() const { return !HasTextColour() && !HasBackgroundColour() && !HasFont() && !HasAlignment() && !HasTabs() && !HasLeftIndent() && !HasRightIndent() ; } // return the attribute having the valid font and colours: it uses the // attributes set in attr and falls back first to attrDefault and then to // the text control font/colours for those attributes which are not set static wxTextAttr Combine(const wxTextAttr& attr, const wxTextAttr& attrDef, const wxTextCtrlBase *text); private: long m_flags; wxColour m_colText, m_colBack; wxFont m_font; wxTextAttrAlignment m_textAlignment; wxArrayInt m_tabs; // array of int: tab stops in 1/10 mm int m_leftIndent; // left indent in 1/10 mm int m_leftSubIndent; // left indent for all but the first // line in a paragraph relative to the // first line, in 1/10 mm int m_rightIndent; // right indent in 1/10 mm }; // ---------------------------------------------------------------------------- // wxTextCtrl: a single or multiple line text zone where user can enter and // edit text // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTextCtrlBase : public wxControl #if wxHAS_TEXT_WINDOW_STREAM , public wxSTD streambuf #endif { public: // creation // -------- wxTextCtrlBase(){} ~wxTextCtrlBase(){} // accessors // --------- virtual wxString GetValue() const = 0; virtual void SetValue(const wxString& value) = 0; virtual wxString GetRange(long from, long to) const; virtual int GetLineLength(long lineNo) const = 0; virtual wxString GetLineText(long lineNo) const = 0; virtual int GetNumberOfLines() const = 0; virtual bool IsModified() const = 0; virtual bool IsEditable() const = 0; // more readable flag testing methods bool IsSingleLine() const { return !HasFlag(wxTE_MULTILINE); } bool IsMultiLine() const { return !IsSingleLine(); } // If the return values from and to are the same, there is no selection. virtual void GetSelection(long* from, long* to) const = 0; virtual wxString GetStringSelection() const; // operations // ---------- // editing virtual void Clear() = 0; virtual void Replace(long from, long to, const wxString& value) = 0; virtual void Remove(long from, long to) = 0; // load/save the controls contents from/to the file virtual bool LoadFile(const wxString& file); virtual bool SaveFile(const wxString& file = wxEmptyString); // sets/clears the dirty flag virtual void MarkDirty() = 0; virtual void DiscardEdits() = 0; // set the max number of characters which may be entered in a single line // text control virtual void SetMaxLength(unsigned long WXUNUSED(len)) { } // writing text inserts it at the current position, appending always // inserts it at the end virtual void WriteText(const wxString& text) = 0; virtual void AppendText(const wxString& text) = 0; // insert the character which would have resulted from this key event, // return true if anything has been inserted virtual bool EmulateKeyPress(const wxKeyEvent& event); // text control under some platforms supports the text styles: these // methods allow to apply the given text style to the given selection or to // set/get the style which will be used for all appended text virtual bool SetStyle(long start, long end, const wxTextAttr& style); virtual bool GetStyle(long position, wxTextAttr& style); virtual bool SetDefaultStyle(const wxTextAttr& style); virtual const wxTextAttr& GetDefaultStyle() const; // translate between the position (which is just an index in the text ctrl // considering all its contents as a single strings) and (x, y) coordinates // which represent column and line. virtual long XYToPosition(long x, long y) const = 0; virtual bool PositionToXY(long pos, long *x, long *y) const = 0; virtual void ShowPosition(long pos) = 0; // find the character at position given in pixels // // NB: pt is in device coords (not adjusted for the client area origin nor // scrolling) virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const; virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, wxTextCoord *col, wxTextCoord *row) const; // Clipboard operations virtual void Copy() = 0; virtual void Cut() = 0; virtual void Paste() = 0; virtual bool CanCopy() const; virtual bool CanCut() const; virtual bool CanPaste() const; // Undo/redo virtual void Undo() = 0; virtual void Redo() = 0; virtual bool CanUndo() const = 0; virtual bool CanRedo() const = 0; // Insertion point virtual void SetInsertionPoint(long pos) = 0; virtual void SetInsertionPointEnd() = 0; virtual long GetInsertionPoint() const = 0; virtual wxTextPos GetLastPosition() const = 0; virtual void SetSelection(long from, long to) = 0; virtual void SelectAll(); virtual void SetEditable(bool editable) = 0; // stream-like insertion operators: these are always available, whether we // were, or not, compiled with streambuf support wxTextCtrl& operator<<(const wxString& s); wxTextCtrl& operator<<(int i); wxTextCtrl& operator<<(long i); wxTextCtrl& operator<<(float f); wxTextCtrl& operator<<(double d); wxTextCtrl& operator<<(const wxChar c); // do the window-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event); virtual bool ShouldInheritColours() const { return false; } protected: // override streambuf method #if wxHAS_TEXT_WINDOW_STREAM int overflow(int i); #endif // wxHAS_TEXT_WINDOW_STREAM // the name of the last file loaded with LoadFile() which will be used by // SaveFile() by default wxString m_filename; // the text style which will be used for any new text added to the control wxTextAttr m_defaultStyle; DECLARE_NO_COPY_CLASS(wxTextCtrlBase) }; // ---------------------------------------------------------------------------- // include the platform-dependent class definition // ---------------------------------------------------------------------------- #if defined(__WXX11__) #include "wx/x11/textctrl.h" #elif defined(__WXUNIVERSAL__) #include "wx/univ/textctrl.h" #elif defined(__SMARTPHONE__) && defined(__WXWINCE__) #include "wx/msw/wince/textctrlce.h" #elif defined(__WXMSW__) #include "wx/msw/textctrl.h" #elif defined(__WXMOTIF__) #include "wx/motif/textctrl.h" #elif defined(__WXGTK20__) #include "wx/gtk/textctrl.h" #elif defined(__WXGTK__) #include "wx/gtk1/textctrl.h" #elif defined(__WXMAC__) #include "wx/mac/textctrl.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/textctrl.h" #elif defined(__WXPM__) #include "wx/os2/textctrl.h" #endif // ---------------------------------------------------------------------------- // wxTextCtrl events // ---------------------------------------------------------------------------- #if !WXWIN_COMPATIBILITY_EVENT_TYPES BEGIN_DECLARE_EVENT_TYPES() DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_UPDATED, 7) DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_ENTER, 8) DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_URL, 13) DECLARE_EVENT_TYPE(wxEVT_COMMAND_TEXT_MAXLEN, 14) END_DECLARE_EVENT_TYPES() #endif // !WXWIN_COMPATIBILITY_EVENT_TYPES class WXDLLEXPORT wxTextUrlEvent : public wxCommandEvent { public: wxTextUrlEvent(int winid, const wxMouseEvent& evtMouse, long start, long end) : wxCommandEvent(wxEVT_COMMAND_TEXT_URL, winid) , m_evtMouse(evtMouse), m_start(start), m_end(end) { } // get the mouse event which happend over the URL const wxMouseEvent& GetMouseEvent() const { return m_evtMouse; } // get the start of the URL long GetURLStart() const { return m_start; } // get the end of the URL long GetURLEnd() const { return m_end; } protected: // the corresponding mouse event wxMouseEvent m_evtMouse; // the start and end indices of the URL in the text control long m_start, m_end; private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxTextUrlEvent) public: // for wxWin RTTI only, don't use wxTextUrlEvent() : m_evtMouse(), m_start(0), m_end(0) { } }; typedef void (wxEvtHandler::*wxTextUrlEventFunction)(wxTextUrlEvent&); #define wxTextEventHandler(func) wxCommandEventHandler(func) #define wxTextUrlEventHandler(func) \ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxTextUrlEventFunction, &func) #define wx__DECLARE_TEXTEVT(evt, id, fn) \ wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_ ## evt, id, wxTextEventHandler(fn)) #define wx__DECLARE_TEXTURLEVT(evt, id, fn) \ wx__DECLARE_EVT1(wxEVT_COMMAND_TEXT_ ## evt, id, wxTextUrlEventHandler(fn)) #define EVT_TEXT(id, fn) wx__DECLARE_TEXTEVT(UPDATED, id, fn) #define EVT_TEXT_ENTER(id, fn) wx__DECLARE_TEXTEVT(ENTER, id, fn) #define EVT_TEXT_URL(id, fn) wx__DECLARE_TEXTURLEVT(URL, id, fn) #define EVT_TEXT_MAXLEN(id, fn) wx__DECLARE_TEXTEVT(MAXLEN, id, fn) #if wxHAS_TEXT_WINDOW_STREAM // ---------------------------------------------------------------------------- // wxStreamToTextRedirector: this class redirects all data sent to the given // C++ stream to the wxTextCtrl given to its ctor during its lifetime. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStreamToTextRedirector { private: void Init(wxTextCtrl *text) { m_sbufOld = m_ostr.rdbuf(); m_ostr.rdbuf(text); } public: wxStreamToTextRedirector(wxTextCtrl *text) : m_ostr(wxSTD cout) { Init(text); } wxStreamToTextRedirector(wxTextCtrl *text, wxSTD ostream *ostr) : m_ostr(*ostr) { Init(text); } ~wxStreamToTextRedirector() { m_ostr.rdbuf(m_sbufOld); } private: // the stream we're redirecting wxSTD ostream& m_ostr; // the old streambuf (before we changed it) wxSTD streambuf *m_sbufOld; }; #endif // wxHAS_TEXT_WINDOW_STREAM #endif // wxUSE_TEXTCTRL #endif // _WX_TEXTCTRL_H_BASE_