///////////////////////////////////////////////////////////////////////////// // Name: include/wx/scrolwin.h // Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper // Author: Vadim Zeitlin // Modified by: // Created: 30.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SCROLWIN_H_BASE_ #define _WX_SCROLWIN_H_BASE_ #include "wx/panel.h" class WXDLLEXPORT wxScrollHelperEvtHandler; class WXDLLEXPORT wxTimer; // default scrolled window style: scroll in both directions #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL) // ---------------------------------------------------------------------------- // The hierarchy of scrolling classes is a bit complicated because we want to // put as much functionality as possible in a mix-in class not deriving from // wxWindow so that other classes could derive from the same base class on all // platforms irrespectively of whether they are native controls (and hence // don't use our scrolling) or not. // // So we have // // wxScrollHelper // | // | // \|/ // wxWindow wxScrollHelperNative // | \ / / // | \ / / // | _| |_ / // | wxScrolledWindow / // | / // \|/ / // wxControl / // \ / // \ / // _| |_ // wxScrolledControl // // ---------------------------------------------------------------------------- class WXDLLEXPORT wxScrollHelper { public: // ctor must be given the associated window wxScrollHelper(wxWindow *winToScroll); virtual ~wxScrollHelper(); // configure the scrolling virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos = 0, int yPos = 0, bool noRefresh = false ); // scroll to the given (in logical coords) position virtual void Scroll(int x, int y); // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL) int GetScrollPageSize(int orient) const; void SetScrollPageSize(int orient, int pageSize); // Set the x, y scrolling increments. void SetScrollRate( int xstep, int ystep ); // get the size of one logical unit in physical ones virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX, int *pixelsPerUnitY) const; // Enable/disable Windows scrolling in either direction. If true, wxWidgets // scrolls the canvas and only a bit of the canvas is invalidated; no // Clear() is necessary. If false, the whole canvas is invalidated and a // Clear() is necessary. Disable for when the scroll increment is used to // actually scroll a non-constant distance virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); // Get the view start virtual void GetViewStart(int *x, int *y) const; // Set the scale factor, used in PrepareDC void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; } double GetScaleX() const { return m_scaleX; } double GetScaleY() const { return m_scaleY; } // translate between scrolled and unscrolled coordinates void CalcScrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcScrolledPosition(x, y, xx, yy); } wxPoint CalcScrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcUnscrolledPosition(x, y, xx, yy); } wxPoint CalcUnscrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const; virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const; // Adjust the scrollbars virtual void AdjustScrollbars(void); // Calculate scroll increment virtual int CalcScrollInc(wxScrollWinEvent& event); // Normally the wxScrolledWindow will scroll itself, but in some rare // occasions you might want it to scroll [part of] another window (e.g. a // child of it in order to scroll only a portion the area between the // scrollbars (spreadsheet: only cell area will move). virtual void SetTargetWindow(wxWindow *target); virtual wxWindow *GetTargetWindow() const; void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; } wxRect GetTargetRect() const { return m_rectToScroll; } // Override this function to draw the graphic (or just process EVT_PAINT) virtual void OnDraw(wxDC& WXUNUSED(dc)) { } // change the DC origin according to the scroll position. virtual void DoPrepareDC(wxDC& dc); // are we generating the autoscroll events? bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; } // stop generating the scroll events when mouse is held outside the window void StopAutoScrolling(); // this method can be overridden in a derived class to forbid sending the // auto scroll events - note that unlike StopAutoScrolling() it doesn't // stop the timer, so it will be called repeatedly and will typically // return different values depending on the current mouse position // // the base class version just returns true virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const; // the methods to be called from the window event handlers void HandleOnScroll(wxScrollWinEvent& event); void HandleOnSize(wxSizeEvent& event); void HandleOnPaint(wxPaintEvent& event); void HandleOnChar(wxKeyEvent& event); void HandleOnMouseEnter(wxMouseEvent& event); void HandleOnMouseLeave(wxMouseEvent& event); #if wxUSE_MOUSEWHEEL void HandleOnMouseWheel(wxMouseEvent& event); #endif // wxUSE_MOUSEWHEEL // FIXME: this is needed for now for wxPlot compilation, should be removed // once it is fixed! void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); } protected: // get pointer to our scroll rect if we use it or NULL const wxRect *GetScrollRect() const { return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL; } // get the size of the target window wxSize GetTargetSize() const { return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize() : m_targetWindow->GetClientSize(); } void GetTargetSize(int *w, int *h) { wxSize size = GetTargetSize(); if ( w ) *w = size.x; if ( h ) *h = size.y; } // implementations of various wxWindow virtual methods which should be // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER()) bool ScrollLayout(); void ScrollDoSetVirtualSize(int x, int y); wxSize ScrollGetBestVirtualSize() const; wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const; // change just the target window (unlike SetWindow which changes m_win as // well) void DoSetTargetWindow(wxWindow *target); // delete the event handler we installed void DeleteEvtHandler(); double m_scaleX; double m_scaleY; wxWindow *m_win, *m_targetWindow; wxRect m_rectToScroll; wxTimer *m_timerAutoScroll; int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; int m_xScrollPosition; int m_yScrollPosition; int m_xScrollLines; int m_yScrollLines; int m_xScrollLinesPerPage; int m_yScrollLinesPerPage; bool m_xScrollingEnabled; bool m_yScrollingEnabled; #if wxUSE_MOUSEWHEEL int m_wheelRotation; #endif // wxUSE_MOUSEWHEEL wxScrollHelperEvtHandler *m_handler; DECLARE_NO_COPY_CLASS(wxScrollHelper) }; // this macro can be used in a wxScrollHelper-derived class to forward wxWindow // methods to corresponding wxScrollHelper methods #define WX_FORWARD_TO_SCROLL_HELPER() \ virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \ virtual bool Layout() { return ScrollLayout(); } \ virtual void DoSetVirtualSize(int x, int y) \ { ScrollDoSetVirtualSize(x, y); } \ virtual wxSize GetBestVirtualSize() const \ { return ScrollGetBestVirtualSize(); } \ protected: \ virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \ { return ScrollGetWindowSizeForVirtualSize(size); } // include the declaration of wxScrollHelperNative if needed #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__) #include "wx/gtk/scrolwin.h" #elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__) #include "wx/gtk1/scrolwin.h" #else typedef wxScrollHelper wxScrollHelperNative; #endif // ---------------------------------------------------------------------------- // wxScrolledWindow: a wxWindow which knows how to scroll // ---------------------------------------------------------------------------- class WXDLLEXPORT wxScrolledWindow : public wxPanel, public wxScrollHelperNative { public: wxScrolledWindow() : wxScrollHelperNative(this) { } wxScrolledWindow(wxWindow *parent, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) : wxScrollHelperNative(this) { Create(parent, winid, pos, size, style, name); } virtual ~wxScrolledWindow(); bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr); // we need to return a special WM_GETDLGCODE value to process just the // arrows but let the other navigation characters through #ifdef __WXMSW__ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif // __WXMSW__ WX_FORWARD_TO_SCROLL_HELPER() protected: // this is needed for wxEVT_PAINT processing hack described in // wxScrollHelperEvtHandler::ProcessEvent() void OnPaint(wxPaintEvent& event); private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow) DECLARE_EVENT_TABLE() }; #endif // _WX_SCROLWIN_H_BASE_