/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/combobox.h // Purpose: the universal combobox // Author: Vadim Zeitlin // Modified by: // Created: 30.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// /* A few words about all the classes defined in this file are probably in order: why do we need extra wxComboControl and wxComboPopup classes? This is because a traditional combobox is a combination of a text control (with a button allowing to open the pop down list) with a listbox and wxComboBox class is exactly such control, however we want to also have other combinations - in fact, we want to allow anything at all to be used as pop down list, not just a wxListBox. So we define a base wxComboControl which can use any control as pop down list and wxComboBox deriving from it which implements the standard wxWindows combobox API. wxComboControl needs to be told somehow which control to use and this is done by SetPopupControl(). However, we need something more than just a wxControl in this method as, for example, we need to call SetSelection("initial text value") and wxControl doesn't have such method. So we also need a wxComboPopup which is just a very simple interface which must be implemented by a control to be usable as a popup. We couldn't derive wxComboPopup from wxControl as this would make it impossible to have a class deriving from both wxListBx and from it, so instead it is just a mix-in. */ #ifndef _WX_UNIV_COMBOBOX_H_ #define _WX_UNIV_COMBOBOX_H_ #ifdef __GNUG__ #pragma implementation "univcombobox.h" #endif class WXDLLEXPORT wxComboControl; class WXDLLEXPORT wxListBox; class WXDLLEXPORT wxPopupComboWindow; class WXDLLEXPORT wxTextCtrl; class WXDLLEXPORT wxButton; // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- // all actions of single line text controls are supported // popup/dismiss the choice window #define wxACTION_COMBOBOX_POPUP _T("popup") #define wxACTION_COMBOBOX_DISMISS _T("dismiss") // choose the next/prev/specified (by numArg) item #define wxACTION_COMBOBOX_SELECT_NEXT _T("next") #define wxACTION_COMBOBOX_SELECT_PREV _T("prev") #define wxACTION_COMBOBOX_SELECT _T("select") // ---------------------------------------------------------------------------- // wxComboPopup is the interface which must be implemented by a control to be // used as a popup by wxComboControl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxComboPopup { public: wxComboPopup(wxComboControl *combo) { m_combo = combo; } // we must have an associated control which is subclassed by the combobox virtual wxControl *GetControl() = 0; // called before showing the control to set the initial selection - notice // that the text passed to this method might not correspond to any valid // item (if the user edited it directly), in which case the method should // just return FALSE but not emit any errors virtual bool SetSelection(const wxString& value) = 0; // called immediately after the control is shown virtual void OnShow() = 0; protected: wxComboControl *m_combo; }; // ---------------------------------------------------------------------------- // wxComboControl: a combination of a (single line) text control with a button // opening a popup window which contains the control from which the user can // choose the value directly. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxComboControl : public wxControl { public: // construction wxComboControl() { Init(); } wxComboControl(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxComboBoxNameStr) { Init(); (void)Create(parent, id, value, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxComboBoxNameStr); virtual ~wxComboControl(); // a combo control needs a control for popup window it displays void SetPopupControl(wxComboPopup *popup); wxComboPopup *GetPopupControl() const { return m_popup; } // show/hide popup window void ShowPopup(); void HidePopup(); // return TRUE if the popup is currently shown bool IsPopupShown() const { return m_isPopupShown; } // get the popup window containing the popup control wxPopupComboWindow *GetPopupWindow() const { return m_winPopup; } // get the text control which is part of the combobox wxTextCtrl *GetText() const { return m_text; } // implementation only from now on // ------------------------------- // notifications from wxComboPopup (shouldn't be called by anybody else) // called when the user selects something in the popup: this normally hides // the popup and sets the text to the new value virtual void OnSelect(const wxString& value); // called when the user dismisses the popup virtual void OnDismiss(); // forward these functions to all subcontrols virtual bool Enable(bool enable = TRUE); virtual bool Show(bool show = TRUE); protected: // override the base class virtuals involved into geometry calculations virtual wxSize DoGetBestClientSize() const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); // we have our own input handler and our own actions virtual bool PerformAction(const wxControlAction& action, long numArg = 0l, const wxString& strArg = wxEmptyString); // event handlers void OnKey(wxCommandEvent& event); // common part of all ctors void Init(); private: // the text control and button we show all the time wxTextCtrl *m_text; wxButton *m_btn; // the popup control wxComboPopup *m_popup; // and the popup window containing it wxPopupComboWindow *m_winPopup; // the height of the combobox popup as calculated in Create() wxCoord m_heightPopup; // is the popup window currenty shown? bool m_isPopupShown; DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // wxComboBox: a combination of text control and a listbox // ---------------------------------------------------------------------------- class WXDLLEXPORT wxComboBox : public wxComboControl, public wxComboBoxBase { public: // ctors and such wxComboBox() { Init(); } wxComboBox(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString *choices = (const wxString *) NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxComboBoxNameStr) { Init(); (void)Create(parent, id, value, pos, size, n, choices, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = (const wxString *) NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxComboBoxNameStr); virtual ~wxComboBox(); // the wxUniversal-specific methods // -------------------------------- // implement the combobox interface // wxTextCtrl methods virtual wxString GetValue() const; virtual void SetValue(const wxString& value); virtual void Copy(); virtual void Cut(); virtual void Paste(); virtual void SetInsertionPoint(long pos); virtual void SetInsertionPointEnd(); virtual long GetInsertionPoint() const; virtual long GetLastPosition() const; virtual void Replace(long from, long to, const wxString& value); virtual void Remove(long from, long to); virtual void SetSelection(long from, long to); virtual void SetEditable(bool editable); // wxControlWithItems methods virtual void Clear(); virtual void Delete(int n); virtual int GetCount() const; virtual wxString GetString(int n) const; virtual void SetString(int n, const wxString& s); virtual int FindString(const wxString& s) const; virtual void Select(int n); virtual int GetSelection() const; void SetSelection(int n) { Select(n); } void SetStringSelection(const wxString& s) { } protected: virtual int DoAppend(const wxString& item); virtual void DoSetItemClientData(int n, void* clientData); virtual void* DoGetItemClientData(int n) const; virtual void DoSetItemClientObject(int n, wxClientData* clientData); virtual wxClientData* DoGetItemClientObject(int n) const; // common part of all ctors void Init(); // get the associated listbox wxListBox *GetLBox() const { return m_lbox; } private: // the popup listbox wxListBox *m_lbox; //DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxComboBox) }; // ---------------------------------------------------------------------------- // wxStdComboBoxInputHandler: allows the user to open/close the combo from kbd // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStdComboBoxInputHandler : public wxStdInputHandler { public: wxStdComboBoxInputHandler(wxInputHandler *inphand); virtual bool HandleKey(wxControl *control, const wxKeyEvent& event, bool pressed); }; #endif // _WX_UNIV_COMBOBOX_H_