///////////////////////////////////////////////////////////////////////////// // Name: treebase.h // Purpose: interface of wxTreeItemId // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxTreeItemId An opaque reference to a tree item. @library{wxcore} @category{data} @see wxTreeCtrl, wxTreeItemData, @ref overview_treectrl */ class wxTreeItemId { public: /** Default constructor. A wxTreeItemId is not meant to be constructed explicitly by the user; only those returned by the wxTreeCtrl functions should be used. */ wxTreeItemId(); /** Returns @true if this instance is referencing a valid tree item. */ bool IsOk() const; void* GetID() const; void Unset(); }; bool operator==(const wxTreeItemId& left, const wxTreeItemId& right); bool operator!=(const wxTreeItemId& left, const wxTreeItemId& right); /** @class wxTreeItemData wxTreeItemData is some (arbitrary) user class associated with some item. The main advantage of having this class is that wxTreeItemData objects are destroyed automatically by the tree and, as this class has virtual destructor, it means that the memory and any other resources associated with a tree item will be automatically freed when it is deleted. Note that we don't use wxObject as the base class for wxTreeItemData because the size of this class is critical: in many applications, each tree leaf will have wxTreeItemData associated with it and the number of leaves may be quite big. Also please note that because the objects of this class are deleted by the tree using the operator @c delete, they must always be allocated on the heap using @c new. @library{wxcore} @category{containers} @see wxTreeCtrl */ class wxTreeItemData : public wxClientData { public: /** Default constructor. @beginWxPerlOnly In wxPerl the constructor accepts a scalar as an optional parameter and stores it as client data; use - GetData() to retrieve the value. - SetData(data) to set it. @endWxPerlOnly */ wxTreeItemData(); /** Virtual destructor. */ virtual ~wxTreeItemData(); /** Returns the item associated with this node. */ const wxTreeItemId& GetId() const; /** Sets the item associated with this node. Notice that this function is automatically called by wxTreeCtrl methods associating an object of this class with a tree control item such as wxTreeCtrl::AppendItem(), wxTreeCtrl::InsertItem() and wxTreeCtrl::SetItemData() so there is usually no need to call it yourself. */ void SetId(const wxTreeItemId& id); }; /** Indicates which type to associate an image with a wxTreeCtrl item. @see wxTreeCtrl::GetItemImage(), wxTreeCtrl::SetItemImage() */ enum wxTreeItemIcon { /** To get/set the item image for when the item is @b not selected and @b not expanded. */ wxTreeItemIcon_Normal, /** To get/set the item image for when the item is @b selected and @b not expanded. */ wxTreeItemIcon_Selected, /** To get/set the item image for when the item is @b not selected and @b expanded. */ wxTreeItemIcon_Expanded, /** To get/set the item image for when the item is @b selected and @b expanded. */ wxTreeItemIcon_SelectedExpanded, wxTreeItemIcon_Max }; /// special values for the 'state' parameter of wxTreeCtrl::SetItemState() static const int wxTREE_ITEMSTATE_NONE = -1; // not state (no display state image) static const int wxTREE_ITEMSTATE_NEXT = -2; // cycle to the next state static const int wxTREE_ITEMSTATE_PREV = -3; // cycle to the previous state #define wxTR_NO_BUTTONS 0x0000 // for convenience #define wxTR_HAS_BUTTONS 0x0001 // draw collapsed/expanded btns #define wxTR_NO_LINES 0x0004 // don't draw lines at all #define wxTR_LINES_AT_ROOT 0x0008 // connect top-level nodes #define wxTR_TWIST_BUTTONS 0x0010 // still used by wxTreeListCtrl #define wxTR_SINGLE 0x0000 // for convenience #define wxTR_MULTIPLE 0x0020 // can select multiple items #define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says #define wxTR_EDIT_LABELS 0x0200 // can edit item labels #define wxTR_ROW_LINES 0x0400 // put border around items #define wxTR_HIDE_ROOT 0x0800 // don't display root node #define wxTR_FULL_ROW_HIGHLIGHT 0x2000 // highlight full horz space // make the default control appearance look more native-like depending on the // platform #define wxTR_DEFAULT_STYLE (wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT) // values for the `flags' parameter of wxTreeCtrl::HitTest() which determine // where exactly the specified point is situated: static const int wxTREE_HITTEST_ABOVE = 0x0001; static const int wxTREE_HITTEST_BELOW = 0x0002; static const int wxTREE_HITTEST_NOWHERE = 0x0004; // on the button associated with an item. static const int wxTREE_HITTEST_ONITEMBUTTON = 0x0008; // on the bitmap associated with an item. static const int wxTREE_HITTEST_ONITEMICON = 0x0010; // on the indent associated with an item. static const int wxTREE_HITTEST_ONITEMINDENT = 0x0020; // on the label (string) associated with an item. static const int wxTREE_HITTEST_ONITEMLABEL = 0x0040; // on the right of the label associated with an item. static const int wxTREE_HITTEST_ONITEMRIGHT = 0x0080; // on the label (string) associated with an item. static const int wxTREE_HITTEST_ONITEMSTATEICON = 0x0100; // on the left of the wxTreeCtrl. static const int wxTREE_HITTEST_TOLEFT = 0x0200; // on the right of the wxTreeCtrl. static const int wxTREE_HITTEST_TORIGHT = 0x0400; // on the upper part (first half) of the item. static const int wxTREE_HITTEST_ONITEMUPPERPART = 0x0800; // on the lower part (second half) of the item. static const int wxTREE_HITTEST_ONITEMLOWERPART = 0x1000; // anywhere on the item static const int wxTREE_HITTEST_ONITEM = wxTREE_HITTEST_ONITEMICON | wxTREE_HITTEST_ONITEMLABEL;