///////////////////////////////////////////////////////////////////////////// // Name: wx/dcsvg.h // Purpose: wxSVGFileDC // Author: Chris Elliott // Modified by: // Created: // Copyright: (c) Chris Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCSVG_H_ #define _WX_DCSVG_H_ #if wxUSE_SVG #include "wx/string.h" #include "wx/filename.h" #include "wx/dc.h" #include "wx/scopedptr.h" #define wxSVGVersion wxT("v0101") enum wxSVGShapeRenderingMode { wxSVG_SHAPE_RENDERING_AUTO = 0, wxSVG_SHAPE_RENDERING_OPTIMIZE_SPEED, wxSVG_SHAPE_RENDERING_CRISP_EDGES, wxSVG_SHAPE_RENDERING_GEOMETRIC_PRECISION, wxSVG_SHAPE_RENDERING_OPTIMISE_SPEED = wxSVG_SHAPE_RENDERING_OPTIMIZE_SPEED }; class WXDLLIMPEXP_FWD_BASE wxFileOutputStream; class WXDLLIMPEXP_FWD_CORE wxSVGFileDC; // Base class for bitmap handlers used by wxSVGFileDC, used by the standard // "embed" and "link" handlers below but can also be used to create a custom // handler. class WXDLLIMPEXP_CORE wxSVGBitmapHandler { public: // Write the representation of the given bitmap, appearing at the specified // position, to the provided stream. virtual bool ProcessBitmap(const wxBitmap& bitmap, wxCoord x, wxCoord y, wxOutputStream& stream) const = 0; virtual ~wxSVGBitmapHandler() {} }; // Predefined standard bitmap handler: creates a file, stores the bitmap in // this file and uses the file name in the generated SVG. class WXDLLIMPEXP_CORE wxSVGBitmapFileHandler : public wxSVGBitmapHandler { public: wxSVGBitmapFileHandler() : m_path() { } explicit wxSVGBitmapFileHandler(const wxFileName& path) : m_path(path) { } virtual bool ProcessBitmap(const wxBitmap& bitmap, wxCoord x, wxCoord y, wxOutputStream& stream) const wxOVERRIDE; private: wxFileName m_path; // When set, name will be appended with _image#.png }; // Predefined handler which embeds the bitmap (base64-encoding it) inside the // generated SVG file. class WXDLLIMPEXP_CORE wxSVGBitmapEmbedHandler : public wxSVGBitmapHandler { public: virtual bool ProcessBitmap(const wxBitmap& bitmap, wxCoord x, wxCoord y, wxOutputStream& stream) const wxOVERRIDE; }; class WXDLLIMPEXP_CORE wxSVGFileDCImpl : public wxDCImpl { public: wxSVGFileDCImpl(wxSVGFileDC* owner, const wxString& filename, int width = 320, int height = 240, double dpi = 72.0, const wxString& title = wxString()); virtual ~wxSVGFileDCImpl(); bool IsOk() const wxOVERRIDE { return m_OK; } virtual bool CanDrawBitmap() const wxOVERRIDE { return true; } virtual bool CanGetTextExtent() const wxOVERRIDE { return true; } virtual int GetDepth() const wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::GetDepth Call not implemented")); return -1; } virtual void Clear() wxOVERRIDE; virtual void DestroyClippingRegion() wxOVERRIDE; virtual wxCoord GetCharHeight() const wxOVERRIDE; virtual wxCoord GetCharWidth() const wxOVERRIDE; #if wxUSE_PALETTE virtual void SetPalette(const wxPalette& WXUNUSED(palette)) wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::SetPalette not implemented")); } #endif virtual void SetLogicalFunction(wxRasterOperationMode WXUNUSED(function)) wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::SetLogicalFunction Call not implemented")); } virtual wxRasterOperationMode GetLogicalFunction() const wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::GetLogicalFunction() not implemented")); return wxCOPY; } virtual void SetLogicalOrigin(wxCoord x, wxCoord y) wxOVERRIDE { wxDCImpl::SetLogicalOrigin(x, y); m_graphics_changed = true; } virtual void SetDeviceOrigin(wxCoord x, wxCoord y) wxOVERRIDE { wxDCImpl::SetDeviceOrigin(x, y); m_graphics_changed = true; } virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) wxOVERRIDE { wxDCImpl::SetAxisOrientation(xLeftRight, yBottomUp); m_graphics_changed = true; } virtual void SetBackground(const wxBrush& brush) wxOVERRIDE; virtual void SetBackgroundMode(int mode) wxOVERRIDE; virtual void SetBrush(const wxBrush& brush) wxOVERRIDE; virtual void SetFont(const wxFont& font) wxOVERRIDE; virtual void SetPen(const wxPen& pen) wxOVERRIDE; virtual void* GetHandle() const wxOVERRIDE { return NULL; } void SetBitmapHandler(wxSVGBitmapHandler* handler); void SetShapeRenderingMode(wxSVGShapeRenderingMode renderingMode); private: virtual bool DoGetPixel(wxCoord, wxCoord, wxColour*) const wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::DoGetPixel Call not implemented")); return true; } virtual bool DoBlit(wxCoord, wxCoord, wxCoord, wxCoord, wxDC*, wxCoord, wxCoord, wxRasterOperationMode = wxCOPY, bool = 0, int = -1, int = -1) wxOVERRIDE; virtual void DoCrossHair(wxCoord, wxCoord) wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::CrossHair Call not implemented")); } virtual void DoDrawArc(wxCoord, wxCoord, wxCoord, wxCoord, wxCoord, wxCoord) wxOVERRIDE; virtual void DoDrawBitmap(const wxBitmap&, wxCoord, wxCoord, bool = false) wxOVERRIDE; virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord w, wxCoord h) wxOVERRIDE; virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double sa, double ea) wxOVERRIDE; virtual void DoDrawIcon(const wxIcon&, wxCoord, wxCoord) wxOVERRIDE; virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) wxOVERRIDE; virtual void DoDrawLines(int n, const wxPoint points[], wxCoord xoffset = 0, wxCoord yoffset = 0) wxOVERRIDE; virtual void DoDrawPoint(wxCoord, wxCoord) wxOVERRIDE; virtual void DoDrawPolygon(int n, const wxPoint points[], wxCoord xoffset, wxCoord yoffset, wxPolygonFillMode fillStyle) wxOVERRIDE; virtual void DoDrawPolyPolygon(int n, const int count[], const wxPoint points[], wxCoord xoffset, wxCoord yoffset, wxPolygonFillMode fillStyle) wxOVERRIDE; virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord w, wxCoord h) wxOVERRIDE; virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle) wxOVERRIDE; virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double radius = 20) wxOVERRIDE; virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y) wxOVERRIDE; virtual bool DoFloodFill(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), const wxColour& WXUNUSED(col), wxFloodFillStyle WXUNUSED(style) = wxFLOOD_SURFACE) wxOVERRIDE { wxFAIL_MSG(wxT("wxSVGFILEDC::DoFloodFill Call not implemented")); return false; } virtual void DoGradientFillLinear(const wxRect& rect, const wxColour& initialColour, const wxColour& destColour, wxDirection nDirection = wxEAST) wxOVERRIDE; virtual void DoGradientFillConcentric(const wxRect& rect, const wxColour& initialColour, const wxColour& destColour, const wxPoint& circleCenter) wxOVERRIDE; virtual void DoGetSize(int* x, int*y) const wxOVERRIDE { if ( x ) *x = m_width; if ( y ) *y = m_height; } virtual void DoGetTextExtent(const wxString& string, wxCoord* w, wxCoord* h, wxCoord* descent = NULL, wxCoord* externalLeading = NULL, const wxFont* font = NULL) const wxOVERRIDE; virtual void DoSetDeviceClippingRegion(const wxRegion& region) wxOVERRIDE { DoSetClippingRegion(region.GetBox().x, region.GetBox().y, region.GetBox().width, region.GetBox().height); } virtual void DoSetClippingRegion(int x, int y, int width, int height) wxOVERRIDE; virtual void DoGetSizeMM(int* width, int* height) const wxOVERRIDE; virtual wxSize GetPPI() const wxOVERRIDE; void Init(const wxString& filename, int width, int height, double dpi, const wxString& title); void write(const wxString& s); private: // If m_graphics_changed is true, close the current element and start a // new one for the last pen/brush change. void NewGraphicsIfNeeded(); // Open a new graphics group setting up all the attributes according to // their current values in wxDC. void DoStartNewGraphics(); wxString m_filename; bool m_OK; bool m_graphics_changed; // set by Set{Brush,Pen}() int m_width, m_height; double m_dpi; wxScopedPtr m_outfile; wxScopedPtr m_bmp_handler; // class to handle bitmaps wxSVGShapeRenderingMode m_renderingMode; // The clipping nesting level is incremented by every call to // SetClippingRegion() and reset when DestroyClippingRegion() is called. size_t m_clipNestingLevel; // Unique ID for every clipping graphics group: this is simply always // incremented in each SetClippingRegion() call. size_t m_clipUniqueId; // Unique ID for every gradient. size_t m_gradientUniqueId; wxDECLARE_ABSTRACT_CLASS(wxSVGFileDCImpl); wxDECLARE_NO_COPY_CLASS(wxSVGFileDCImpl); }; class WXDLLIMPEXP_CORE wxSVGFileDC : public wxDC { public: wxSVGFileDC(const wxString& filename, int width = 320, int height = 240, double dpi = 72.0, const wxString& title = wxString()) : wxDC(new wxSVGFileDCImpl(this, filename, width, height, dpi, title)) { } // wxSVGFileDC-specific methods: // Use a custom bitmap handler: takes ownership of the handler. void SetBitmapHandler(wxSVGBitmapHandler* handler); void SetShapeRenderingMode(wxSVGShapeRenderingMode renderingMode); private: wxSVGFileDC() : wxDC(new wxSVGFileDCImpl(this, wxString())) { } wxDECLARE_DYNAMIC_CLASS(wxSVGFileDC); }; #endif // wxUSE_SVG #endif // _WX_DCSVG_H_