///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: // Author: Robert Roebling // Created: 01/02/97 // Id: // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKMENUH__ #define __GTKMENUH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/list.h" #include "wx/window.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxMenuBar; class wxMenuItem; class wxMenu; //----------------------------------------------------------------------------- // const //----------------------------------------------------------------------------- #define ID_SEPARATOR (-1) //----------------------------------------------------------------------------- // wxMenuBar //----------------------------------------------------------------------------- class wxMenuBar: public wxWindow { DECLARE_DYNAMIC_CLASS(wxMenuBar) public: wxMenuBar(); void Append( wxMenu *menu, const wxString &title ); int FindMenuItem( const wxString &menuString, const wxString &itemString ) const; wxMenuItem* FindMenuItemById( int id ) const; void Check( int id, bool check ); bool Checked( int id ) const; void Enable( int id, bool enable ); bool Enabled( int id ) const; inline bool IsEnabled(int Id) const { return Enabled(Id); }; inline bool IsChecked(int Id) const { return Checked(Id); }; int GetMenuCount() const { return m_menus.Number(); } wxMenu *GetMenu(int n) const { return (wxMenu *)m_menus.Nth(n)->Data(); } wxList m_menus; }; //----------------------------------------------------------------------------- // wxMenu //----------------------------------------------------------------------------- class wxMenuItem: public wxObject { DECLARE_DYNAMIC_CLASS(wxMenuItem) public: wxMenuItem(); // accessors // id void SetId(int id) { m_id = id; } int GetId() const { return m_id; } bool IsSeparator() const { return m_id == ID_SEPARATOR; } // the item's text void SetText(const wxString& str); const wxString& GetText() const { return m_text; } // what kind of menu item we are void SetCheckable(bool checkable) { m_isCheckMenu = checkable; } bool IsCheckable() const { return m_isCheckMenu; } void SetSubMenu(wxMenu *menu) { m_subMenu = menu; } wxMenu *GetSubMenu() const { return m_subMenu; } bool IsSubMenu() const { return m_subMenu != NULL; } // state void Enable(bool enable = TRUE) { m_isEnabled = enable; } bool IsEnabled() const { return m_isEnabled; } void Check(bool check = TRUE); bool IsChecked() const; // help string (displayed in the status bar by default) void SetHelpString(const wxString& str) { m_helpStr = str; } private: int m_id; wxString m_text; bool m_isCheckMenu; bool m_isChecked; bool m_isEnabled; wxMenu *m_subMenu; wxString m_helpStr; }; class wxMenu: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenu) public: // construction wxMenu( const wxString &title = "" ); // operations // menu creation void AppendSeparator(); void Append(int id, const wxString &item, const wxString &helpStr = "", bool checkable = FALSE); void Append(int id, const wxString &item, wxMenu *subMenu, const wxString &helpStr = "" ); void Break() {}; // find item by name/id int FindItem( const wxString itemString ) const; wxMenuItem *FindItem(int id) const; // get/set item's state void Enable( int id, bool enable ); bool IsEnabled( int id ) const; void Check( int id, bool check ); bool IsChecked( int id ) const; void SetLabel( int id, const wxString &label ); // accessors wxList& GetItems() { return m_items; } public: void SetInvokingWindow( wxWindow *win ); wxWindow *GetInvokingWindow(); wxString m_title; wxList m_items; wxWindow *m_invokingWindow; }; #endif // __GTKMENUH__