///////////////////////////////////////////////////////////////////////////// // Name: protocol/protocol.h // Purpose: documentation for wxProtocol class // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxProtocol @headerfile protocol.h wx/protocol/protocol.h @library{wxnet} @category{FIXME} @seealso wxSocketBase, wxURL */ class wxProtocol : public wxSocketClient { public: /** Abort the current stream. @returns Returns @true, if successful, else @false. */ bool Abort(); /** Returns the type of the content of the last opened stream. It is a mime-type. */ wxString GetContentType(); /** Returns the last occurred error. @b wxPROTO_NOERR No error. @b wxPROTO_NETERR A generic network error occurred. @b wxPROTO_PROTERR An error occurred during negotiation. @b wxPROTO_CONNERR The client failed to connect the server. @b wxPROTO_INVVAL Invalid value. @b wxPROTO_NOHNDLR . @b wxPROTO_NOFILE The remote file doesn't exist. @b wxPROTO_ABRT Last action aborted. @b wxPROTO_RCNCT An error occurred during reconnection. @b wxPROTO_STREAM Someone tried to send a command during a transfer. */ wxProtocolError GetError(); /** Creates a new input stream on the specified path. You can use all but seek functionality of wxStream. Seek isn't available on all streams. For example, HTTP or FTP streams don't deal with it. Other functions like StreamSize and Tell aren't available for the moment for this sort of stream. You will be notified when the EOF is reached by an error. @returns Returns the initialized stream. You will have to delete it yourself once you don't use it anymore. The destructor closes the network connection. @sa wxInputStream */ wxInputStream * GetInputStream(const wxString& path); /** Tries to reestablish a previous opened connection (close and renegotiate connection). @returns @true, if the connection is established, else @false. */ bool Reconnect(); /** Sets the authentication password. It is mainly useful when FTP is used. */ void SetPassword(const wxString& user); /** Sets the authentication user. It is mainly useful when FTP is used. */ void SetUser(const wxString& user); };