///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/icon.h // Purpose: wxIcon class // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #include "wx/bitmap.h" // Icon class WXDLLIMPEXP_CORE wxIcon : public wxBitmap { public: wxIcon(); // Initialize with XBM data wxIcon(const char bits[], int width, int height); // Initialize with XPM data wxIcon(const char* const* data); #ifdef wxNEEDS_CHARPP wxIcon(char **data); #endif wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE, int desiredWidth = -1, int desiredHeight = -1) { LoadFile(name, type, desiredWidth, desiredHeight); } wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY); } virtual ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType type, int desiredWidth, int desiredHeight); // unhide the base class version virtual bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE) { return LoadFile(name, flags); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); wxDECLARE_DYNAMIC_CLASS(wxIcon); }; #endif // _WX_ICON_H_