\section{\class{wxClientDC}}\label{wxclientdc} A wxClientDC must be constructed if an application wishes to paint on the client area of a window from outside an {\bf OnPaint} event. This should normally be constructed as a temporary stack object; don't store a wxClientDC object. To draw on a window from within {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object. To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object (Windows only). \wxheading{Derived from} \helpref{wxDC}{wxdc} \wxheading{Include files} \wxheading{See also} \helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp \helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxClientDC::wxClientDC} \func{}{wxClientDC}{\param{wxWindow*}{ window}} Constructor. Pass a pointer to the window on which you wish to paint.