///////////////////////////////////////////////////////////////////////////// // Name: fs_mem.h // Purpose: in-memory file system // Author: Vaclav Slavik // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FS_MEM_H_ #define _WX_FS_MEM_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "fs_mem.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_FILESYSTEM #include "wx/filesys.h" class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxImage; //-------------------------------------------------------------------------------- // wxMemoryFSHandler //-------------------------------------------------------------------------------- class WXDLLEXPORT wxMemoryFSHandlerBase : public wxFileSystemHandler { public: wxMemoryFSHandlerBase(); ~wxMemoryFSHandlerBase(); // Add file to list of files stored in memory. Stored data (bitmap, text or // raw data) will be copied into private memory stream and available under // name "memory:" + filename #if wxUSE_IMAGE static void AddFile(const wxString& filename, wxImage& image, long type); #endif // wxUSE_IMAGE static void AddFile(const wxString& filename, const wxString& textdata); static void AddFile(const wxString& filename, const void *binarydata, size_t size); // Remove file from memory FS and free occupied memory static void RemoveFile(const wxString& filename); virtual bool CanOpen(const wxString& location); virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); virtual wxString FindFirst(const wxString& spec, int flags = 0); virtual wxString FindNext(); private: static wxHashTable *m_Hash; static bool CheckHash(const wxString& filename); }; class wxMemoryFSHandler : public wxMemoryFSHandlerBase { public: #if wxUSE_GUI static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type); #endif // wxUSE_GUI }; #endif // wxUSE_FILESYSTEM #endif // _WX_FS_MEM_H_