///////////////////////////////////////////////////////////////////////////// // Name: wx/filename.h // Purpose: wxFileName - encapsulates a file path // Author: Robert Roebling, Vadim Zeitlin // Modified by: // Created: 28.12.00 // RCS-ID: $Id$ // Copyright: (c) 2000 Robert Roebling // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FILENAME_H_ #define _WX_FILENAME_H_ #ifdef __GNUG__ #pragma interface "filename.h" #endif #ifndef WX_PRECOMP #include "wx/string.h" #endif /* TODO: 1. support for drives under Windows 2. more file operations: a) chmod() b) [acm]time() - get and set c) file size d) file permissions with readable accessors for most common bits such as IsReadable() &c e) rename()? 3. SameFileAs() function to compare inodes under Unix */ // ridiculously enough, this will replace DirExists with wxDirExists etc #include "wx/filefn.h" #include "wx/datetime.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // the various values for the path format: this mainly affects the path // separator but also whether or not the path has the drive part (as under // Windows) enum wxPathFormat { wxPATH_NATIVE = 0, // the path format for the current platform wxPATH_UNIX, wxPATH_MAC, wxPATH_DOS, wxPATH_BEOS = wxPATH_UNIX, wxPATH_WIN = wxPATH_DOS, wxPATH_OS2 = wxPATH_DOS }; // the kind of normalization to do with the file name: these values can be // or'd together to perform several operations at once enum wxPathNormalize { wxPATH_NORM_ENV_VARS = 0x0001, // replace env vars with their values wxPATH_NORM_DOTS = 0x0002, // squeeze all .. and . and prepend cwd wxPATH_NORM_TILDE = 0x0004, // Unix only: replace ~ and ~user wxPATH_NORM_CASE = 0x0008, // if case insensitive => tolower wxPATH_NORM_ABSOLUTE = 0x0010, // make the path absolute wxPATH_NORM_LONG = 0x0020, // make the path the long form wxPATH_NORM_ALL = 0x003f }; // ---------------------------------------------------------------------------- // wxFileName: encapsulates a file path // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFileName { public: // constructors and assignment // the usual stuff wxFileName() { } wxFileName( const wxFileName &filepath ) { Assign(filepath); } // from a full filename: if it terminates with a '/', a directory path // is contructed (the name will be empty), otherwise a file name and // extension are extracted from it wxFileName( const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE ) { Assign( fullpath, format ); } // from a directory name and a file name wxFileName(const wxString& path, const wxString& name, wxPathFormat format = wxPATH_NATIVE) { Assign(path, name, format); } // from a directory name, file base name and extension wxFileName(const wxString& path, const wxString& name, const wxString& ext, wxPathFormat format = wxPATH_NATIVE) { Assign(path, name, ext, format); } // assorted assignment operators wxFileName& operator=(const wxFileName& filename) { Assign(filename); return *this; } wxFileName& operator=(const wxString& filename) { Assign(filename); return *this; } // the same for delayed initialization // VZ: wouldn't it be better to call this Create() for consistency with // all GUI classes? Personally, I like Set() more than Assign() too void Assign(const wxFileName& filepath); void Assign(const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE); void Assign(const wxString& path, const wxString& name, wxPathFormat format = wxPATH_NATIVE); void Assign(const wxString& path, const wxString& name, const wxString& ext, wxPathFormat format = wxPATH_NATIVE); void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE) { Assign(dir, _T(""), format); } // reset all components to default, uninitialized state void Clear(); // static pseudo constructors static wxFileName FileName(const wxString& file); static wxFileName DirName(const wxString& dir); // test for existence // is the filename valid at all? bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); } // does the file with this name exists? bool FileExists(); static bool FileExists( const wxString &file ); // does the directory with this name exists? bool DirExists(); static bool DirExists( const wxString &dir ); // Well, get modification time with sec resolution wxDateTime GetModificationTime(); // VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO) // various file/dir operations // retrieve the value of the current working directory void AssignCwd(); static wxString GetCwd(); // change the current working directory bool SetCwd(); static bool SetCwd( const wxString &cwd ); // get the value of user home (Unix only mainly) void AssignHomeDir(); static wxString GetHomeDir(); // get a temp file name starting with thespecified prefix void AssignTempFileName( const wxString &prefix ); // directory creation and removal. // if full is TRUE, will try to make each directory in the path. bool Mkdir( int perm = 0777, bool full = FALSE); static bool Mkdir( const wxString &dir, int perm = 0777, bool full = FALSE ); bool Rmdir(); static bool Rmdir( const wxString &dir ); // operations on the path // normalize the path: with the default flags value, the path will be // made absolute, without any ".." and "." and all environment // variables will be expanded in it // // this may be done using another (than current) value of cwd bool Normalize(wxPathNormalize flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString, wxPathFormat format = wxPATH_NATIVE); // Comparison // uses the current platform settings bool operator==(const wxFileName& filename) { return SameAs(filename); } bool operator==(const wxString& filename) { return *this == wxFileName(filename); } // compares with the rules of this platform bool SameAs(const wxFileName &filepath, wxPathFormat format = wxPATH_NATIVE); // Tests static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE ); bool IsRelative( wxPathFormat format = wxPATH_NATIVE ); bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE ); // get the string of path separators for this format static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE); // is the char a path separator for this format? static bool IsPathSeparator(wxChar ch, wxPathFormat format = wxPATH_NATIVE); // FIXME: what exactly does this do? bool IsWild( wxPathFormat format = wxPATH_NATIVE ); // Dir accessors void AppendDir( const wxString &dir ); void PrependDir( const wxString &dir ); void InsertDir( int before, const wxString &dir ); void RemoveDir( int pos ); size_t GetDirCount() const { return m_dirs.GetCount(); } // Other accessors void SetExt( const wxString &ext ) { m_ext = ext; } wxString GetExt() const { return m_ext; } bool HasExt() const { return !m_ext.IsEmpty(); } void SetName( const wxString &name ) { m_name = name; } wxString GetName() const { return m_name; } bool HasName() const { return !m_name.IsEmpty(); } // full name is the file name + extension (but without the path) void SetFullName(const wxString& fullname); wxString GetFullName() const; const wxArrayString &GetDirs() const { return m_dirs; } // Construct path only - possibly with the trailing separator wxString GetPath( bool add_separator = FALSE, wxPathFormat format = wxPATH_NATIVE ) const; // more readable synonym wxString GetPathWithSep(wxPathFormat format = wxPATH_NATIVE ) const { return GetPath(TRUE /* add separator */, format); } // Construct full path with name and ext wxString GetFullPath( wxPathFormat format = wxPATH_NATIVE ) const; // Return the short form of the path (returns identity on non-Windows platforms) wxString GetShortPath() const; // Return the long form of the path (returns identity on non-Windows platforms) wxString GetLongPath() const; // various helpers // get the canonical path format for this platform static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE ); // split a fullpath into path, (base) name and ext (all of the pointers // can be NULL) static void SplitPath(const wxString& fullpath, wxString *path, wxString *name, wxString *ext, wxPathFormat format = wxPATH_NATIVE); private: // the path components of the file wxArrayString m_dirs; // the file name and extension (empty for directories) wxString m_name, m_ext; }; #endif // _WX_FILENAME_H_