/////////////////////////////////////////////////////////////////////////////// // Name: wx/encinfo.h // Purpose: declares wxNativeEncodingInfo struct // Author: Vadim Zeitlin // Modified by: // Created: 19.09.2003 (extracted from wx/fontenc.h) // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_ENCINFO_H_ #define _WX_ENCINFO_H_ #include "wx/string.h" // ---------------------------------------------------------------------------- // wxNativeEncodingInfo contains all encoding parameters for this platform // ---------------------------------------------------------------------------- // This private structure specifies all the parameters needed to create a font // with the given encoding on this platform. // // Under X, it contains the last 2 elements of the font specifications // (registry and encoding). // // Under Windows, it contains a number which is one of predefined CHARSET_XXX // values. // // Under all platforms it also contains a facename string which should be // used, if not empty, to create fonts in this encoding (this is the only way // to create a font of non-standard encoding (like KOI8) under Windows - the // facename specifies the encoding then) struct WXDLLEXPORT wxNativeEncodingInfo { wxString facename; // may be empty meaning "any" #ifndef __WXPALMOS__ wxFontEncoding encoding; // so that we know what this struct represents #if defined(__WXMSW__) || \ defined(__WXPM__) || \ defined(__WXMAC__) || \ defined(__WXCOCOA__) // FIXME: __WXCOCOA__ wxNativeEncodingInfo() : facename() , encoding(wxFONTENCODING_SYSTEM) , charset(0) /* ANSI_CHARSET */ { } int charset; #elif defined(_WX_X_FONTLIKE) wxString xregistry, xencoding; #elif defined(wxHAS_UTF8_FONTS) // ports using UTF-8 for text don't need encoding information for fonts #elif defined(__WXMGL__) int mglEncoding; #else #error "Unsupported toolkit" #endif #endif // !__WXPALMOS__ // this struct is saved in config by wxFontMapper, so it should know to // serialise itself (implemented in platform-specific code) bool FromString(const wxString& s); wxString ToString() const; }; #endif // _WX_ENCINFO_H_