///////////////////////////////////////////////////////////////////////////// // Name: dcclient.h // Purpose: interface of wxClientDC and wxPaintDC // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxPaintDC @wxheader{dcclient.h} A wxPaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler. This should normally be constructed as a temporary stack object; don't store a wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a wxPaintDC object within it even if you don't actually use it. Using wxPaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear. To draw on a window from outside your EVT_PAINT() handler, construct a wxClientDC object. To draw on the whole window including decorations, construct a wxWindowDC object (Windows only). @library{wxcore} @category{dc} @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC */ class wxPaintDC : public wxWindowDC { public: /** Constructor. Pass a pointer to the window on which you wish to paint. */ wxPaintDC(wxWindow* window); }; /** @class wxClientDC @wxheader{dcclient.h} A wxClientDC must be constructed if an application wishes to paint on the client area of a window from outside an EVT_PAINT() handler. This should normally be constructed as a temporary stack object; don't store a wxClientDC object. To draw on a window from within an EVT_PAINT() handler, construct a wxPaintDC object instead. To draw on the whole window including decorations, construct a wxWindowDC object (Windows only). @library{wxcore} @category{dc} @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC */ class wxClientDC : public wxWindowDC { public: /** Constructor. Pass a pointer to the window on which you wish to paint. */ wxClientDC(wxWindow* window); }; /** @class wxWindowDC @wxheader{dcclient.h} A wxWindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). This should normally be constructed as a temporary stack object; don't store a wxWindowDC object. To draw on a window from inside an EVT_PAINT() handler, construct a wxPaintDC object instead. To draw on the client area of a window from outside an EVT_PAINT() handler, construct a wxClientDC object. @library{wxcore} @category{dc} @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC */ class wxWindowDC : public wxDC { public: /** Constructor. Pass a pointer to the window on which you wish to paint. */ wxWindowDC(wxWindow* window); };