///////////////////////////////////////////////////////////////////////////// // Name: wave.h // Purpose: wxWave class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WAVE_H_ #define _WX_WAVE_H_ #ifdef __GNUG__ #pragma interface "wave.h" #endif #if wxUSE_WAVE #include "wx/object.h" class WXDLLEXPORT wxWave : public wxObject { public: wxWave(); wxWave(const wxString& fileName, bool isResource = FALSE); wxWave(int size, const wxByte* data); ~wxWave(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); // Create from data bool Create(int size, const wxByte* data); bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; bool Play(bool async = TRUE, bool looped = FALSE) const; protected: bool Free(); private: wxByte* m_waveData; int m_waveLength; bool m_isResource; DECLARE_NO_COPY_CLASS(wxWave) }; #endif #endif