///////////////////////////////////////////////////////////////////////////// // Name: dialup.h // Purpose: interface of wxDialUpManager // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxDialUpManager This class encapsulates functions dealing with verifying the connection status of the workstation (connected to the Internet via a direct connection, connected through a modem or not connected at all) and to establish this connection if possible/required (i.e. in the case of the modem). The program may also wish to be notified about the change in the connection status (for example, to perform some action when the user connects to the network the next time or, on the contrary, to stop receiving data from the net when the user hangs up the modem). For this, you need to use one of the event macros described below. This class is different from other wxWidgets classes in that there is at most one instance of this class in the program accessed via Create() and you can't create the objects of this class directly. @beginEventEmissionTable{wxDialUpEvent} @event{EVT_DIALUP_CONNECTED(func)} A connection with the network was established. @event{EVT_DIALUP_DISCONNECTED(func)} The connection with the network was lost. @endEventTable @library{wxcore} @category{net} @see @ref page_samples_dialup, wxDialUpEvent */ class wxDialUpManager { public: /** Destructor. */ virtual ~wxDialUpManager(); /** Cancel dialing the number initiated with Dial() with async parameter equal to @true. @note This won't result in a DISCONNECTED event being sent. @see IsDialing() */ virtual bool CancelDialing() = 0; /** This function should create and return the object of the platform-specific class derived from wxDialUpManager. You should delete the pointer when you are done with it. */ static wxDialUpManager* Create(); /** Dial the given ISP, use @a username and @a password to authenticate. The parameters are only used under Windows currently, for Unix you should use SetConnectCommand() to customize this functions behaviour. If no @a nameOfISP is given, the function will select the default one (proposing the user to choose among all connections defined on this machine) and if no username and/or password are given, the function will try to do without them, but will ask the user if really needed. If @a async parameter is @false, the function waits until the end of dialing and returns @true upon successful completion. If @a async is @true, the function only initiates the connection and returns immediately - the result is reported via events (an event is sent anyhow, but if dialing failed it will be a DISCONNECTED one). */ virtual bool Dial(const wxString& nameOfISP = wxEmptyString, const wxString& username = wxEmptyString, const wxString& password = wxEmptyString, bool async = true) = 0; /** Disable automatic check for connection status change - notice that the @c wxEVT_DIALUP_XXX events won't be sent any more neither. */ virtual void DisableAutoCheckOnlineStatus() = 0; /** Enable automatic checks for the connection status and sending of wxEVT_DIALUP_CONNECTED/wxEVT_DIALUP_DISCONNECTED events. The interval parameter is only for Unix where we do the check manually and specifies how often should we repeat the check (each minute by default). Under Windows, the notification about the change of connection status is sent by the system and so we don't do any polling and this parameter is ignored. @return @false if couldn't set up automatic check for online status. */ virtual bool EnableAutoCheckOnlineStatus(size_t nSeconds = 60) = 0; /** This function is only implemented under Windows. Fills the array with the names of all possible values for the first parameter to Dial() on this machine and returns their number (may be 0). */ virtual size_t GetISPNames(wxArrayString& names) const = 0; /** Hang up the currently active dial up connection. */ virtual bool HangUp() = 0; /** Returns @true if the computer has a permanent network connection (i.e. is on a LAN) and so there is no need to use Dial() function to go online. @note This function tries to guess the result and it is not always guaranteed to be correct, so it is better to ask user for confirmation or give him a possibility to override it. */ virtual bool IsAlwaysOnline() const = 0; /** Returns @true if (async) dialing is in progress. @see Dial() */ virtual bool IsDialing() const = 0; /** Returns @true if the dialup manager was initialized correctly. If this function returns @false, no other functions will work neither, so it is a good idea to call this function and check its result before calling any other wxDialUpManager methods. */ virtual bool IsOk() const = 0; /** Returns @true if the computer is connected to the network: under Windows, this just means that a RAS connection exists, under Unix we check that the "well-known host" (as specified by SetWellKnownHost()) is reachable. */ virtual bool IsOnline() const = 0; /** This method is for Unix only. Sets the commands to start up the network and to hang up again. */ virtual void SetConnectCommand(const wxString& commandDial = "/usr/bin/pon", const wxString& commandHangup = "/usr/bin/poff") = 0; /** Sometimes the built-in logic for determining the online status may fail, so, in general, the user should be allowed to override it. This function allows to forcefully set the online status - whatever our internal algorithm may think about it. @see IsOnline() */ virtual void SetOnlineStatus(bool isOnline = true) = 0; /** This method is for Unix only. Under Unix, the value of well-known host is used to check whether we're connected to the internet. It is unused under Windows, but this function is always safe to call. The default value is @c "www.yahoo.com:80". */ virtual void SetWellKnownHost(const wxString& hostname, int portno = 80) = 0; }; /** @class wxDialUpEvent This is the event class for the dialup events sent by wxDialUpManager. @library{wxcore} @category{events} */ class wxDialUpEvent : public wxEvent { public: /** Constructor is only used by wxDialUpManager. */ wxDialUpEvent(bool isConnected, bool isOwnEvent); /** Is this a @c CONNECTED or @c DISCONNECTED event? In other words, does it notify about transition from offline to online state or vice versa? */ bool IsConnectedEvent() const; /** Does this event come from wxDialUpManager::Dial() or from some extrenal process (i.e. does it result from our own attempt to establish the connection)? */ bool IsOwnEvent() const; };