// -------------------------------------------------------------------------- // Name: sndesd.h // Purpose: // Date: 08/11/1999 // Author: Guilhem Lavaux (C) 1999 // CVSID: $Id$ // License: wxWindows license // -------------------------------------------------------------------------- #ifndef _WX_SNDESD_H #define _WX_SNDESD_H #ifdef __GNUG__ #pragma interface "sndesd.h" #endif #include "wx/defs.h" #include "wx/string.h" #include "wx/mmedia/defs.h" #include "wx/mmedia/sndbase.h" #include "wx/mmedia/sndpcm.h" // // ESD output class // class wxSoundStreamESD : public wxSoundStream { public: wxSoundStreamESD(const wxString& hostname = wxT("localhost")); ~wxSoundStreamESD(); wxSoundStream& Read(void *buffer, wxUint32 len); wxSoundStream& Write(const void *buffer, wxUint32 len); bool SetSoundFormat(const wxSoundFormatBase& format); bool StartProduction(int evt); bool StopProduction(); // You should not call this. void WakeUpEvt(int evt); bool QueueFilled() const { return m_q_filled; } protected: int m_fd_input, m_fd_output; // ESD fds int m_tag_input, m_tag_output; // GLIB tags bool m_esd_stop; // Stream started ? bool m_esd_ok; // ESD detected wxString m_hostname; // ESD host bool m_q_filled; // queue filled private: void DetectBest(wxSoundFormatPcm *pcm); }; #endif