// -------------------------------------------------------------------------- // Name: sndbase.h // Purpose: // Date: 08/11/1999 // Author: Guilhem Lavaux (C) 1999 // CVSID: $Id$ // License: wxWindows license // -------------------------------------------------------------------------- #ifndef _WX_SNDBASE_H #define _WX_SNDBASE_H #ifdef __GNUG__ #pragma interface "sndbase.h" #endif #include "wx/defs.h" #include "wx/mmedia/defs.h" // ------------------------------------------------------------------------ // DEFINITIONS // --------------------- // Sound streaming mode: // - wxSOUND_INPUT: simple recording mode // - wxSOUND_OUTPUT: simple playing mode // - wxSOUND_DUPLEX: full duplex record/play at the same time // --------------------- enum { wxSOUND_INPUT = 1, wxSOUND_OUTPUT = 2, wxSOUND_DUPLEX = wxSOUND_INPUT | wxSOUND_OUTPUT, }; // --------------------- // wxSoundFormatType: it specifies the format family of the sound data // which will be passed to the stream. // --------------------- typedef enum { wxSOUND_NOFORMAT, wxSOUND_PCM, wxSOUND_ULAW, wxSOUND_G72X, wxSOUND_MSADPCM } wxSoundFormatType; // --------------------- // wxSoundError: // - wxSOUND_NOERR: No error occured // - wxSOUND_IOERR: an input/output error occured, it may concern either // a driver or a file // - wxSOUND_INVFRMT: the sound format passed to the function is invalid. // Generally, it means that you passed out of range values // to the codec stream or you don't pass the right sound // format object to the right sound codec stream. // - wxSOUND_INVDEV: Invalid device. Generally, it means that the sound stream // didn't manage to open the device driver due to an invalid// parameter or to the fact that sound is not supported on // this computer. // - wxSOUND_NOEXACT: No exact matching sound codec has been found for // this sound format. It means that the sound driver didn't // manage to setup the sound card with the specified // values. // - wxSOUND_NOCODEC: No matching codec has been found. Generally, it // may happen when you call // wxSoundRouterStream::SetSoundFormat(). // - wxSOUND_MEMERR: Not enough memory. // - wxSOUND_NOTSTARTED: You did not start the production using // StartProduction() // --------------------- typedef enum { wxSOUND_NOERROR, wxSOUND_IOERROR, wxSOUND_INVFRMT, wxSOUND_INVDEV, wxSOUND_NOEXACT, wxSOUND_INVSTRM, wxSOUND_NOCODEC, wxSOUND_MEMERROR, wxSOUND_NOTSTARTED } wxSoundError; class WXDLLIMPEXP_MMEDIA wxSoundStream; // --------------------- // wxSoundCallback(stream, evt, cdata): C callback for sound event. // - stream: current wxSoundStream // - evt: the sound event which has occured, it may be wxSOUND_INPUT, // wxSOUND_OUTPUT or wxSOUND_DUPLEX // - cdata: User callback data // --------------------- typedef void (*wxSoundCallback)(wxSoundStream *stream, int evt, void *cdata); // // Base class for sound format specification // class WXDLLIMPEXP_MMEDIA wxSoundFormatBase { public: wxSoundFormatBase(); virtual ~wxSoundFormatBase(); // It returns a "standard" format type. virtual wxSoundFormatType GetType() const { return wxSOUND_NOFORMAT; } // It clones the current format. virtual wxSoundFormatBase *Clone() const; virtual wxUint32 GetTimeFromBytes(wxUint32 bytes) const = 0; virtual wxUint32 GetBytesFromTime(wxUint32 time) const = 0; virtual bool operator !=(const wxSoundFormatBase& frmt2) const; }; // // Base class for sound streams // class WXDLLIMPEXP_MMEDIA wxSoundStream { public: wxSoundStream(); virtual ~wxSoundStream(); // Reads "len" bytes from the sound stream. virtual wxSoundStream& Read(void *buffer, wxUint32 len) = 0; // Writes "len" byte to the sound stream. virtual wxSoundStream& Write(const void *buffer, wxUint32 len) = 0; // Returns the best size for IO calls virtual wxUint32 GetBestSize() const { return 1024; } // SetSoundFormat returns true when the format can be handled. virtual bool SetSoundFormat(const wxSoundFormatBase& format); // GetSoundFormat returns the current sound format. wxSoundFormatBase& GetSoundFormat() const { return *m_sndformat; } // Register a callback for a specified async event. void SetCallback(int evt, wxSoundCallback cbk, void *cdata); // Starts the async notifier. After this call, the stream begins either // recording or playing or the two at the same time. virtual bool StartProduction(int evt) = 0; // Stops the async notifier. virtual bool StopProduction() = 0; // Sets the event handler: if it is non-null, all events are routed to it. void SetEventHandler(wxSoundStream *handler) { m_handler = handler; } wxSoundError GetError() const { return m_snderror; } wxUint32 GetLastAccess() const { return m_lastcount; } // This is only useful for device (I think). virtual bool QueueFilled() const { return true; } protected: // Current sound format wxSoundFormatBase *m_sndformat; // Last error wxSoundError m_snderror; // Last access wxUint32 m_lastcount; // Event handler wxSoundStream *m_handler; wxSoundCallback m_callback[2]; void *m_cdata[2]; protected: // Handles event virtual void OnSoundEvent(int evt); }; #endif