///////////////////////////////////////////////////////////////////////////// // Name: chartype.h // Purpose: interface of global functions // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @addtogroup group_funcmacro_string */ //@{ /** This macro can be used with character and string literals (in other words, @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode builds of wxWidgets. This macro simply returns the value passed to it without changes in ASCII build. In fact, its definition is: @code #ifdef UNICODE # define wxT(x) L##x #else // !Unicode # define wxT(x) x #endif @endcode Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your program sources (it was previously required if you wanted to support Unicode). @see @ref overview_unicode, wxS() @header{wx/chartype.h} */ #define wxT(string) /** Compatibility macro which expands to wxT() in wxWidgets 2 only. This macro can be used in the code which needs to compile with both wxWidgets 2 and 3 versions in places where v2 API requires a Unicode string (in Unicode build) and v3 API only accepts a standard narrow string as in e.g. wxCmdLineEntryDesc structure objects initializers. Example of use: @code const wxCmdLineEntryDesc cmdLineDesc[] = { { wxCMD_LINE_SWITCH, wxT_2("q"), wxT_2("quiet"), wxT_2("Don't output verbose messages") }, wxCMD_LINE_DESC_END }; @endcode Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, with @c wxT instead of it, it wouldn't compile with wxWidgets 3. @see wxT() @header{wx/chartype.h} */ /** wxS is macro which can be used with character and string literals (in other words, @c 'x' or @c "foo") to either convert them to wide characters or wide strings in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based (UTF-8) builds. Basically this macro produces characters or strings of type wxStringCharType. The use of this macro is optional as the translation will always be done at run-time even if there is a mismatch between the kind of the literal used and the string or character type used in the current build. However using it can be beneficial in performance-sensitive code to do the conversion at compile-time instead. @see @ref overview_unicode, wxT() @header{wx/chartype.h} */ #define wxS(string) /** This macro is exactly the same as wxT() and is defined in wxWidgets simply because it may be more intuitive for Windows programmers as the standard Win32 headers also define it (as well as yet another name for the same macro which is _TEXT()). Don't confuse this macro with _()! Note that since wxWidgets 2.9.0 the use of _T() is discouraged just like for wxT() and also that this macro may conflict with identifiers defined in standard headers of some compilers (such as Sun CC) so its use should really be avoided. @header{wx/chartype.h} */ #define _T(string) /** wxChar is defined to be - @c char when wxUSE_UNICODE==0 - @c wchar_t when wxUSE_UNICODE==1 (the default). */ typedef wxUSE_UNICODE_dependent wxChar; /** wxSChar is defined to be - signed char when wxUSE_UNICODE==0 - @c wchar_t when wxUSE_UNICODE==1 (the default). */ typedef wxUSE_UNICODE_dependent wxSChar; /** wxUChar is defined to be - unsigned char when wxUSE_UNICODE==0 - @c wchar_t when wxUSE_UNICODE==1 (the default). */ typedef wxUSE_UNICODE_dependent wxUChar; /** wxStringCharType is defined to be: - @c char when wxUSE_UNICODE==0 - @c char when wxUSE_UNICODE_WCHAR==0 and wxUSE_UNICODE==1 - @c wchar_t when wxUSE_UNICODE_WCHAR==1 and wxUSE_UNICODE==1 The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on Windows while it's defined to @c 0 when building on Unix, Linux or OS X. (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of @c wxUSE_UNICODE_WCHAR.) Note that wxStringCharType (as the name says) is the type used by wxString for internal storage of the characters. */ typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType; //@}