///////////////////////////////////////////////////////////////////////////// // Name: module.h // Purpose: interface of wxModule // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxModule The module system is a very simple mechanism to allow applications (and parts of wxWidgets itself) to define initialization and cleanup functions that are automatically called on wxWidgets startup and exit. To define a new kind of module, derive a class from wxModule, override the wxModule::OnInit and wxModule::OnExit functions, and add the DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to header and implementation files (which can be the same file). On initialization, wxWidgets will find all classes derived from wxModule, create an instance of each, and call each wxModule::OnInit function. On exit, wxWidgets will call the wxModule::OnExit function for each module instance. Note that your module class does not have to be in a header file. For example: @code // A module to allow DDE initialization/cleanup // without calling these functions from app.cpp or from // the user's application. class wxDDEModule: public wxModule { public: wxDDEModule() { } virtual bool OnInit() { wxDDEInitialize(); return true; }; virtual void OnExit() { wxDDECleanUp(); }; private: DECLARE_DYNAMIC_CLASS(wxDDEModule) }; IMPLEMENT_DYNAMIC_CLASS(wxDDEModule, wxModule) // Another module which uses DDE in its OnInit() class MyModule: public wxModule { public: MyModule() { AddDependency(CLASSINFO(wxDDEModule)); } virtual bool OnInit() { ... code using DDE ... } virtual void OnExit() { ... } private: DECLARE_DYNAMIC_CLASS(MyModule) }; IMPLEMENT_DYNAMIC_CLASS(MyModule, wxModule) // Another module which uses DDE in its OnInit() // but uses a named dependency class MyModule2: public wxModule { public: MyModule2() { AddDependency("wxDDEModule"); } virtual bool OnInit() { ... code using DDE ... } virtual void OnExit() { ... } private: DECLARE_DYNAMIC_CLASS(MyModule2) }; IMPLEMENT_DYNAMIC_CLASS(MyModule2, wxModule) @endcode @library{wxbase} @category{misc} */ class wxModule : public wxObject { public: /** Constructs a wxModule object. */ wxModule(); /** Destructor. */ virtual ~wxModule(); /** Call this function from the constructor of the derived class. @a dep must be the CLASSINFO() of a wxModule-derived class and the corresponding module will be loaded before and unloaded after this module. @param dep The class information object for the dependent module. */ void AddDependency(wxClassInfo* dep); /** Call this function from the constructor of the derived class. This overload allows a dependency to be added by name without access to the class info. This is useful when a module is declared entirely in a source file and there is no header for the declaration of the module needed by CLASSINFO(), however errors are not detected until run-time, instead of compile-time, then. Note that circular dependencies are detected and result in a fatal error. @param classname The class name of the dependent module. */ void AddDependency(const char* classname); /** Provide this function with appropriate cleanup for your module. */ virtual void OnExit() = 0; /** Provide this function with appropriate initialization for your module. If the function returns @false, wxWidgets will exit immediately. */ virtual bool OnInit() = 0; };