%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Name: animation.tex %% Purpose: wxAnimation documentation %% Author: Francesco Montorsi %% Created: 24-9-2006 %% RCS-ID: $Id$ %% Copyright: (c) 2006 Francesco Montorsi %% License: wxWindows license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{\class{wxAnimation}}\label{wxanimation} This class encapsulates the concept of a platform-dependent animation. An animation is a sequence of frames of the same size. Sound is not supported by wxAnimation. \wxheading{Derived from} \helpref{wxGDIObject}{wxgdiobject}\\ \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{Predefined objects} Objects: {\bf wxNullAnimation} \wxheading{See also} \helpref{wxAnimationCtrl}{wxanimationctrl} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxAnimation::wxAnimation}\label{wxanimationctor} \func{}{wxAnimation}{\void} Default constructor. \func{}{wxAnimation}{\param{const wxAnimation\& }{anim}} Copy constructor, uses \helpref{reference counting}{trefcount}. \func{}{wxAnimation}{\param{const wxString\& }{name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}} Loads an animation from a file. \docparam{name}{The name of the file to load.} \docparam{type}{See \helpref{LoadFile}{wxanimationloadfile} for more info.} \membersection{wxAnimation::\destruct{wxAnimation}}\label{wxanimationdtor} \func{}{\destruct{wxAnimation}}{\void} Destructor. See \helpref{reference-counted object destruction}{refcountdestruct} for more info. \membersection{wxAnimation::GetDelay}\label{wxanimationgetdelay} \constfunc{int}{GetDelay}{\param{unsigned int }{i}} Returns the delay for the i-th frame in milliseconds. If {\tt -1} is returned the frame is to be displayed forever. \membersection{wxAnimation::GetFrameCount}\label{wxanimationgetframecount} \constfunc{unsigned int}{GetFrameCount}{\void} Returns the number of frames for this animation. \membersection{wxAnimation::GetFrame}\label{wxanimationgetframe} \constfunc{wxImage}{GetFrame}{\param{unsigned int }{i}} Returns the i-th frame as a \helpref{wxImage}{wximage}. \membersection{wxAnimation::GetSize}\label{wxanimationgetsize} \constfunc{wxSize}{GetSize}{\void} Returns the size of the animation. \membersection{wxAnimation::IsOk}\label{wxanimationisok} \constfunc{bool}{IsOk}{\void} Returns \true if animation data is present. \membersection{wxAnimation::Load}\label{wxanimationload} \func{bool}{Load}{\param{wxInputStream\&}{ stream}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}} Loads an animation from the given stream. \wxheading{Parameters} \docparam{stream}{The stream to use to load the animation.} \docparam{type}{One of the following values: \twocolwidtha{5cm} \begin{twocollist} \twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.} \twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.} \twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.} \end{twocollist} } \wxheading{Return value} \true if the operation succeeded, \false otherwise. \membersection{wxAnimation::LoadFile}\label{wxanimationloadfile} \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}} Loads an animation from a file. \wxheading{Parameters} \docparam{name}{A filename.} \docparam{type}{One of the following values: \twocolwidtha{5cm} \begin{twocollist} \twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.} \twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.} \twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.} \end{twocollist} } \wxheading{Return value} \true if the operation succeeded, \false otherwise. \membersection{wxAnimation::operator $=$}\label{wxanimationassignment} \func{wxAnimation\&}{operator $=$}{\param{const wxAnimation\& }{brush}} Assignment operator, using \helpref{reference counting}{trefcount}.