///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/region.h // Purpose: wxRegion class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) 1997-2002 wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_ #define _WX_REGION_H_ #include "wx/gdiobj.h" #include "wx/gdicmn.h" class WXDLLEXPORT wxRect; class WXDLLEXPORT wxPoint; enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; class WXDLLEXPORT wxRegion : public wxGDIObject { public: wxRegion(); wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(WXHRGN hRegion); // Hangs on to this region wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); wxRegion( const wxBitmap& bmp) { Union(bmp); } wxRegion( const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } virtual ~wxRegion(); // Modify region // ------------- // Clear current region void Clear(); // Move the region bool Offset(wxCoord x, wxCoord y); // Union rectangle or region with this. bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); } bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); } bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); } // Intersect rectangle or region with this. bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); } bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); } bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); } // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); } bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); } bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); } // XOR: the union of two combined regions except for any overlapping areas. bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); } bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); } bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); } // Information on region // --------------------- // Outer bounds of region void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; wxRect GetBox() const ; // Is region empty? bool Empty() const; inline bool IsEmpty() const { return Empty(); } // Tests // Does the region contain the point (x,y)? wxRegionContain Contains(wxCoord x, wxCoord y) const; // Does the region contain the point pt? wxRegionContain Contains(const wxPoint& pt) const; // Does the region contain the rectangle (x, y, w, h)? wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine // with this region. First version takes transparency from bitmap's mask, // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. // NOTE: implemented in common/rgncmn.cpp bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0); // Internal bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op); bool Combine(const wxRegion& region, wxRegionOp op); bool Combine(const wxRect& rect, wxRegionOp op); // Get internal region handle WXHRGN GetHRGN() const; protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; friend class WXDLLEXPORT wxRegionIterator; DECLARE_DYNAMIC_CLASS(wxRegion) }; class WXDLLEXPORT wxRegionIterator : public wxObject { public: wxRegionIterator() { Init(); } wxRegionIterator(const wxRegion& region); wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; } wxRegionIterator& operator=(const wxRegionIterator& ri); virtual ~wxRegionIterator(); void Reset() { m_current = 0; } void Reset(const wxRegion& region); bool HaveRects() const { return (m_current < m_numRects); } #ifndef __SALFORDC__ operator bool () const { return HaveRects(); } #endif wxRegionIterator& operator++(); wxRegionIterator operator++(int); wxCoord GetX() const; wxCoord GetY() const; wxCoord GetW() const; wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const; wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const { return wxRect(GetX(), GetY(), GetW(), GetH()); } private: // common part of all ctors void Init(); long m_current; long m_numRects; wxRegion m_region; wxRect* m_rects; DECLARE_DYNAMIC_CLASS(wxRegionIterator) }; #endif // _WX_REGION_H_