///////////////////////////////////////////////////////////////////////////// // Name: wx/palmos/glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Palm OS // Author: William Osborne - minimal working wxPalmOS port // Modified by: // Created: 10/13/04 // RCS-ID: $Id$ // Copyright: (c) William Osborne // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/palette.h" #include "wx/scrolwin.h" #include "wx/msw/wrapwin.h" #include class WXDLLIMPEXP_FWD_GL wxGLCanvas; /* forward reference */ class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); wxGLContext( bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(); void SetColour(const wxString& colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline WXHDC GetHDC() const { return m_hDC; } inline HGLRC GetGLRC() const { return m_glContext; } public: HGLRC m_glContext; WXHDC m_hDC; wxWindow* m_window; }; class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLContext *shared = NULL, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLCanvas *shared = NULL, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); virtual ~wxGLCanvas(); // Replaces wxWindow::Create functionality, since // we need to use a different window class bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name); void SetCurrent(); #ifdef __WXUNIVERSAL__ virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }; #endif void SetColour(const wxChar *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); void OnQueryNewPalette(wxQueryNewPaletteEvent& event); void OnPaletteChanged(wxPaletteChangedEvent& event); inline wxGLContext* GetContext() const { return m_glContext; } inline WXHDC GetHDC() const { return m_hDC; } void SetupPixelFormat(int *attribList = NULL); void SetupPalette(const wxPalette& palette); protected: WXHDC m_hDC; DECLARE_EVENT_TABLE() }; #endif // _WX_GLCANVAS_H_