Add the source files of the generic dialogs to the project,
similar as is done in the bakefile.
See previous commits 573e887a4c and
6415bd553f, which partially reverted it,
for the full story.
Include both <algorithm>, to get std::swap() declaration when using
C++98, and <utility>, to do the same thing when using C++11.
This is not pretty but simpler than using preprocessor tests (which
would need to take MSVS into account in a special way) and virtually
guaranteed not to break anything.
Closes#18220.
Complete support for fractional point sizes and font weights other than
light/bold.
Also harmonize wxFont API and implementation among all ports (fixing
compilation of those of them that were broken by recent changes).
See https://github.com/wxWidgets/wxWidgets/pull/919
Window initial/minimum/maximum sizes are now treated as logical pixels.
Furthermore, many margins and paddings are now converted using
wxWindow::FromDIP() to allow their growth in accord with screen DPI.
This places buttons on toolbars more apart on high DPI screens providing
space for easier touch operations.
Closes https://github.com/wxWidgets/wxWidgets/pull/933
Use wxVector<wxListLineData*> instead of WX_DECLARE_OBJARRAY().
This modernizes the code and allows to get rid of the static variables
previously used for sorting as now we can use std::sort().
Closes https://github.com/wxWidgets/wxWidgets/pull/924
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
Check that calling SetFractionalPointSize() and SetNumericWeight() at
the very least results in the expected return values from
GetFractionalPointSize() and GetNumericWeight().
Also stop scaling the font size by DPI manually, we don't need to do it
if we use points instead of pixels. This, in turn, made it unnecessary
to pass ID2D1Factory parameter to wxD2DFontData ctor.
Implement the new {Get,Set}{FractionalPointSize,NumericWeight} methods.
Also change wxLoadQueryFont() to use wxNativeFontInfo methods as a side
effect, to reduce code duplication and reuse the existing support for
numeric weights and fractional point sizes in wxNativeFontInfo.
There is no chance of wxGraphicsContext ever being supported in this
legacy port, but at least disable it automatically instead of requiring
to specify --disable-graphics-ctx on the command line.
Replace AccountForCompatValues() with InfoFromLegacyParams() which
directly constructs wxFontInfo from the old-style parameters, applying
all the compatibility hacks internally.
There are no real changes in this commit, just simplify the code further
and make wxFontInfo more central.
This actually implements support for the fractional font sizes, as
previously the fractional part was lost when passing by the legacy
Create() taking only integer size.
Live changes don't work correctly in all ports, notably wxQt, which
doesn't seem to generate the events correctly for wxSpinCtrl, so add a
button to apply the changes.
This could be seen as a better UI anyhow.
Support the entire [0, 99] range used by Qt instead of just some
selected values while still mapping all the predefined symbols to their
corresponding wx equivalents.
It might be better to just remove it completely as legacy code is
unlikely to be built with wxQt, but for now at least deprecate it to
make this consistent with the other ports.