Commit Graph

63369 Commits

Author SHA1 Message Date
Vadim Zeitlin
e82cdf4a1e Merge branch 'travis-gtk3'
Test wxGTK3 on Travis too.
2017-11-22 12:57:24 +01:00
Paul Cornett
135e3875e2 Hide wxSpinButton's underlying GtkEntry using CSS on GTK+ >= 3.20 2017-11-21 22:05:08 -08:00
Vadim Zeitlin
2ee40f8a60 Add a build using GTK+ 3 to Travis
We need to test both wxGTK2 and wxGTK3 builds.
2017-11-22 02:33:53 +01:00
Vadim Zeitlin
38e441bdd8 Don't install libcppunit-dev under Travis CI any more
It is not needed since the switch to Catch for unit tests.
2017-11-22 02:31:47 +01:00
Vadim Zeitlin
f7d9098f1f Fix building wxVector unit tests in STL build without C++11
There is no shrink_to_fit() in wxVector in this case.

Arguably, we shouldn't be building wxVector unit tests in STL build at
all as there is no point in testing the standard class, but OTOH it
could be useful for checking that the tests themselves are correct, so
keep them for now.
2017-11-21 14:44:06 +01:00
Vadim Zeitlin
4ccda3959e Show more information for wxImage::Scale() unit test failures
Output the maximal difference between the differing images pixels to
show just how far are they from each other, exactly. And show the image
file name as well, for convenience.

Also run all checks instead of stopping after the first failing one.
2017-11-21 14:27:29 +01:00
Vadim Zeitlin
c3dee8b0bc Merge branch 'vector-enhancements'
Make wxVector<> more compatible with std::vector<>.
2017-11-21 13:50:26 +01:00
Lauri Nurmi
f2a5fd303b Declare wxInvalidSize also in wx/dir.h
wxInvalidSize is a documented return value for wxDir::GetTotalSize(),
yet it was not available by including just wx/dir.h as it was declared
in wx/filename.h only.

Fix this by declaring it in wx/dir.h too.

Closes https://github.com/wxWidgets/wxWidgets/pull/609
2017-11-21 13:49:21 +01:00
Artur Wieczorek
1033a1636d Process HDN_ITEMCHANGING notifications only when column is being resized
When column resizing is finished, after HDN_ENDTRACK notification there is
also sent one (and last) HDN_ITEMCHANGING notification. We have to skip it
to prevent from sending EVT_HEADER_RESIZING after EVT_HEADER_END_RESIZE
because EVT_HEADER_END_RESIZE should be really the last one event
in the sequence of resizing events (like it's assumed in wxGrid).

Closes #16390.
2017-11-20 21:57:05 +01:00
Vadim Zeitlin
8f9c4470d7 Merge branch 'arrays-alloc-optimise'
Reduce the number of memory allocations in wxArrayString and wxVector.
2017-11-19 23:13:43 +01:00
Vadim Zeitlin
7ba4832c0f Merge branch 'sound-async-unix'
Minor fixes to Unix wxSound implementation, including async API and OSS
backend tweaks.
2017-11-19 22:59:14 +01:00
Vadim Zeitlin
3590273503 Document that osspd requirement for using OSS under Linux
Without SDL, wxSound doesn't work out of the box on most (all?)
contemporary Linux systems, so at least document this.

See #14899.
2017-11-19 22:51:51 +01:00
Vadim Zeitlin
2558c91ae8 Don't fail to okay all mono WAVs in OSS wxSound backend
Ever since the changes of 544c4a3bde
(almost 14 years ago), playing mono WAVs with wxSound completely failed
if setting the sound device to mono using SNDCTL_DSP_STEREO ioctl
failed. This doesn't look like a wise thing to do, so don't consider
this as a fatal failure, but just play mono as stereo (and even possibly
stereo as mono) instead.

This fixes the sound sample being broken out of the box on many (all?)
Linux systems.
2017-11-19 22:44:57 +01:00
Vadim Zeitlin
d788588cfc Use wxMutexLocker instead of manual Lock/Unlock() calls
This is safer and also makes the code simpler and shorter.
2017-11-19 22:37:36 +01:00
Vadim Zeitlin
6c1a557a0f Lock and unlock mutex in both wxSound threads using it
The code was completely broken as it locked the mutex in only one thread
and then tried to unlock it in another one, which made no sense, didn't
protect against anything and resulted in errors and assert failures.

Fix this by locking and unlocking the mutex in both threads before
accessing shared data or playing sound.

Closes #17990.
2017-11-19 22:37:36 +01:00
Vadim Zeitlin
6ebc56939f Acquire mutex before modifying variable in wxSoundSyncOnlyAdaptor
The mutex must be locked to avoid data races with the thread actually
playing the sound.
2017-11-19 22:37:36 +01:00
Vadim Zeitlin
f7e5fb61b1 Remove unused wxSoundSyncOnlyAdaptor::m_playing variable
It seems to have been replaced by wxSoundPlaybackStatus::m_playing a
long time ago but was still kept, resulting in confusion and always
returning false from IsPlaying() as it tested a wrong variable.

Fix this by removing this one completely and always using the other one
everywhere.
2017-11-19 22:37:36 +01:00
Vadim Zeitlin
53443b5370 Add wxVector::shrink_to_fit() for C++11 compatibility
Also use this for wxArray::Shrink() implementation as it's more
efficient than the old swap-based implementation which requires an extra
memory allocation instead of really shrinking the existing one.
2017-11-19 22:09:37 +01:00
Vadim Zeitlin
9e714fdb5e Fix wxVector::assign() for integer parameters
Using assign() with int (in fact, any integral type) should select the
(size_type count, const T& value) overload, but didn't, which was
incompatible with std::vector<>.

Fix this by adding the same tag-dispatching technique as used by the
real std::vector<> implementations themselves, except that we dispatch
on integer types because we can't be totally certain that
std::iterator_traits<> are specialized for whatever iterator-like object
could be used with wxVector.
2017-11-19 22:08:54 +01:00
Vadim Zeitlin
8246c922af Add wxVector::insert() overload taking count of items to insert
Generalize the existing insert() to be more compatible with std::vector.
2017-11-19 22:08:54 +01:00
Vadim Zeitlin
25a7c70631 Implement wxVector::reverse_iterator::operator-()
Make wxVector reverse iterators (and const versions of them) more
compatible with the std::vector ones.
2017-11-19 22:08:54 +01:00
Vadim Zeitlin
5669e8dbe9 Add wxVector::operator==() and !=()
Make this class more consistent with std::vector<>.
2017-11-19 22:08:54 +01:00
Vadim Zeitlin
abce2a9428 Use the same growth strategy in wxArrayString as in wxVector
Remove maximal reallocation size in wxArrayString too, as it was done
for wxVector a commit ago, and increase its size by 100% and not 50%
when it needs to grow.

There is no real reason to use different growth strategies in the two
classes and wxVector one seems to be better.
2017-11-19 22:02:26 +01:00
Vadim Zeitlin
d3132b114c Optimize memory allocation in wxArrayString ctors
Call assign() instead of Add() in a loop: this is not only shorter, but
also ensures that reserve() is called before starting the loop and all
the required memory is allocated at once.
2017-11-19 21:59:02 +01:00
Vadim Zeitlin
876090aeea Remove maximal reallocation size in wxVector
This dramatically pessimizes performance for large vector sizes and
doesn't actually save that much memory because all intermediate
allocations are still being used by the process, so follow stdlibc++
example and just double the allocated buffer size without limit.
2017-11-19 21:56:24 +01:00
Vadim Zeitlin
aef4edb969 Merge branch 'progress-dialog-fixes'
Make native MSW wxProgressDialog much more usable and some minor
improvements to the generic version.
2017-11-17 18:00:16 +01:00
Vadim Zeitlin
ca0557a6eb Merge branch 'release-scripts' 2017-11-17 17:56:41 +01:00
Vadim Zeitlin
dc751d3f33 Add a hint about making wxProgressDialog initially wide enough
Using unbreakable spaces to achieve this looks like a hack, but seems to
be the only thing working well in practice.
2017-11-16 23:52:36 +01:00
Vadim Zeitlin
d4d3222466 Split initial wxProgressDialog message consistently with updates
Native wxMSW dialog split the provided message into the title and body
in Update(), but didn't do it for the initial message specified when
constructing the dialog, resulting in weird jumps, due to the font size
change between the body and title dialog elements, if the updated
message differed just slightly from the initial one.

Fix this and refactor the code to reuse the same function for doing this
splitting in both places.
2017-11-16 23:52:33 +01:00
Vadim Zeitlin
602e2e6abb Avoid fitting wxProgressDialog to its contents on first update
Use TDM_UPDATE_ELEMENT_TEXT even for the initial update as this allows
to specify the message of roughly comparable (or greater) length than
the messages that will be subsequently used while the dialog is shown
and avoid size changes later, which is much more natural than having to
do it for the first call to Update().
2017-11-16 23:52:30 +01:00
Vadim Zeitlin
83b9fa3119 Get rid of unnecessary wxCriticalSectionLocker use
No real changes, just don't lock a critical section for a short time
only to lock it again almost immediately after unlocking -- just combine
both blocks for which it is locked into one, there is no reason to
release it for TASKDIALOGCONFIG and wxMSWTaskDialogConfig initialization
which are both trivial operations not involving any callbacks.
2017-11-16 23:52:27 +01:00
Vadim Zeitlin
3d98129b51 Further improve wxProgressDialog resizing behaviour documentation
Unfortunately it doesn't seem possible to prevent the native MSW dialog
from changing its size in both upper and lower direction vertically, so
at least mention this in the documentation and mention a possible
workaround of manually adjusting the text to always have the same number
of lines.
2017-11-16 23:52:25 +01:00
Arrigo Marchiori
23b7973c24 Mention possible problem with wxProgressDialog created in OnInit()
Such dialogs must be destroyed before the main event loop starts running
to avoid problems with the temporary event loop created by the dialog
internally.

See #17983.
2017-11-16 23:52:22 +01:00
Vadim Zeitlin
a4530c3c73 Exclude unnecessary files in the submodules from release archives
Cut down on release archives size, somewhat, by excluding third party
libraries that we're never going to use.

The exception is libtiff which references all its files in its configure
that we do run and it's probably not worth to bother with paring it down
if this means maintaining changes to configure.
2017-11-16 23:37:36 +01:00
Vadim Zeitlin
34e6c7cccc Silence "make allmo" during release archives build
The commands used and their output are not important and there are many
of them, don't display them.
2017-11-16 23:37:24 +01:00
Vadim Zeitlin
7fd25de661 Update release script to include submodules in the archives
Use "git submodule foreach" to run "git archive" in all of the
submodules as well.

Also document the requirement to have GNU tar which is needed to be able
to successfully extract several concatenated tar archives.
2017-11-16 23:37:24 +01:00
Vadim Zeitlin
6471933857 Fix getting SHA-1 sums in the post-release script
sha1sum doesn't return just the SHA-1, unlike "git hash-object", so get
only the part of its output we need here.
2017-11-16 23:36:35 +01:00
Vadim Zeitlin
12957a3696 Add "Changes since 3.1.0" section to the README
Separate it from the "Changes since 3.0" version which combines both the
most important changes in this one and the changes from 3.1.0 itself.
2017-11-16 21:47:56 +01:00
Vadim Zeitlin
a80210f0d7 Allow running pre/post-release scripts from any directory
Don't assume they're run from the directory containing them, especially
as this is not how they are shown to be invoked in the release
instructions.

Now running ./build/tools/pre-release.sh works too.
2017-11-16 18:49:45 +01:00
Vadim Zeitlin
2fc4b76cf0 Use Bash for release scripts using non-POSIX features
A script using "declare -a" can't use /bin/sh as it's non-POSIX and not
supported by e.g. Dash which is /bin/sh on Debian systems.
2017-11-16 18:45:59 +01:00
Cătălin Răceanu
45c33d2a17 Add scripts for automating more parts of the release process
Update dates in various files before the release automatically.

Also automatically update SHA-1 of the release files both before the
release (to zero them) and afterwards (to use the correct values).

Closes https://github.com/wxWidgets/wxWidgets/pull/443
2017-11-16 18:45:17 +01:00
Vadim Zeitlin
9b65905c4b Exclude some files from release tar balls
Git-specific files don't make sense outside of Git repository and CI
files are not needed neither.
2017-11-16 18:44:27 +01:00
Vadim Zeitlin
80ca6661d4 Explain that wxProgressDialog should be created on the stack
Creating it on the heap is unnecessary and can be actually harmful, so
document explicitly that it shouldn't be done.

See #17983.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
3918c420b4 Check the active event loop in wxGenericProgressDialog dtor
Verify that the active loop didn't change during this object lifetime as
otherwise we could deactivate a different event loop from the one we
installed.

It's still a programming error to write code which doesn't destroy
wxGenericProgressDialog early enough, but at least now "just" assert and
leak memory in this case instead of resetting the active event loop and
hanging the program.

Closes #17983.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
5a3fd23a68 Remove a now redundant test in UpdateExpandedInformation()
Checking for m_progressBarMarquee is not necessary any longer, just
testing the value is enough.

Update the comments to explain why is it so.

No real changes.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
4ab676c967 Show elapsed/estimated times in wxMSW wxProgressDialog by default
This further improves the dialog usability when the main thread doesn't
update it frequently enough, as these times can be seen immediately
without having to expand the "details" part of the dialog which can be
very sluggish in this case.

It is also more consistent with the generic dialog and the behaviour of
the native dialog before 6b91c5dfab876f0f1b17d54304bfb2fda27398ef which
removed the code clearing TDF_EXPAND_FOOTER_AREA style.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
ed086ea044 Get rid of unnecessary variables in wxMSW wxProgressDialog
There doesn't seem to be any need to have both "foo" and "realFoo", just
reuse the existing variables instead.

No real changes.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
e49cde166f Improve progress bar updating in native wxMSW wxProgressDialog
Since the switch to tying the task dialog thread message queue with the
main thread, animating the progress bar didn't work well unless the
dialog was updated very frequently from the main thread and could lag
behind significantly, and confusingly for the user, otherwise.

Work around this by avoiding the progress bar animation and setting it
immediately to its real value. This works much better in practice.
2017-11-16 01:35:53 +01:00
Vadim Zeitlin
7481c74365 Make other wxGenericProgressDialog methods virtual too
Solve the same problem as was recently with hiding, instead of
overriding, Resume() in the native MSW wxProgressDialog class for all
the other methods which were also affected by it.
2017-11-16 01:35:52 +01:00
Vadim Zeitlin
cac3d39fa1 Don't explicitly attach progress dialog thread input
This is actually completely unnecessary because this is done implicitly
by Windows itself anyhow when we create the dialog with the owner window
belonging to a different thread.

Notice that this also explains why the thread input can't be detached
later.
2017-11-16 01:35:52 +01:00