Two simple problems found in the new python ogl code. First is
the patch for _canvas.py. Essentially:
dx = abs(dc.LogicalToDeviceX(x - self._firstDragX))
dy = abs(dc.LogicalToDeviceY(y - self._firstDragY))
was incorrect because (x,y) and (self._firstDragX,
self._firstDragY) are both already in Logical coordinates.
Therefore the difference between the two is also in logical
coordinates, and the conversion call is an error. This bug
surfaces when you have OGL on a scrollwin, and you are far from
the origin of the canvas.
The second change in _composit.py basically removes the assumption
that the child is in both self._children and self._divisions.
Causes many problems when it's not. ;)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
"""
It removes "from __future__ import division", fixes a couple of bugs and
adds a lot of whitespace.
Since I also removed an instance of [::-1] for list reversing, I think this
ought to work on older pythons (I have not tested though).
"""
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775