Fix the bug introduced in ec0734f96f (Install DLLs in bindir, not
libdir, when using MSW toolchains, 2021-01-09): the directory where the
DLLs were installed wasn't created any more, resulting in errors if it
didn't exist.
Update to latest bakefile version adding the missing mkdir command to
fix this and also use a released bakefile version for the wx makefiles.
Regenerate configure to match the new version.
See #14601.
The year is now included in the copyright string used in the makefiles
and so they need to be regenerated every time the year changes (which
happens surprisingly frequently).
It would be better to define a single variable with the year number to
avoid having to do this in the future.
For some reason, we used "vc_x64_lib" as the output directory for the
libraries, but "vc_mswu_x64" as the output directory for the samples.
Place the arch suffix, i.e. "_x64" part, always after the compiler
prefix (possibly including version), for consistency with both the
library output directories and with MSBuild project files, as
build/msw/wx_setup.props uses $(wxCompilerPrefix)$(wxArchSuffix)_...
as wxIntRootDir value.
Simply remove the not existent any longer shared-ld-sh from clean
targets in all makefile.
This should have been done in e663d9af2b (Stop using shared-ld wrapper
script under Mac, 2021-07-06).
This wrapper simply combines the calls to MakeAbsolute() and
GetFullPath(), but using it results in shorter and more clear code, so
it seems to be worth having.
Unlike the parent commit, this one does change the behaviour by not
applying some normalizations any more, but these changes are correct,
i.e. we really don't need to call Normalize(), which expands environment
variables in the file names by default, here and just want to make the
file paths absolute.
In particular, this fixes the problem of mangling file names containing
dollar signs in wxFileSystemWatcher.
Closes#19214.
All still supported versions of MinGW/Cygwin provide w32api.h file, so
there is no need to test for it.
This allows to simplify the code, but also remove the definition of
HAVE_W32API_H from bake- and makefiles and this, in turn, allows to get
rid of extra flags in MinGW format entirely, as we don't support gcc
2.95 for which they were originally needed neither.
Append "-limm32" after the monolithic library, otherwise it's not taken
into account when the linker encounters it because there is no
dependency on it yet.
This should finally complete 68feb3e7ff (Fix linking monolithic wxMSW
DLL after STC IME changes, 2020-05-31).
See https://github.com/wxWidgets/wxWidgets/pull/1852Closes#18776.
This completes the changes of f730da3c14 (Add imm32.lib to
wxStyledTextCtrl, 2020-05-10) that didn't take care of MSW makefiles,
that need to contain the new required library as well.
Closes#18788.
wxSYS_ANSI_FIXED_FONT uses 'Courier' font, which is rendered small on high DPI displays.
Use wxFONTFAMILY_TELETYPE instead, which will use font 'Courier New'.
Adjusting the zoom level does not work correctly. It could lead to ever
increasing zoom.
Instead, set the correct DPI of the underlying device context.
Put linker flags determined by configure after -L$(LIBDIRNAME) option
pointing to the directory containing the libraries being built, to
ensure that we link with these libraries rather than any wx libraries
globally installed in the system, as could be the case since the changes
of ec091c9f2b (Don't override CFLAGS etc in configure-generated
makefile, 2020-02-02).
See #18729.
CPPFLAGS, CFLAGS, CXXFLAGS and LDFLAGS are supposed to be under
user-control and putting configure-determined options in them broke
something as simple as running "make CXXFLAGS=-Wno-some-extra-warning"
because this overrode the CXXFLAGS set by configure and required for
build.
Improve this by using WX_*FLAGS in the generated makefile and leaving
the user-controlled FLAGS alone. This is still not ideal as running
"configure CFLAGS=-DFOO" and then "make CFLAGS=-DBAR" will define both
FOO and BAR, as configure copies CFLAGS to WX_CFLAGS, and so setting it
on make command line won't override it, as it should, but this should be
a much more rare and also much less severe problem, so we should be able
to live with it for now.
Normally this commit shouldn't result in any user-visible changes, i.e.
it shouldn't break any previously working scenarios and only make some
previously broken ones work.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
This adds a demonstration of handling call tip clicks to the stc sample.
Instead of showing a single call tip, 3 different call tips can be
shown. The sample demonstrates how to move between the call tips
depending on if the up or down button was clicked in the call tip
window.
This adds a demonstration of autocompletion for C preprocessor
directives to the stc sample. It also shows how to register and use
small images with the autocompletion popup.
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923