Current wxPG_FILE_DIALOG_TITLE and wxPG_DIR_DIALOG_MESSAGE attributes can be used to customize editor dialog titles only for wxFileProperty and wxDirProperty, respectively. New wxPG_DIALOG_TITLE property is applicable to all properties derived from wxEditorDialogProperty so not only editor dialog titles for wxFileProperty and wxDirProperty can be set but also for wxFontProperty, wxLongStringProperty, etc.
wxPG_FILE_DIALOG_TITLE and wxPG_DIR_DIALOG_MESSAGE attributes are marked obsolete.
Since wxDirsProperty derives from wxArrayStringProperty and new implementation of this class no longer passes this macro parameter to OnButtonClick() so wxChar* string is no longer required here.
All numeric properties (wxIntProperty, wxUIntProperty, wxFloatProperty) share some features (like specific attributes, numeric validation, SpinCtrl editor support) so for the sake of clear design it would be good to derive them from the common base class (wxNumericProperty) in which all shared functions are implemented. This class is not intended to be instantiated so it's an abstract class.
For some operations when grid needs to be recreated currently selected options to show the header and to enable label editing are being ignored and it can be seen a discrepancy between the options selected (and shown) in the menu and the mode of just created wxPropertyGrid. To avoid this inconsistency respective flags can be stored and used to enable/disable features in just created grid.
If given attribute is not a built-in attribute handled by the current property it should be passed to the parent property because it may be handled there.
The last argument passed to this function should be an int flag not a Boolean value.
Boolean value 'true' passed here is converted to int 1 so wxPG_RECURSE flag is never set and the background colour is never changed for sub-properties.
Closes#18333.
By design only bitmaps lower than row height are displayed within the cells.
Because on every platform default row height can vary so bitmap has to be explicitly scaled to the row height to ensure that it will be initially displayed on every platform.
Closes#18310.
This macro parameter is passed to wxArrayStringProperty::OnButtonClick() parameter of wxChar* type. char* string interpreted in this function as a wxChar* string results in obtaining invalid Unicode characters.
This fixes a regression introduced in b70ed2d8c8.
Closes#18307.
Pass wxStrings directly to wxString::Format("%s") and similar
pseudo-vararg functions, there is no need for c_str() there since
wxWidgets 2.9.
Closes https://github.com/wxWidgets/wxWidgets/pull/1009
The use of wxS() is an optimization which can be used to avoid an
implicit conversion from narrow to wide strings, but such optimizations
are not really needed in the samples and just make their code less
readable, so remove them.
Closes https://github.com/wxWidgets/wxWidgets/pull/956
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
Still use Connect() in unit tests which were written explicitly for it
and in EventConnector, which can't use Bind() as it uses a variable for
the event type.
No real changes, just use the newer and more convenient function.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
This library is now required when wxUSE_ACCESSIBILITY==1, but was only linked,
using a compiler-specific pragma, when using MSVC resulting in link errors
with gcc.
Fix this by adding the library to the bakefile for non-MSVC compilers and
rebaking.
Update misc/scripts/inc_release script: remove non-existent any more files and
update the version in the MSVS 200x project files not generated by bakefile
any more and MSVS 201x project files which were not previously taken into
account.
Run it and rebake.
When specific colours are turned on then custom colours are assigned to both category properties and their sub-properties. But when specific colours are turned off then only category properties are reverted to default colours what is misleading.
Now, all properties are reverted to default colours.