Currently wxEventLoopSource can't be created directly and can only be used to
monitor file descriptors so reduce the API to just wxEventLoop::AddSourceForFD()
and remove AddSource(), RemoveSource() and RemoveAllSources() which couldn't
be implemented for all ports. This makes the code much simpler without any
loss of functionality.
Make wxEventLoopSource responsible for removing itself from the event loop
when it is deleted. This allows to remove IsOk() and Invalidate() methods
making the code simpler and gets rid of various sets/maps which were used
before.
This also allows to support event loop sources in Carbon as well: wxOSX/Carbon
now compiles and works with wxUSE_FSWATCHER==1.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Merges everything from the branch with only some minor changes, mostly renamed
wxUSE_FSWATCHER_{INOTIFY,KQUEUE} to wxHAS_{INOTIFY,KQUEUE}.
Add wxFileSystemWatcher and related classes.
Also introduces wxEventLoopSource.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62474 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is huge but there are no non-white-space changes in it.
Some files containing third-party sources (src/msw/wince/time.cpp,
src/x11/pango*.cpp) were left unchanged.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61724 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This fixes linking problems under Unix introduced by recent changes which
fixed previous problems which were due to files not being linked in at all.
In order to provide a clean separation between base, net and core libraries we
now use the same wxSocketManager (wxSocketFDBasedManager), defined in net
library for both console and GUI Unix applications and just use different FD
IO manager for them: the latter can be defined in base and core libraries as
it doesn't involve wxSocketImpl at all, only its base wxFDIOHandler class.
At more detailed level, these changes required:
1. Adding the new wxFDIOManager class.
2. Refactoring the old (and now removed) wxSocketFDIOManager to use the same
code as wxSocketFDIOManager. This involved:
a) Adding handler and direction parameter to RemoveInput().
b) Storing the mask of registered events in wxFDIOHandler itself.
c) Defining wxFDIOManagerUnix which works with wxFDIODispatcher.
3. Changing the traits classes in Unix ports to define GetFDIOManager()
instead of GetSocketManager().
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61688 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This will allow to use the base wxFDIOHandler class only in GUI-specific
network code and this remove its dependency on wxSocketImplUnix. IOW it paves
the way for a proper solution of the problem fixed by r61336 without the hack
of r61335 which results in linking problems (which went undiscovered until now
but were, in fact, always present, i.e. r61335 couldn't work).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61685 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
wxSocketManagerMac was never created under OS X since wxSocket code
refactoring as wxGUIAppTraits::GetSocketManager() wasn't overridden.
Doing this required an extra nasty hack with a global variable in the base
library which is used just to pass the socket manager pointer from the net
library to the core one without creating a dependency between them but this
seems unfortunately unavoidable.
See #11030.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61676 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This is necessary to create different kinds of sockets for the console and GUI
applications under OS X: unlike Unix which use different socket managers for
the console and GUI programs but still use the same data structures in both
cases as X11 and derived toolkits APIs are very similar, Core Foundation
sockets don't have anything in common with their console counterparts and so
we need to use different wxSocketImpl versions too.
A side effect of this commit is that now we need to force linking of
src/msw/sockmsw.cpp when using sockets: this wasn't necessary before because
it contained wxSocketImpl method definition but now that there are no more
direct dependencies on it, MSVC linker simply discards the object file unless
we force it to link with it.
Notice that this commit doesn't change anything yet, it simply refactors the
code to use wxSocketManager::CreateSocket() instead of wxSocketImpl::Create()
in preparation for the next change.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61675 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
as GSocket) which is a base class with various wxSocketImplXXX implementations
provided by different wxSocketManagers.
Share more code between ports (still not finished).
Refactor some code inside wxSocketImpl itself to be less redundant and fixed a
couple of minor bugs in the process.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775