Just as wxBITMAP() provides a portable way of loading bitmaps from either
Windows BMP resources or embedded XPM data depending on the platform,
wxBITMAP_PNG() hides the difference between loading bitmaps from PNG resources
under Windows and embedded PNG data elsewhere.
Also add wxBITMAP_PNG_FROM_DATA() macro which always loads PNG data from
memory: it's needed anyhow as part of wxBITMAP_PNG() implementation and some
people may prefer to always use it under all platforms.
Finally modify the image sample to demonstrate loading PNG images from both
resources and memory. This involved creation of a new Windows .rc file for it
and copying its data files to Resources bundle directory under OS X.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72477 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Standardize on using sample.rc and sample icon in all the samples, it was
confusing that some of them used it and other didn't, without any apparent
logic.
Remove the now unnecessary icon files, including the dialogs sample icon which
seemed to be corrupted (this closes#11146).
Also replace multiple OS/2 resource files with a single one in the sample
directory. The OS/2 projects/makefiles would need to be updated to use them.
Remove dialogs sample icon.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64645 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775