This definition is needed when building both shared and static webview
library when using WebKit 2, but for some reason wasn't included for the
latter.
Closes https://github.com/wxWidgets/wxWidgets/pull/1061
We used docs/msw/install.txt for this previously, but it was too long to
be comfortably viewed in the installation wizard and also incidentally
doesn't exist any more, so add a new, short file just referring the user
to its replacement.
lzma.h could not be found when building with wxUSE_LIBLZMA on macOS. Add
the found include directories and libraries from find_package(LibLZMA)
to the base library.
For consistency, add the include directories and libraries of all
find_package usage.
Closes https://github.com/wxWidgets/wxWidgets/pull/1024
Support checking for multiple versions, first check gstreamer-1.0, then gstreamer-0.10.
Add support for finding gstreamer-player.
Specify the required components, add the include directories and link with the libraries of the found components.
Set the setup variables wxUSE_GSTREAMER and wxUSE_GSTREAMER_PLAYER.
Get rid of wxOSX wxImageList implementation as it was 99% identical to
the generic version and the non-identical parts should really have been
made part of the generic version too from the beginning.
Notably, use GetScaled{Width,Height}() in Add() method in the generic
version too now.
It is no use adding it to the generated setup.h because this section is commented out,
so add it as compiler option instead.
The default option is 'Default' in which case no compiler option is added.
Always set a value to ICONV_CONST so it will be defined in setup.h.
Add a check for strtoull to prevent a macro redefined warning.
Link with WebKit framework to fix macOS build with wxUSE_WEBKIT.
This makes src/unix/displayx11.cpp almost readable as it's not littered
by "#ifndef __WXGTK20__" checks everywhere any more -- instead this file
is just not compiled as part of wxGTK2 at all any longer (it is still
included in wxGTK1 as well as wxX11 itself and wxMotif).
wxGTK code also can just include the new wx/unix/private/displayx11.h
instead of having to declare all the X11 functions it uses manually.
There should be no changes in behaviour, this is just a clean up.
Unfortunately Visual Studio 2017 defaults to Windows SDK 8.1
which is not installed with it. This workaround automatically
targets the latest Windows 10 SDK when building.
Closes https://github.com/wxWidgets/wxWidgets/pull/959Closes#18078.
This file is already included in BASE_OSX_SHARED_SRC, which is part of
wxiOS sources, so there is no need to repeat it in OSX_IPHONE_SRC as
well.
This fixes warnings about ignoring duplicate rules in the makefile
in command line builds.
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
Add the source files of the generic dialogs to the project,
similar as is done in the bakefile.
See previous commits 573e887a4c and
6415bd553f, which partially reverted it,
for the full story.
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
The auto-generated header causes undefined members and identifiers in the
standard c++ headers when using clang on macOS or Windows.
Do not disable precompiled headers entirely but use the main Scintilla
header as prefix header so there is at least a small speedup.
Recognize HaikuOS and work around several platforms with socket-related
functions there.
Also make wxQt the default port under this platform.
See #9168.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
- Functions that set wxMONO_* vars need to set them in parent scope, from macros instead of functions (functions would need grandparent scope)
- Fix a conflict with xml library linking Mono which made core include the wrong png headers
- Fix setting of NOPCH on windows to go through the wx_lib_compile_definitions instead of target_compile_definitions so it carries to monolithic build
- Allow use of precompiled header in MSVC via calling wx_finalize_lib(mono)
- Introduce wxMONO_NONCOMPILED_CPP_FILES to deal with set_source_files_properties only applying within the current CMakeLists file
- Fix demos building against monolithic library by using wx_exe_link_libraries instead of target_link_libraries (similar to what the tests already do)
Closes#18074
This file was added in 4d524cdd0e a long
time ago but doesn't seem to have been ever actually used for anything
and is outdated, e.g. contains LSRequiresCarbon=true, which shouldn't be
used any longer.
Remove the file itself and all references to it.
This setting is important for some functionality provided by
wxNSApplcation and most importantly without the setting all samples
where only shown scaled on high DPI displays.
Notice that it was already present in src/osx/carbon/Info.plist.in which
is used for the samples in autoconf build.
Closes https://github.com/wxWidgets/wxWidgets/pull/743
Prepare for using liblzma in wxWidgets code by adding the necessary
option and updating the configure check for it (which had been already
present due to libtiff possible dependency on liblzma).
No real changes yet.
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
Buildbot configuration was redone in pure Python (see master.cfg in
https://github.com/wxWidgets/buildbot repository) since several years
already, there is no need to keep these obsolete files.
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.
See https://github.com/wxWidgets/wxWidgets/pull/730
Allow building official releases with MSVS 2017 without doing it from
its "developer command prompt" by using the vswhere utility to set up
the paths correctly.
Closes#18083.
When using Xcode to compile wxCocoa a system's expat.h gets included
instead of wx', and in the case of wxiOS libexpat is not present and
thus expat.h is not found. Fix by correcting the path to expat.h .
Regression since 824134d427 .
The changes in 0a94c1890f where an
incomplete solution.
The apple compiler automatically choses libc++ if the deployment target
is >= 10.9. Lower deployment targets need explicit compiler options
to use libc++.
Use the latest version of ax_cxx_compile_stdcxx.m4 from the autoconf
archive for C++17 support and handle "17" as the option value in our
configure.
See https://github.com/wxWidgets/wxWidgets/pull/721
For the release candidates, allow passing the version (e.g. "3.1.1-rc")
to post-release.sh on the command line and document this.
Also don't commit automatically, this is annoying, especially as the
script doesn't check for errors.
Finally, fix the problem with the CHM file name: it must be zipped,
presumably to avoid problems with some firewalls blocking downloading
CHM files (as there is really no advantage in compressing the already
compressed CHM file otherwise).
When using CMake to generate project files, do not create projects for
samples that rely on a feature that is not available. For example, do
not create a project for the AUI sample when wxUSE_AUI=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/713
VS2017 environment bat files change the working directory so the build
directory is returned to after calling them.
A warning has been added that the VS150COMNTOOLS environment variable
needs to be set or a VS2017 command prompt needs to be used for VS2017
builds. MS no longer sets this variable on install.
For vc110 and vc120 builds the x64 switch has been changed to x86_amd64.
Closes#18075.
Don't overwrite options in setup.cmake.
Align text in summary message.
Always set wxUSE_XRC to values of wxUSE_XRC, same as in setup.h.
Disable wxUSE_XRC when expat is disabled.
Do not enable debugrpt and flash examples.
Define UNICODE when building on Windows. This allows the sdk_exe example to build, because it includes the windows headers directly.
uuid should be linked before oleacc, otherwise it causes multiple definition of `IID_IAccessible' (with MinGW64 gcc).
To simplify even more, specify all required libraries in wxTOOLKIT_LIBRARIES, in the same order as in the makefiles.
Add uxtheme library, it is required since wxUxThemeEngine wrapper has been removed.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
Commit bc13119494 removed the inclusion of
xlocale.h because it is not (and never was) needed under Linux with
glibc, but it is still needed under macOS, so this (silently) disabled
wxXLocale support under Mac when using configure and broke the build
when using cmake.
Fix both problems by using xlocale.h only if it's available, both in
configure and in cmake.
Add missing header, source and resource files.
Add missing data files (font), remove deleted data files (help).
Fix specifying xrc sample data files.
Remove WXUSINGDLL check from dialogs sample, it is not defined in e.g. static gui build.
Replace the specialized Python script used for it before (and which was
actually forgotten to run a couple of times already) with a newer
version of upmake, which can now update CMake variable definitions too.
This message shouldn't be given only when --verbose is given, it's
useful as a reminder and you shouldn't have to remember to give a
special option to get this reminder.
Don't strip the <if> tags from bakefile variables (this bug fix is
actually in Makefile::Update Perl module, but is incorporated here by
reference) and remove these tags which somehow made it into upmake input
file, as they make no sense there.
Note also that upmake was recreated using a different version of fatpack
(0.010007), which accounts for many other differences in this file.
This header ends up being included by wx/apptrait.h, which is in
BASE_CMN_HDR, so it needs itself to be there too in order for
compilation to work when using non-GUI library build.
Closes#18038.
Add autoconf and bakefile support for detecting and using GTK+4, similar
to how GTK+3 is detected and used.
GTK+3 is checked for first before GTK+4, this can be overridden in
`./configure` using `--with-gtk=4`.
With GTK+4 the `__WXGTK4__` `#define` is also set in `setup.h.in`.
This commit does not regenerate any files.