After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
- Functions that set wxMONO_* vars need to set them in parent scope, from macros instead of functions (functions would need grandparent scope)
- Fix a conflict with xml library linking Mono which made core include the wrong png headers
- Fix setting of NOPCH on windows to go through the wx_lib_compile_definitions instead of target_compile_definitions so it carries to monolithic build
- Allow use of precompiled header in MSVC via calling wx_finalize_lib(mono)
- Introduce wxMONO_NONCOMPILED_CPP_FILES to deal with set_source_files_properties only applying within the current CMakeLists file
- Fix demos building against monolithic library by using wx_exe_link_libraries instead of target_link_libraries (similar to what the tests already do)
Closes#18074
This setting is important for some functionality provided by
wxNSApplcation and most importantly without the setting all samples
where only shown scaled on high DPI displays.
Notice that it was already present in src/osx/carbon/Info.plist.in which
is used for the samples in autoconf build.
Closes https://github.com/wxWidgets/wxWidgets/pull/743
Prepare for using liblzma in wxWidgets code by adding the necessary
option and updating the configure check for it (which had been already
present due to libtiff possible dependency on liblzma).
No real changes yet.
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.
See https://github.com/wxWidgets/wxWidgets/pull/730
The changes in 0a94c1890f where an
incomplete solution.
The apple compiler automatically choses libc++ if the deployment target
is >= 10.9. Lower deployment targets need explicit compiler options
to use libc++.
When using CMake to generate project files, do not create projects for
samples that rely on a feature that is not available. For example, do
not create a project for the AUI sample when wxUSE_AUI=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/713
Don't overwrite options in setup.cmake.
Align text in summary message.
Always set wxUSE_XRC to values of wxUSE_XRC, same as in setup.h.
Disable wxUSE_XRC when expat is disabled.
Do not enable debugrpt and flash examples.
Define UNICODE when building on Windows. This allows the sdk_exe example to build, because it includes the windows headers directly.
uuid should be linked before oleacc, otherwise it causes multiple definition of `IID_IAccessible' (with MinGW64 gcc).
To simplify even more, specify all required libraries in wxTOOLKIT_LIBRARIES, in the same order as in the makefiles.
Add uxtheme library, it is required since wxUxThemeEngine wrapper has been removed.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
Commit bc13119494 removed the inclusion of
xlocale.h because it is not (and never was) needed under Linux with
glibc, but it is still needed under macOS, so this (silently) disabled
wxXLocale support under Mac when using configure and broke the build
when using cmake.
Fix both problems by using xlocale.h only if it's available, both in
configure and in cmake.