This function, using Carbon API, is not used any longer since the
changes of 5b6af7002c, so remove it and
also remove the file where it was defined as there is nothing remaining
there any longer.
See https://github.com/wxWidgets/wxWidgets/pull/1561
This is not really an option as building requires it to be 1, so don't
make it one in setup.h/configure/cmake and just hardcode it as 1 for
compatibility.
Closes#18558.
For VS solutions, the DPI aware manifest is added as additional manifest.
For makefiles, the DPI aware manifest is included via the resource file.
Set the default DPI Awareness to per-monitor.
This is always 0 for any still supported compiler, so remove the option
and configure checks for it.
Still define it as 0 for compatibility, just in case it's used outside
of the library.
Fix warning: Command line warning D9025 : overriding '/W3' with '/W4'
Remove /W3, either via a regex or via new policy CMP0092 (CMake 3.15).
The policy has to be set before calling project(), otherwise the
CMAKE_<LANG>_FLAGS are already initialized.
See https://trac.wxwidgets.org/ticket/18438
Adobe have announced the official EOL for flash is 2020 so we're
now at the point where support for flash just isn't interesting
any more.
It doesn't make sense to support it for the upcoming 3.2.x release
series, and the sample .swf files are lacking source code.
Closes https://github.com/wxWidgets/wxWidgets/pull/1427Closes#15886.
After enabling wxBUILD_USE_STATIC_RUNTIME it cannot be disabled again
(except by manually modifying CMAKE_C*_FLAGS_*). Improve this by setting
the build flags to their default value when wxBUILD_USE_STATIC_RUNTIME
is disabled.
Closes https://github.com/wxWidgets/wxWidgets/pull/1338
Ensure that wxTreeItemData is deleted.
Use a QT delegate to create editor and perform custom model update.
Connect to the closeEditor signal to send out end label edit events and decide whether to accept changes.
A recent commit added the file src/stc/PlatWXcocoa.mm needed for wxSTC
with the cocoa port. This commit modifies the build system files to
use this new file when it is needed.
Including <winsock.h> and <winsock2.h> is incompatible and if the
application wants to use the latter, it may be convenient to define
wxUSE_WINSOCK2 when building wxWidgets instead of having to work around
winsock.h implicit inclusion from include/wx/msw/wrapwin.h.
Closes https://github.com/wxWidgets/wxWidgets/pull/1122
Monolithic build regressed with commit
815d288c4fedba044a9863c883d6dd9f53526668 "Set wx-config base, gui and
built libraries".
The code queries each possible target name and creates lists of the
valid targets. In the monolithic build, none of the normal target names
exist, so the list is empty. The empty list is then passed to STRIP,
causing cmake to fail due to not having enough arguments.
By quoting the STRIP params we can pass an empty argument and thus
prevent the error of not-enough arguments.
See https://github.com/wxWidgets/wxWidgets/pull/1100
Do not abort when libLZMA or libSecret can not be found, just show a warning.
Do not search for libSecret on macOS.
Disable libraries internally (not in cache) when not searching for them.
Prompting for user name and password is a common task.
At least windows provides these dialogs native but this
is just a generic implementation for now.
lzma.h could not be found when building with wxUSE_LIBLZMA on macOS. Add
the found include directories and libraries from find_package(LibLZMA)
to the base library.
For consistency, add the include directories and libraries of all
find_package usage.
Closes https://github.com/wxWidgets/wxWidgets/pull/1024
Support checking for multiple versions, first check gstreamer-1.0, then gstreamer-0.10.
Add support for finding gstreamer-player.
Specify the required components, add the include directories and link with the libraries of the found components.
Set the setup variables wxUSE_GSTREAMER and wxUSE_GSTREAMER_PLAYER.
Get rid of wxOSX wxImageList implementation as it was 99% identical to
the generic version and the non-identical parts should really have been
made part of the generic version too from the beginning.
Notably, use GetScaled{Width,Height}() in Add() method in the generic
version too now.
It is no use adding it to the generated setup.h because this section is commented out,
so add it as compiler option instead.
The default option is 'Default' in which case no compiler option is added.
Always set a value to ICONV_CONST so it will be defined in setup.h.
Add a check for strtoull to prevent a macro redefined warning.
Link with WebKit framework to fix macOS build with wxUSE_WEBKIT.
This makes src/unix/displayx11.cpp almost readable as it's not littered
by "#ifndef __WXGTK20__" checks everywhere any more -- instead this file
is just not compiled as part of wxGTK2 at all any longer (it is still
included in wxGTK1 as well as wxX11 itself and wxMotif).
wxGTK code also can just include the new wx/unix/private/displayx11.h
instead of having to declare all the X11 functions it uses manually.
There should be no changes in behaviour, this is just a clean up.
This file is already included in BASE_OSX_SHARED_SRC, which is part of
wxiOS sources, so there is no need to repeat it in OSX_IPHONE_SRC as
well.
This fixes warnings about ignoring duplicate rules in the makefile
in command line builds.
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
Add the source files of the generic dialogs to the project,
similar as is done in the bakefile.
See previous commits 573e887a4c and
6415bd553f, which partially reverted it,
for the full story.
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
The auto-generated header causes undefined members and identifiers in the
standard c++ headers when using clang on macOS or Windows.
Do not disable precompiled headers entirely but use the main Scintilla
header as prefix header so there is at least a small speedup.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
- Functions that set wxMONO_* vars need to set them in parent scope, from macros instead of functions (functions would need grandparent scope)
- Fix a conflict with xml library linking Mono which made core include the wrong png headers
- Fix setting of NOPCH on windows to go through the wx_lib_compile_definitions instead of target_compile_definitions so it carries to monolithic build
- Allow use of precompiled header in MSVC via calling wx_finalize_lib(mono)
- Introduce wxMONO_NONCOMPILED_CPP_FILES to deal with set_source_files_properties only applying within the current CMakeLists file
- Fix demos building against monolithic library by using wx_exe_link_libraries instead of target_link_libraries (similar to what the tests already do)
Closes#18074
This setting is important for some functionality provided by
wxNSApplcation and most importantly without the setting all samples
where only shown scaled on high DPI displays.
Notice that it was already present in src/osx/carbon/Info.plist.in which
is used for the samples in autoconf build.
Closes https://github.com/wxWidgets/wxWidgets/pull/743
Prepare for using liblzma in wxWidgets code by adding the necessary
option and updating the configure check for it (which had been already
present due to libtiff possible dependency on liblzma).
No real changes yet.
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.
See https://github.com/wxWidgets/wxWidgets/pull/730
The changes in 0a94c1890f where an
incomplete solution.
The apple compiler automatically choses libc++ if the deployment target
is >= 10.9. Lower deployment targets need explicit compiler options
to use libc++.
When using CMake to generate project files, do not create projects for
samples that rely on a feature that is not available. For example, do
not create a project for the AUI sample when wxUSE_AUI=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/713
Don't overwrite options in setup.cmake.
Align text in summary message.
Always set wxUSE_XRC to values of wxUSE_XRC, same as in setup.h.
Disable wxUSE_XRC when expat is disabled.
Do not enable debugrpt and flash examples.
Define UNICODE when building on Windows. This allows the sdk_exe example to build, because it includes the windows headers directly.
uuid should be linked before oleacc, otherwise it causes multiple definition of `IID_IAccessible' (with MinGW64 gcc).
To simplify even more, specify all required libraries in wxTOOLKIT_LIBRARIES, in the same order as in the makefiles.
Add uxtheme library, it is required since wxUxThemeEngine wrapper has been removed.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
Commit bc13119494 removed the inclusion of
xlocale.h because it is not (and never was) needed under Linux with
glibc, but it is still needed under macOS, so this (silently) disabled
wxXLocale support under Mac when using configure and broke the build
when using cmake.
Fix both problems by using xlocale.h only if it's available, both in
configure and in cmake.
Add missing header, source and resource files.
Add missing data files (font), remove deleted data files (help).
Fix specifying xrc sample data files.
Remove WXUSINGDLL check from dialogs sample, it is not defined in e.g. static gui build.
Replace the specialized Python script used for it before (and which was
actually forgotten to run a couple of times already) with a newer
version of upmake, which can now update CMake variable definitions too.
Add CMake-based build system.
Merge the original branch without any changes except for resolving the
conflict due to moving the contents of .travis.yml to a separate file by
propagating the changes done in this file since then to the new script
and rerunning ./build/update-setup-h and ./build/cmake/update_files.py
to update the file lists changed in the meanwhile.
Closes https://github.com/wxWidgets/wxWidgets/pull/330
Add CMake build system for libraries, tests and samples
update_files.py converts build/files into CMake format.
build/update-setup-h has been modified to update build/cmake/setup.h.in.