In section "dependency" use "*" in processorArchitecture instead of specifying
the concrete architecture such as "amd64" or "x86". This allows to have just one
manifest for all architectures instead of having them for all supported architectures
individually differing in just processorArchitecture.
No real changes, just use a more clear and longer (which will be
important for the next commit) name for a test file.
Remove the non-existing samples/console/testdata.gc from make_dist.mk
(there are other non-existing files still referenced there).
This option is disabled in the GUI, but users can still specify it on the
command-line. Never add the linker flags to prevent errors (unsupported option
'-static-libgcc') or warnings (argument unused during compilation:
'-static-libstdc++').
Closes https://github.com/wxWidgets/wxWidgets/pull/2612Closes#19330.
- Fix handling of delta encoding that change vertical position
- Fix handling of end-of-line encodings that are given mid-line
- Removed unnecessary computation for linepos
Add regression tests for the bitmaps using RLE and loading which
previously didn't work correctly.
Closes https://github.com/wxWidgets/wxWidgets/pull/2590Closes#19318.
This is a rather drastic solution, but warnings given when
cross-compiling this file with MinGW are annoying, really fixing them is
not completely trivial and risks conflicting with the upstream changes
later, and we don't need the TIFFPrintDirectory() function defined in
this file anyhow, so just exclude it from the build.
Closes https://github.com/wxWidgets/wxWidgets/pull/2587
This was broken in b102afc316 (CMake: Don't include generator expression in
wxPLATFORM_LIB_DIR, 2021-10-17).
And for clarity, always add a '/' after directories.
Closes#19305
Don't say that it's only for MSW and GTK 3, as it's also available under
Mac. Also don't use "spellchecking" non-word in the description of a
spell-checking option.
No real changes.
Add nanosvg submodule and use it in the generic implementation of this
function.
This is incomplete yet and, notably, doesn't cache the rasterized
images, but already shows that using SVG images works (at least in the
toolbar sample).
This first version provides only a generic implementation of
wxBitmapBundle using a collection of bitmaps and only supports using it
in wxToolBar in wxMSW and wxGTK.
More methods of creating wxBitmapBundle will be provided later and more
functions taking wxBitmap will be changed to take wxBitmapBundle later
too and, of course, all the other ports will be updated to use the new
API too.
This library doesn't really exist any more and is preserved only for
compatibility, there is no need to have dependencies on it, just depend
on "core" instead.
This fixes sporadic errors when building DLL configurations as the html
library build could have been still in progress when xrc library,
requiring it, was linked.
For some reason, we used "vc_x64_lib" as the output directory for the
libraries, but "vc_mswu_x64" as the output directory for the samples.
Place the arch suffix, i.e. "_x64" part, always after the compiler
prefix (possibly including version), for consistency with both the
library output directories and with MSBuild project files, as
build/msw/wx_setup.props uses $(wxCompilerPrefix)$(wxArchSuffix)_...
as wxIntRootDir value.
Add wxUILocale class providing functionality which can be implemented
portably for all major platforms, including macOS, and doesn't force
the change of the global C locale, unlike wxLocale.
See https://github.com/wxWidgets/wxWidgets/pull/2464
It does no real harm to set it to 1 and this avoids the need for the
platform checks in setup.h files, simplifying things (although it does
require checking for GTK 3 in the code compiled for both GTK 2 and 3, as
gtkspell library can only be used with GTK 3).