* Get rid of #if wxUSE_SOUND from header. wx/sound.h checks this already.
* Get rid of pragma interface/implementation. Apple GCC dislikes them anyway.
* Allow source file to use precompiled headers (wx/wxprec.h)
* Include only needed AppKit/Foundation headers, not AppKit/AppKit.h.
* Implement simple constructors inline in header.
* Get rid of m_sndname and m_waveLength instance variables. They aren't used.
* Add copy constructor (why not).
* Move implementation of byte-array constructor into LoadWAV for consistency
with UNIX wxSound.
* LoadWAV (what was in the constructor) now properly allocs, inits, and
releases NSData. The old code for this was not valid.
* Rename lastSound to s_currentSound.
* Rename isLastSoundLooping to s_loopCurrentSound.
* Ignore the sound:didFinishPlaying: delegate message if it is received
for an NSSound other than s_currentSound.
* Create should not Stop the current sound.
* Don't use NSBundle to get a resource sound but use [NSSound soundNamed:]
which will include system sounds.
* Playing a sound synchronously uses wxEventLoop::Dispatch which will
really block (not spin the CPU like Yield). The sound is considered
finished playing when s_currentSound is set to something else. In order
to make sure we don't get stuck in this event loop the delegate
calls wxApp::WakeUpIdle if it releases s_currentSound.
* Have IsPlaying() check to make sure s_currentSound is not nil since
only messages returning another object or void are allowed to be
sent to nil objects.
Changes involving retain/release
* Get rid of comment about tricky API, it's not.
* Get rid of isLastSoundInScope. Cocoa has proper reference counting.
* Add SetNSSound which, like the rest of wxCocoa, retains/releases
appropriately, sets the delegate, and logs when WXTRACE=COCOA_RetainRelease.
* Destructor does SetNSSound(nil) which will always release the NSSound.
Create and LoadWAV use SetNSSound method like the rest of wxCocoa.
* Make the delegate always release s_currentSound if not (or if done) looping.
DoPlay sets s_currentSound to m_cocoaNSSound after retaining it so that
the delegate can always safely release it.
* Stop, like everything else, does not need check of isLastSoundInScope
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30043 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Changed YES/NO to true/false; do not confuse BOOL (Objective-C) with bool (C++).
Changed some of the indentation to match that the rest of wxCocoa.
There was an if (isLastSoundInScope = NO) which I think was wrong not only
because it used NO rather than false but also because it's an assignment
rather than a test. Changed it to if (!isLastSoundInScope).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29972 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1. Various stubs for wxCocoa (and the bakefile entries for them)
2. Definitions for some wxCocoa cocoa types in defs.h
3. Hack to attempt to fix SYNC sound for mac carbon
4. Fix for wxCocoa and 10.2 (Dave - I'm already around doing some stuff anyway - I'll go ahead and save you the trouble).
5. 10.2 unicode layer
6. Strings null-char fixes (stems from chartraits patch - essentially the patch minus the chartraits part - HAHA :)) [note to self - swap the 2nd and 3rd params of wxMemchr if you use chartraits and vice versa]
* If you have time please run the strings and stdstrings cppunit test suite
* Also add more test suites if you want - more is always better :)
* This does not include any fixes for mbtowc etc functions as outlined on the ml
7. An attempt to update wxArray docs a little
8. wx/process.h build fix for wxCocoa
9. Unicode fixes in app.mm for wxCocoa
10. Remove newer font panel after Stefan's suggestion
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29693 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775