more native look for wxCheckListBox (especially under XP) (modified patch 1690068)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -128,6 +128,7 @@ wxMSW:
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- Fixed infinite loop in wxThread::Wait() in console applications.
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- Return the restored window size from GetSize() when window is minimized.
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- wxCheckListBox now looks more natively, especially under XP (Marcin Malich)
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wxX11:
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@ -45,6 +45,7 @@
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#include <windowsx.h>
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#include "wx/renderer.h"
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#include "wx/msw/private.h"
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// ----------------------------------------------------------------------------
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@ -158,10 +159,8 @@ wxCheckListBoxItem::wxCheckListBoxItem(wxCheckListBox *pParent, size_t nIndex)
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// done in OnMeasure while they are used only in OnDraw and we
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// know that there will always be OnMeasure before OnDraw
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// fix appearance for check list boxes: they don't look quite the same as
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// menu icons
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SetMarginWidth(::GetSystemMetrics(SM_CXMENUCHECK) -
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2*wxSystemSettings::GetMetric(wxSYS_EDGE_X) + 1);
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SetMarginWidth(::GetSystemMetrics(SM_CXMENUCHECK) - 2);
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SetBackgroundColour(pParent->GetBackgroundColour());
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}
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@ -175,62 +174,44 @@ bool wxCheckListBoxItem::OnDrawItem(wxDC& dc, const wxRect& rc,
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if ( !wxOwnerDrawn::OnDrawItem(dc, rc, act, stat) )
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return false;
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// now draw the check mark part
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size_t nCheckWidth = GetDefaultMarginWidth(),
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nCheckHeight = m_pParent->GetItemHeight();
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HDC hdc = GetHdcOf(dc);
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int x = rc.GetX(),
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y = rc.GetY();
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int nBmpWidth = ::GetSystemMetrics(SM_CXMENUCHECK),
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nBmpHeight = ::GetSystemMetrics(SM_CYMENUCHECK);
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HDC hdc = (HDC)dc.GetHDC();
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// create pens, brushes &c
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COLORREF colBg = ::GetSysColor(COLOR_WINDOW);
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AutoHPEN hpenBack(colBg),
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hpenGray(RGB(0xc0, 0xc0, 0xc0));
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SelectInHDC selPen(hdc, (HGDIOBJ)hpenBack);
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AutoHBRUSH hbrBack(colBg);
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SelectInHDC selBrush(hdc, hbrBack);
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// erase the background: it could have been filled with the selected colour
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Rectangle(hdc, x, y, x + nCheckWidth + 1, rc.GetBottom() + 1);
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// shift check mark 1 pixel to the right, looks better like this
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x++;
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if ( IsChecked() )
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{
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// first create a monochrome bitmap in a memory DC
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// first create bitmap in a memory DC
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MemoryHDC hdcMem(hdc);
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MonoBitmap hbmpCheck(nCheckWidth, nCheckHeight);
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SelectInHDC selBmp(hdcMem, hbmpCheck);
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CompatibleBitmap hBmpCheck(hdc, nBmpWidth, nBmpHeight);
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// then draw a check mark into it
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RECT rect = { 0, 0, nCheckWidth, nCheckHeight };
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::DrawFrameControl(hdcMem, &rect,
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#ifdef __WXWINCE__
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DFC_BUTTON, DFCS_BUTTONCHECK
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#else
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DFC_MENU, DFCS_MENUCHECK
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#endif
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);
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{
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SelectInHDC selBmp(hdcMem, hBmpCheck);
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// finally copy it to screen DC
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::BitBlt(hdc, x, y, nCheckWidth, nCheckHeight, hdcMem, 0, 0, SRCCOPY);
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}
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int flags = wxCONTROL_FLAT;
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if ( IsChecked() )
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flags |= wxCONTROL_CHECKED;
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// now we draw the smaller rectangle
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y++;
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nCheckWidth -= 2;
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nCheckHeight -= 2;
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wxDCTemp dcMem(hdcMem);
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wxRendererNative::Get().DrawCheckBox(
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m_pParent, dcMem, wxRect(0, 0, nBmpWidth, nBmpHeight), flags);
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} // select hBmpCheck out of hdcMem
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// draw hollow gray rectangle
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(void)::SelectObject(hdc, (HGDIOBJ)hpenGray);
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// shift check mark 2 pixel to the right and bottom, looks better like this
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int x = rc.GetX() + 2,
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y = rc.GetY() + 2;
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SelectInHDC selBrush2(hdc, ::GetStockObject(NULL_BRUSH));
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Rectangle(hdc, x, y, x + nCheckWidth, y + nCheckHeight);
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// finally draw bitmap to screen: uses image list functions to blend
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// the bitmap with the background colour (better for the selected items)
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HIMAGELIST himl = ImageList_Create(nBmpWidth, nBmpHeight,
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ILC_COLOR32 | ILC_MASK, 1, 1);
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ImageList_Add(himl, hBmpCheck, NULL);
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UINT fStyle = stat & wxOwnerDrawn::wxODSelected ? ILD_SELECTED : ILD_NORMAL;
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ImageList_Draw(himl, 0, hdc, x, y, fStyle);
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ImageList_Destroy(himl);
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return true;
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}
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@ -375,11 +356,12 @@ bool wxCheckListBox::MSWOnMeasure(WXMEASUREITEMSTRUCT *item)
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if ( wxListBox::MSWOnMeasure(item) ) {
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MEASUREITEMSTRUCT *pStruct = (MEASUREITEMSTRUCT *)item;
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// save item height
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m_nItemHeight = pStruct->itemHeight;
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// add place for the check mark
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pStruct->itemWidth += wxOwnerDrawn::GetDefaultMarginWidth();
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pStruct->itemHeight += 1;
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// save item height
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m_nItemHeight = pStruct->itemHeight;
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return true;
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}
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