Some minor comments wording changes in wxGridSelection
Try to better explain the behaviour of the methods of this class.
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@ -61,14 +61,14 @@ public:
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void UpdateRows( size_t pos, int numRows );
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void UpdateCols( size_t pos, int numCols );
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// Extend (or shrink) the current selection block or select a new one.
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// Extend (or shrink) the current selection block or create a new one.
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// blockStart and blockEnd specifies the opposite corners of the currently
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// edited selection block. In almost all cases blockStart equals to
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// wxGrid::m_currentCellCoords (the exception is when we scrolled out from
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// the top of the grid and select a column or scrolled right and select
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// a row: in this case the lowest visible row/column will be set as
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// current, not the first one). If the row or the column component of
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// blockEnd parametr has value of -1, it means that the corresponding
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// blockEnd parameter has value of -1, it means that the corresponding
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// component of the current block should not be changed.
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// Return true if the current block was actually changed or created.
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bool ExtendOrCreateCurrentBlock(const wxGridCellCoords& blockStart,
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@ -103,15 +103,25 @@ private:
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void Select(const wxGridBlockCoords& block,
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const wxKeyboardState& kbd, bool sendEvent);
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// If the new block containing any of the passed blocks, remove them.
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// if a new block contained in the passed blockc, return.
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// Otherwise add the new block to the blocks array.
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// Ensure that the new "block" becomes part of "blocks", adding it to them
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// if necessary and, if we do it, also removing any existing elements of
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// "blocks" that become unnecessary because they're entirely contained in
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// the new "block". However note that we may also not to have to add it at
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// all, if it's already contained in one of the existing blocks.
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//
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// We don't currently check if the new block is contained by several
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// existing blocks, as this would be more difficult and doesn't seem to be
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// really needed in practice.
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void MergeOrAddBlock(wxVectorGridBlockCoords& blocks,
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const wxGridBlockCoords& block);
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// The vector of selection blocks. We expect that the users select
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// relatively small amount of blocks. K-D tree can be used to speed up
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// searching speed.
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// All currently selected blocks. We expect there to be a relatively small
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// amount of them, even for very large grids, as each block must be
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// selected by the user, so we store them unsorted.
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//
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// Selection may be empty, but if it isn't, the last block is special, as
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// it is the current block, which is affected by operations such as
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// extending the current selection from keyboard.
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wxVectorGridBlockCoords m_selection;
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wxGrid *m_grid;
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